TODAYonline | Tech | No second chance - 0 views
-
ght of as the harbinger of virtual worlds has been left to wither.
- ...4 more annotations...
-
We're already on the cusp of a fully-immersive 3D experience that could go mainstream. Microsoft's Kinect peripheral for its gaming console, for example, allows gamers to control their onscreen characters with body movements captured by 3D cameras. Sony's PlayStation Home offers a sharp, high-definition virtual world. Maybe these companies could teach Linden Labs a thing or two about advancing the technology and vision behind Second Life.
-
The learning curve for Second Life is also steep, no thanks to its cumbersome user interface. Even a mildly proficient Internet user might be put off.