This site describes "Fetch Lunch App" which is a free augmented reality app for students in grades 1st through 2nd grade in math and science. This site describes a new augmented reality cross-curricular app. This is a good overview of the app for anyone unfamiliar with it.
SIG1 Context: Dawn LeComte: augmented reality app , cross curricular connections.
This site by the Department of Education and Early Child Development in Victoria outlines iPad lesson ideas by content and is a good reference for iPad implementation.
SIG1 Focus: mobile devices, iPad
This is an excellent 3 minute video that shows HOW augmented reality engages students through MULTIPLE INTELLIGENCE addressing pedagogy. This is valuable as a visual aide to the different ways augmented reality can be used across the curriculum. SIG1 Context: augmented reality, in the classroom, exploration, connection, cross curricular
This you tube video gives a short overview of the augmented reality "school in the park" project which utilizes mobile devices and augmented reality to provide students with real world experiences across the curriculum. What a fabulous idea and project. This is valuable to any educator as an example of pushing the boundries of learning to meet the needs of diverse learners. SIG1 Context: mobile devices, outdoor learning, real world connection, cross curricular, smart phones, AR
"If you are planning on buying multiple iPads for your school you need to do a bit of planning around the management, administration and pedagogical integration of the iPad in your classroom. There are also important issues around licencing of apps." This blog also includes links other valuable sites providing information on iPads in the classroom, iPads today, iPads in education, app reviews, apps outlined by curriculum. This is a wonderful resource for any school or educator thinking about getting "on board" and integrating iPads into the curriculum. The most valuable resource here was the spreadsheet outlining apps by grade, age, cost, and curricular area. SIG1Context: mobility, iPads, apps, cross curricular,
This is a good example of a school which formerly banned mobile devices utilizing smartphones in a pilot program in 5th grade math/science classroom. Lessons otherwise traditionally done in paper and pencil were carried out integrating the mobile devices. Looking to start your own pilot program? This school got new cell phones from HTC, a cell phone manufacturer and free connectivity from Verizon.
SIG1 context: teacher discusses benefits, exploration, mobility, connection, cross-curricular
This site discussed two integrated augmented reality learning experiences for students in grades 3-5. Included was a description of "School in the Park." This website outlines for educators two different ways to integrate hand held devices into the curriculum and provide a real world experience for students
SIG 1 Context: mobile devices, augmented reality, cross-curricular, exploration, divide, Dawn LeComte
This site includes a slide show of educational apps. This is a good site for previewing educational apps and their features. SIG1 context: apps for exploration, creation, differentiated instruction, cross curricular
This two page article discusses intial teacher training, funding, and outcome to Tower K-8 school's implementation of the iPad 2. This article addresses creative funding for a pilot program. This is a valuable resource for any school considering iPad implementation into the curriculum.
SIG 1 Context: collaboration, pilot programs, iPads, cross curricular, connection Dawn LeComte
This blog gives an outline of iPad lessons created by one teacher for her second grade classroom. The included lessons cover math and language arts. This is a valuable resource for anyone learning how to integrate iPads into their own teaching. SIG 1Context: exploartion, creations, cross curricular, apps
The One iPad Classroom.pdf is a thorough outline of how one teacher uses his iPad for utility, and classroom instruction. This article covers apps across the curriculum. This is a valuable resource for teachers with only one iPad for their classroom. SIG 1Context: apps for utility, cross curricular apps, maximizing resources
Created by karenh on May 5th, 2010 karenh describes this book as: "A little bit about augmented reality" Tags: Augmented Reality 3D Education wiki
This site has a ZooBurst book video that discusses augmented reality. It is connected to our review of apps for exploration, creation, and augmented reality in the classroomm.
This is a nice example of a ZooBurst book for anyone who is unfamiliar with this storytelling tool.
Dawn LeComte: exploration, augmented reality, cross curricular, connection
This website describes and showcases story based augmented reality games using iPhones and Androids for learning. This is a valuable resource showing how augmented reality and m-learning can have cross curricular and real world connections. SIG1 Context: mobility, AR, mobile devices, video
This website describes AR games being used in an after school program to help students learn about local history. This is yet another example of AR games taking hold in education to make real world connections. Valuable as another example for implementing AR games. SIG1 Context: mobile devices, AR, connection, cross curricular, exploration
This is an excellent site which allows you to search by topic, Bloom's Taxonomy, grade level, price, subject, and even type of mobile device to locate relevant apps.
This is a short review of iPad apps for elementary students focusing on math, science and reading. This is further broken down by grade level from a teacher "in the trenches." This is valuable because it is a practical overview for easy decision making and location of apps for the elementary. All apps listed here are not free
SIG 1Context: mobile devices, iPad, elementary
Thank you. 65+ iPad apps for the elementary broken down by subject area with brief overview. Excellent resource for the elementary teacher looking for quality apps. SIG 1Context: apps, cross curricular, iPad
This web page provides a video tutorial for implementing augmented reality in math education to promote an engaging, relevant, and low cost solution to content. It also points to low test scores in geometry which might be improved upon through Google Sketchup. This is valuable as a means to address student needs for exploration in all areas specifically Geometry.
SIG1Context: augmented reality, connection, cross curricular,
This blog gives an overview of four ways to use Edmodo on field trips, back channel discussions, homework support, and check in with your class.
SIG 1 context: mobile devices, apps