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yeuann

Projects | Navigator - 2 views

  • This section of Navigator is the entryway to the extensive listings of vetted projects exploring uses of emerging technologies contained in the Horizon Project data set — easily the largest database of its kind in the world.
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    A great site that we can browse through for e-learning projects that explores emerging technologies, including mobile tech.
yeuann

Scale of the Universe 2 by Cary and Michael Huang, California High School Students - AB... - 0 views

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    An example of how students can be empowered to not just consume, but to also create e-learning programs for their peers. Perhaps we can use this as an illustration of a unique learning/visualization affordance made possible by technology. Incidentally I think they have the best "Please wait" message ever for a program: "Please be patient while this page loads -- it takes several minutes. But it does include, after all, the entire universe." :)
Ashley Tan

Bridging the Digital Divide in Social Work Practice: Response to an Overwhelmed Profess... - 1 views

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    Some insights into why faculty might be "resistant" to technology. For IDs and MDs.
Obi-Wan Fareed

Introduction to Emerging Perspectives on Learning, Teaching, and Technology - Emerging ... - 0 views

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    Succinct overview of theories, models and strategies
wittyben

30 Trends In Education Technology For 2015 - 0 views

  • Rethinking data in the classroom
  • Adaptive learning algorithms
  • Experimentation with new learning models (including flipped classroom, sync learning, blended learning, etc.)
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  • Teacher self-directed PD, webinars, streams, etc.
  • Focus on learning spaces
  • Design thinking
  • Gamification of content
  • Genius hour, maker hour, collaboration time
  • Workflows
  • YouTube channels, Google Chromecast, AppleTV
  • Google Drive
  • Google
  • Professional Learning Communities
  • Traditional reading lists of truly great literature
  • Pure creativity
  • Self-directed learning
  • Massive in-person education conferences
  • The physical design of most school buildings and universities
  • Memorization of prioritized content that leads to design thinking
  • Gamification-as-grading-system
  • Cloud-based learning
  • Apps like Prezi
  • Moving from one OS to another (e.g., from Android to Windows Phone)
  • Socioeconomic disparity
  • Mobile learning
  • Mobile assessment
  • Mass education publishers
  • Data Teams
  • “21st century learning” as a phrase or single idea
  • MOOCs
  • Increased “instructional hours”
  • Standards-based grading; pass/fail; student retention
  • Pressure on teachers
  • The traditional classroom
  • Whole class processes
  • Flash drives, hard drives, CDs, emailing files
  • Alternative schools/classrooms for special needs students
  • Apple-centric thinking
  • Apps like PowerPoint
  • Cable television, subscription-based content streaming
  • Oversimplifying BYOD thinking
  • “Doing projects”
  • In-app purchase gouging
  • Dropbox
  • Mobilizing non-mobile content
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    Tech in edu trends you might be interested to know...
bernard tan

W3C: Hold off on HTML5 in websites - 0 views

  • HTML5, which updates the HTML specification to accommodate modern Web applications, has gained a lot of adherents in vendors like Microsoft, Google, and Apple. But the specification is plain not ready yet for deployment to websites, an official with the World Wide Web Consortium (W3C), which oversees HTML5, stressed this week
  • The problem we're facing right now is there is already a lot of excitement for HTML5, but it's a little too early to deploy it because we're running into interoperability issues," including differences between video on devices
  • HTML5 is viewed as a "game changer." Companies now can deploy HTML5 in their applications or in intranets where a rendering engine can be controlled, said Le Hegaret. But it is a different story on the "open Web," where interoperability is an issue
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  • HTML5 specification itself features support for video and Canvas 2D. But other technologies such as CSS (Cascading Style Sheets) and MathML are considered part of the "open Web platform" along with HTML5
  • Apple has positioned HTML5 as a replacement for Adobe's Flash rich Internet technology. But Flash and similar technologies, such as Microsoft Silverlight, still have a place
  • We're not going to retire Flash anytime soon," Le Hegaret said. It will take years before all Web clients support HTML5, he said. He cited Microsoft's IE6 browser as an example of popular client not supporting the standard. "IE6 is still being used on the Web today, and it is 10 years old."
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    HTML5 hype
bernard tan

iPhone Development On Windows - 7 Options | iPhone, iOS 4, iPad SDK Development Tutoria... - 0 views

