"but the app's most notable update is its newfound ability to switch back and forth between the front and back facing cameras of your smartphone while recording.
In practice, it works pretty well. Although there's a one second lag when you switch between cameras, the recorded video plays back seamlessly and I imagine it could be used for some great reaction videos. It's a very simple feature that hasn't been implemented in any other video recording apps yet (including the stock camera apps in iOS and Android), although I would expect all of them to follow suit pretty soon."
It allows you to switch between front and rear cameras while recording and snap photos while recording. For those looking for a professional level of control, Video Camera also lets you manually control exposure, focus, and white balance via a triple tap. The recent update also grants the permission to record up to 8 remote cameras.
Really funny! Perhaps we could play on this idea for e-Fiesta... maybe have a camera where we invite people to look into the camera and find their faces suddenly popping up in a poster of themselves - complete with the #efiesta tag, or something like that.
What strikes me is the use of humour and fun in marketing and publicity, especially when it comes to social media.
E.g. I esp like how the burly man was very amused at a Hulk'd version of himself standing over a burning city. People do like to see positive photos of themselves - especially when done by others.
(But wonder how the MDs would feel having to photoshop in real-time haha. :D)
Earlier this year, OLPC workers dropped off closed boxes containing the tablets, taped shut, with no instruction. “I thought the kids would play with the boxes. Within four minutes, one kid not only opened the box, found the on-off switch … powered it up. Within five days, they were using 47 apps per child, per day. Within two weeks, they were singing ABC songs in the village, and within five months, they had hacked Android,” Negroponte said. “Some idiot in our organization or in the Media Lab had disabled the camera, and they figured out the camera, and had hacked Android.”
Children there had never previously seen printed materials, road signs, or even packaging that had words on them, Negroponte said.
“If they can learn to read, then they can read to learn.”
Series of adverts with brilliant vibrant colours. Excellent composition to create the paint-like graphic which grabs the attention in the most obvious ways. Message is clear & straight to the point!
Check out the video advert of tthis machine at the bottom. How the HD camera are able to capture the boucing paints! Absolutely fantastic!
Today we look at five different geotagging apps for the iPhone, but before we begin, there are a few concepts and facts that are worth pointing out for those who might be unfamiliar with the concept of geotagging. Geotagging is a computerized process for adding GPS-based location data to an image for later reference. Since most cameras don't include GPS hardware, but the iPhone 3G and 3GS do, you can run an iPhone application to record your location while shooting the photos. The best apps of the bunch are PhotoTrip and PlaceTagger; read on for all the details.
This paper investigated the use of special eyeglasses designed with a built-in video camera and microphone for the purpose of recording classroom activities from the point of view of both the professor and the student. The aim is to eliminate the need for dedicated video recording in the classroom. This paper reviewed the various techniques used to record a lecture and highlighted the advantages and disadvantages of each. It also presented 10 activities from the point of view of the student and the professor, which may play a role in improving students' understanding of the lecture. The videos produced by the professor and student cameras were reviewed in terms of their effectiveness and usefulness with regard to the 10 activities. The results were analysed and conclusions were drawn based upon the findings of this study.
Looking at the abstract, it's indeed powerful if this kind of special eyeglasses is available in the mass market. Then again, due to my limited capability, access to the review for this research is not possible, as such, thus wouldn't know the actual effectiveness & usefulness of this study. Hopefully, details of similar studies done elsewhere may be available over internet in future.
A hybrid app is a native, downloadable app, that runs all or some of its user interface in an embedded browser component. To the user, a hybrid app is almost indistinguishable from a native one: it is downloaded from the app store or marketplace, it is stored on the device, and it is launched just like any other app
simply load some pages from their web site as part of the app
many companies are not already jumping on the HTML5 bandwagon is the belief that HTML apps cannot access native device features. Indeed, pure mobile web apps
hybrid apps, frameworks such as the open source PhoneGap library make it possible for JavaScript code to query the compass, take pictures, find or create contacts and appointments, and tap many other device features that mobile web apps are barred from accessing
Access to device features is not the only difference between hybrid apps and mobile web apps. Another important difference is that hybrid apps are mostly distributed through app stores: You don’t browse to a hybrid app
the leading smartphones and tablets have very powerful HTML rendering engines, which already support most of the upcoming HTML5 and CSS3 standards
Other organizations are developing hybrid apps, while planning to turn them into HTML5 web apps in the future without having to rewrite them from scratch
From a strategic point of view, development organizations should seriously consider adopting HTML for mobile app development sooner rather than later. The hybrid app model, although not suitable for all app development needs, provides a cost-effective solution for a very wide range of downloadable app types and allows gradual entry into the new world of HTML5 while future-proofing your investment.
this article talks about the future of mobile app development... hybrid app which combines web technology with native devices supports ( camera, microphone, address book etc)
Does make sense as it is cost effective not to rewrite the coding for each and every devices and also taking into consideration the time taken for constant content changes in educational environment here. maybe we should look into ths.
"On Wednesday, Facebook announced that it had partnered with Skype to let Facebook users call one another from their camera-enabled computers, simply by clicking on a button on a friend's Facebook profile or from the chat window. After a one-time download of Skype's technology, the video calls look to be painless and simple for anyone to use.
Compare that to Hangout, Google's new video chat in its still invite-only social network Google+.
Hangout is designed as a group chat application for impromptu socializing with friends. To start one, you press a button declaring you are open to hanging out, choose which circle(s) of friends to send the invite to, and up to 10 people can be in the room at any one time. The loudest talker gets the big space up top - and the group can collectively talk or even watch YouTube videos together. As young Marty McFly once said in a different context, your kids are going to love it."
