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Sifteo Cubes Are Building Blocks for Geeks | Gadget Lab | Wired.com - 0 views

  • LEGOs and Lincoln Logs are for Luddites. Sifteo cubes are the new building blocks. Each cube has a 128-pixel color LCD screen, wireless connectivity, a 32-bit ARM microprocessor, and an accelerometer that responds to tilting and stacking. You can arrange them to create everything from vocabulary puzzles to building challenges, all of which can be enjoyed by as many people as you can crowd around the coffee table.
  • Sifteo founders Jeevan Kalanithi and David Merrill previewed the cubes at TED 2009 when they were grad students at MIT. The cubes debuted at CES this year. The design marries classic tactility with new hardware and software. “Sifteo cubes are the first gaming solution to deliver truly hands-on play,” Merrill said. “[The cubes combine] the latest in embedded computing and sensing technology with a timeless play style.”
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    Fascinating! Enhancing mobile learning with tactile and spatial play. I was thinking how we could adapt iPhones or iPads to fit together like what we do for children's building blocks or mahjong tiles... Do watch the video too!
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Educational Podcasting, Educational Vodcasting - 0 views

  • Podcasting is online audio content made available through the Internet using a subscription "feed". Vodcasting (video-on-demand casting) is the same principle as Podcasting with the addition of video.
    • Pratima Majal
       
      Video+subscription = vodcasting
  • How can I use Podcasting/Vodcasting in my classroom?
  • This feed can be downloaded and played directly on your computer using free software such as Windows Media player or iTunes. Podcasts can be transferred and played on any portable media player such as an iPod or MP3 player. Vodcasts can be transferred and played on any MP3 video player.
    • Pratima Majal
       
      What do you think about this ?
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  • Vodcasting (video-on-demand casting) is the same principle as Podcasting with the addition of video.
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    This article also states the uses of podcasting and vodcasting for teaching and learning.
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Thoughts on Flash - 1 views

  • Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
  • Flash is a closed system.
  • Symantec recently highlighted Flash for having one of the worst security records in 2009
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  • Flash has not performed well on mobile devices
  • To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power.
  • The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
  • Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover.
  • letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
  • Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications.
  • But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
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    According to steve the no. 1 reason Apple not supporting Flash is that it does not support multiple touch screen when most modern device is supporting.
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    Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
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web app audio plays in background mobile safari - 2 views

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    I realized sound effects works well on my desktop browser but was disabled my mobile safari. Take note that audio tag has been crippled and disabled by apple on their iphone browsers, meaning they closed a big possibility of webapp development with Audio! We might have to look into other solution for Harmonia. This webapp demo shows some get around and music playing in the background when you do other things. This
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SoundCloud brings 'sets' to version 2.5 of its Android and iPhone app - The Next Web - 0 views

  • Keep also lets you speak to it: the service transcribes voice memos for you automatically. Since we’re talking about Google here, there’s also a “super-fast search” function so you can find the note you wrote, read it, and then either archive or delete it.
  • Google on Wednesday announced Google Keep, a note-taking service similar to Evernote, for both the Web and Android 4.0+ (Ice Cream Sandwich and Jelly Bean) devices. You can try the service out now for yourself at Drive.Google.com/Keep or download the Android app from the Google Play Store.
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    Here comes a new challenger
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Mobli Update to iOS App Lets You Switch Between Your Smartphone's Cameras While Recordi... - 2 views

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    "but the app's most notable update is its newfound ability to switch back and forth between the front and back facing cameras of your smartphone while recording. In practice, it works pretty well. Although there's a one second lag when you switch between cameras, the recorded video plays back seamlessly and I imagine it could be used for some great reaction videos. It's a very simple feature that hasn't been implemented in any other video recording apps yet (including the stock camera apps in iOS and Android), although I would expect all of them to follow suit pretty soon."
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Prankster Photoshops People Into Ads While They Wait for the Bus - 1 views

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    Really funny!  Perhaps we could play on this idea for e-Fiesta... maybe have a camera where we invite people to look into the camera and find their faces suddenly popping up in a poster of themselves - complete with the #efiesta tag, or something like that. What strikes me is the use of humour and fun in marketing and publicity, especially when it comes to social media. E.g. I esp like how the burly man was very amused at a Hulk'd  version of himself standing over a burning city. People do like to see positive photos of themselves - especially when done by others. (But wonder how the MDs would feel having to photoshop in real-time haha. :D)
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Adobe is killing Creative Suite; here's why - 0 views

  • Not only is the creative services software shop closing down the Creative Suite version numbers and branding; it’s getting rid of the entire paradigm of old-school, cereal-box* software.
  • No more waiting for your design software’s features to catch up with what the web guys have been doing for six months
  • new purchasing paradigm for the entire creative industry. Every ad agency, every magazine, every indie design firm and print shop — they will all be transitioning from bought-and-owned software at $200 or $700 or $2,000 a pop to the Creative Cloud subscription model, which can cost as little as $20 per mont
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  • As for existing and even older versions of Creative Suite software, Morris said, “We’re not doing any [new] feature development
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    For MDs, Video Team and users of adobe products. We may face another licensing issues with their monthly subscriptions plan, so be prepared to hop onto the cloud, which means new workflow for us as well. Adobe announced that they will not release any more box sets and will not be supporting new features for existing versions. Seems like everyone on board Adobe platforms will be forced to get Adobe CC subscriptions next round. Be prepared to hope on the Cloud. you can get a trial version on their website to play around.. http://www.adobe.com/sea/products/creativecloud.html
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The new Camtasia Studio 8, the Flipped Classroom and Mobile Learning [Review] | The m-L... - 3 views