  • 1) Flash CS5 – At the moment is probably the most complete solution.  The packager for iOS allows you to compile apps on the windows platform.  If you’ve been using flash you can rejoice in Apple’s latest policy, it performs well, but don’t expect highest performance games, and Papervision to run in here.  No mac required. 2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s.  I have not tested this solution, but apparently many apps have been created this way. Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them. 3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac. 4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows. These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile. 3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community.  Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based. 4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality.  It only runs on windows.  HTML/Javascript based. These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone.  These frameworks are free. 5)Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows.  Then you send them your uncompiled source which they compile and you download the compiled iOS application file.  I’ve been asked if this means they get a copy of your uncompiled source code.. I couldn’t tell you that, I just know that you have to upload your code for compiliation to their website — but hey you wanted to develop iPhone apps on Windows.  Overall this is a wrapper, I like the syntax and it’s pretty popular so I’ll mention it.
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    Make no fuss about developing an app without a mac here. Pro and Cons reviews provided on each development platform.
Ashley Tan

IPad Ripple Effect: The Unfolding Future of Video Transcoding Technology - 2 views

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    Video Transcoding Technology
Eveleen Er

Ten Top Technology Tools for Teachers - 0 views

  • These tools are all free, easy to use, easy to access and can be used in any subject at any age to enhance the learning experience.
rahim azhar

Google and Twitter launch service letting Egyptians tweet by phone | Technology | guard... - 1 views

  • Google and Twitter have launched a service to allow people in Egypt to send Twitter messages by leaving a voicemail on a specific number after the last internet service provider in the country saw its access cut off late on Monday
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    Two thumbs up and two toe thumbs for Google and Twitter for presenting a brilliant idea during such predicament.
Kartini Ishak

Technolog - Stevie Wonder praises Steve Jobs and Apple tech - 0 views

  • During a recent show, legendary singer-songwriter Stevie Wonder took a few moments to praise those who made significant efforts to make the world accessible to every single person. And he made it a point to single out former Apple CEO Steve Jobs and his company.
  • The technological advancements Wonder — who has been blind since childhood — refers to are the accessibility features built into iOS, Apple's mobile operating system. These features include something called VoiceOver, which — according to Apple — is the "world’s first gesture-based screen reader." It basically allows someone to enjoy an iPad's (or iPhone's) features without being able to see the screen.
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    Stevie Wonder's tribute to Steve Jobs
yeuann

Harnessing the Power of Feedback Loops | Magazine - 0 views

  • The signs leverage what’s called a feedback loop, a profoundly effective tool for changing behavior. The basic premise is simple. Provide people with information about their actions in real time (or something close to it), then give them an opportunity to change those actions, pushing them toward better behaviors. Action, information, reaction. It’s the operating principle behind a home thermostat, which fires the furnace to maintain a specific temperature, or the consumption display in a Toyota Prius, which tends to turn drivers into so-called hypermilers trying to wring every last mile from the gas tank. But the simplicity of feedback loops is deceptive. They are in fact powerful tools that can help people change bad behavior patterns, even those that seem intractable. Just as important, they can be used to encourage good habits, turning progress itself into a reward. In other words, feedback loops change human behavior. And thanks to an explosion of new technology, the opportunity to put them into action in nearly every part of our lives is quickly becoming a reality.
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    How can we leverage on feedback loops to enhance learning via technology?
yeuann

Contemplative Computing - 0 views

  • So can computers actually help improve our concentration and contemplation, instead of leading us into distraction? The problem, as Pang puts it, is that "Technologies that were supposed to help us think better, work more efficiently, and connect more meaningfully with others now interrupt us, divide our attention, and stretch us thin."
  • In the paper he outlines give principles of contemplative computing; Build awareness through DIY and self-experimentation Recognize that we are cyborgs, and humans Create rewarding challenges Support mind-wandering Treat flow as a means, not an end
  • Pang suggests that we don't have to choose between information technology and contemplation, and suggests contemplative computing as a new way forward. He describes contemplative computing as something you do, not a product. But the principles of contemplative computing could be extending to application design. "The problem is that today's information technologies are often poorly-designed and thoughtlessly used: they're like unreliable prosthetics that we have to depend on, but can't quite control or trust," Pang says.
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  • You might be surprised to see "support mind wandering" on the list. But Pang makes a distinction between mind wandering and distraction, and points out the value creative value of mind wandering and day dreaming (for more on this subject, check out this article by Jonah Lehrer, though Lehrer doesn't really make the distinction between distraction and mind wandering).
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    A fascinating post on "contemplative computing", where computing can be used to facilitate and even enhance creative education/workflow process... where the software would allow you to try out multiple versions of a music composition / essay / video seamlessly... while enabling you to wander around exploring on relevant topics on Wikipedia without getting distracted off-topic! :)
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