The main reason why HTML5 is not the obvious choice for developers now is the above mentioned lockout when it comes to hardware. An iOS device does not allow different browser engines and does not allow HTML5 to access the camera, the address book, vibration, the phone or text messaging. In other words, everything that makes a mobile device interesting for developers and very necessary functionality for Apps,” Heilmann wrote.
In recent weeks, Facebook has told us on two occasions about its teen-appeal problem. When it filed its annual report, it warned investors for the first time that younger users are turning to other services, particularly Instagram, as a substitute for Facebook.
"Teens recognized Instagram as a social network before anyone else," Solis said. "Everyone else treated it as a camera app."
Well,
that was quick. Right after yesterday's surprising announcement,
Sony flew its yet-to-be-released NEX-VG10 camcorder into London just in time for
today's showcase event. Naturally, we had to get our hands on this shiny baby,
and boy we were impressed. In case you missed the news, this snazzy device is
the world's first consumer HandyCam with interchangeable lens, meaning you can
share E-mount lenses with your young NEX DSLRs, or take advantage of
the abundant A-mount lenses with the help of an adapter (which will cost you
extra, mind you). Likewise, there are also hot and cold shoe mounts on the mic
shaft to cater your current camera accessories. Read on for our thoughts on the
rest of the camcorder -- we've put together a little sample clip for you at the
end as well.
There
isn't much to complain about with this $2,000 (and, sadly, possibly £2,000 for
the Brits) piece of kit in terms of appearance and ergonomics. We like being
able to hold it by either the seemingly solid body (using the strap) or the mic
shaft, and both ways provided comfortable grip without much fatigue due to the
light weight (even with the bundled lens). We were also able to quickly master
the jog-dial control next to the 3-inch screen, but for this price, we expected
a touchscreen interface as well to make life easier. As for the bundled F3.5-6.3
18-200mm lens, we found that zooming required a bit more effort than we liked,
so thankfully there's auto focus mode -- just like any ordinary camcorder -- to
save us from further wrist work with the focus ring. We must also point out that
unlike the Olympus PEN,
this Sony camcorder didn't pick up any mechanical noise from its lens auto
focussing; otherwise, this kit totally wouldn't deserve such price tag.
Of
course, what we really care about is the picture and sound quality. All is
revealed in our sample reel below (remember to enable HD playback mode), but in
brief: stunningly accurate colors, sharp 1080/60i picture, and impressive audio
sensitivity (notice how the mic was able to pick up conversations from afar; you
can also enable just the front mics to minimise background noise). You may
notice some shakiness while we were adjusting the lens -- we'll blame it on our
lack of practice from the little hands-on time we had. Regardless, the NEX-VG10
certainly lived up to our expectation, and we look forward to hear what the
filming hobbyists think of this prosumer-level camcorder when it comes out in
September.
Update: commenter
aim120 dropped us a link to Sony's own sample clip. Enjoy!
Why Develop for Android?Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers. Android exposes your application to all sorts of hardware that you’ll find in modern mobile devices — digital compasses, video cameras, GPS, orientation sensors, and more.
Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers.
Android’s free development tools make it possible for you to start writing software at little or no cost.
Publishing to Android Market incurs a one-off registration fee (US $25 at the time of writing) and, unlike Apple’s App Store which famously reviews each submission, makes your application available for customers to download and buy after a quick review process
Here are a few other advantages Android offers you as a developer:The Android SDK is available for Windows, Mac and Linux, so you don’t need to pay for new hardware to start writing applications.An SDK built on Java. If you’re familiar with the Java programming language, you’re already halfway there.By distributing your application on Android Market, it’s available to hundreds of thousands of users instantly. You’re not just limited to one store, because there are alternatives, too. For instance, you can release your application on your own blog. Amazon have recently been rumoured to be preparing their own Android app store also.As well as the technical SDK documentation, new resources are being published for Android developers as the platform gains popularity among both users and developers.
This article also includes a step by step walkthrough development for android app using Android SDK. With so little offering courses on Android development currently, it could prove to be a good read. ;)
Although Second Life's finances seem to be in the black (it is a
We're already on the cusp of a fully-immersive 3D experience that could go mainstream. Microsoft's Kinect peripheral for its gaming console, for example, allows gamers to control their onscreen characters with body movements captured by 3D cameras. Sony's PlayStation Home offers a sharp, high-definition virtual world. Maybe these companies could teach Linden Labs a thing or two about advancing the technology and vision behind Second Life.
The learning curve for Second Life is also steep, no thanks to its cumbersome user interface. Even a mildly proficient Internet user might be put off.
BlackBerry
will release the tablet early in the new year. The device will feature a
7-inch multitouch screen and a new operating system derived from the
company’s purchase of QNX.
"QNX is going to enable
things that you have never seen before”. Lazardis said the PlayBook would be
“the first professional tablet”, and Dodge added that it would be "an
incredible gaming platform for publishers and the players”.
The tablet will be able to run Adobe’s Flash, which Apple’s iPad doesn’t, and
offer micro-HDMI and micro-usb ports. It weighs just 400g and includes dual
HD cameras for video calling.
Although 3G and 4G models are planned for the future, the device will
initially connect to the web via wifi or via a user’s BlackBerry smartphone,
and offer a reflection of its screen for expanded use.
Lazardis said it will offer “true multi-tasking” and "an
amplified view of what's already on your BlackBerry”. It’s expected that
16gb and 32gb models will be offered.
Although the iPad and the older iPod touch doesn't have a camera, there are two ways that it can read a QR code.
1. Code embedded in website
2. Printed Code
As you move the nPower PEG harvests and stores the kinetic energy that you're already generating and converts it into usable power for recharging more than 3,000 handheld devices, such as your cellphone, MP3 player or camera. Price: US$159.99.