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    The new Camtasia Studio 8 allows quizzes and hotspots to be added in the video. Camtasia interactive videos can also be played on iPhone with TechSmith's Smart player.
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    A good alternative to replace Captivate production on e-lecture.
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Digitally Savvy Students Play Hide-and-Seek With Campus Messages - Technology - The Chr... - 2 views

shared by Ashley Tan on 14 Sep 12 - No Cached
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    Some important insights on communicating with staff and students in an institute of higher learning.
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A new app lets you send pictures via sound - Computerworld - 2 views

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    As cool as Chirp is for fun, personal sharing, it's even better for mass communications. For example, TV shows constantly tell viewers to follow them on Twitter or go to some web site. What they're doing is giving the audience a homework assignment, making them type a code in order to receive some information. However, with Chirp, TV shows could just play the chirps. Viewers watching at home would passively receive all the content chirped by the show. TV shows could allow photo "uploads" by phone, too. You can imagine TV shows providing a number that has an answering machine. Users could snap a picture, then leave the chirp of the picture as a message on the machine. It works just as well on radio, on podcasts, in videos and any situation where sound is involved.
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Splashtop remote desktop app - another Apple Air Display Alternative - 0 views

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    Something this app has over air display : Seems you can have a virtual keyboard for typing texts and also play audio and stream video which the air display cannot do from my understanding from Tamas
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NIE mGeo - Android Apps on Google Play - 1 views

  • administrate
    • Ashley Tan
       
      administer
  • Private pins have a greenish background colour than public ones.
    • Ashley Tan
       
      Check this sentence. Is there a missing word?
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Instead Of Tests, Video Games To Assess Student Learning - 2 views

  • srooms. The Gainesville Sun reports that the University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
  • University of Florida is offering an online course called "21st Century Skills in StarCraft," which requires student to play the real-time, multi-player online strategy game "StarCraft" for up to two hours per week.
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    Thanks for sharing this. It's something I might be able to use for my trainees next semester. BTW, gaming as tests is news only to the layperson. Gamers and educators/researchers involved with gaming know that games are mainly a series of tests! People can't get over the idea that you can actually enjoy yourself taking tests.
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Why the iPad Will Not Save the Publishing Industry - woorkup.com - 0 views

  • Leaving purely technical considerations aside (in some cases the final result is better than in others), the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • the general quality of those magazines is without doubt extremely high and the integration between classic and multimedia content makes their reading experience very pleasant and engaging. But there is a basic limitation that could play a significant role in preventing their widespread diffusion, thereby making them not competitive in terms of economic return. The problem is not the limited number of iPads in circulation, as some may think, but the difficulty – or the inability – to download single issues of a certain magazines on your device because of their excessive size, which usually is around 400 MB.
  • each download may take a period ranging from twenty to seventy minutes if you are connected to a wi-fi hotspot. If you use a 3G connection, instead, the download is inhibited and a message warns you that, due to the excessive size of the file, you must be connected to a wi-fi to continue to the download. Apart from the frustration generated by waiting too long for the completion of the download (especially if you consider that there are an infinite number of alternative sources of information available in a few seconds, for free, just surfing the web), when the user doesn’t have access to a wi-fi network, he is likely to quit the purchase altogether
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  • This limit, which negatively affects sales volumes and profitability of editorial projects aimed at iPad users, will bring developers to rethink radically the structure of such contents and limit their size. Otherwise, a significant proportion of those users who have once experienced the frustration of the download will not want to repeat the purchase a second time.
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    Something it's not about how rich or engaging the contents are but how the ease of being able to reach for it is. ( infrastructure) Afterall would you bother buying a magazine from your local newsagent if you had to stand there and wait in a queue for 30 minutes or more.
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Casual Game Design - 0 views

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    A portal dedicated to casual game design from User Interface ,Controls,Innovation,Style,Testing,Target Audience, Gameplay,Design Process, Learning curve,Interviews. Lot of dicussions in there even with feedbacks from user playing on updated games and what is good and bads about the game.
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Two Cats In A Sack: Designer-Developer Discord - Smashing Magazine - 0 views

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    Most important work habits: Playing Nice
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McDonald's: Interactive 'Pick N' Play' Billboard | Digital Buzz Blog - 2 views

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    An excellent promotional campaign using interactivity and social media. 
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How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
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  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
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Play games to make a Guinness World Record - 0 views

  • Guinness World Records has launched a new application for both Apple's iOS and Google's Android operating system. The application features six games and all you need to do to make a Guinness World Record is complete them in record time
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