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Pratima Majal

http://www.ascilite.org.au/conferences/melbourne08/procs/burden-2.pdf - 7 views

    • Pratima Majal
       
      Mr. Cheang, This is the table I was talking about this morning. features of the technology are different from the affordances..
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    VoiceThread and its affordances.
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    Many thanks for sharing this Pratima! My lecturer brought this up last week & I was wanting to look this up :)
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    You are welcome Shamini! I knew it would be useful to Diggo it instead of emailing the link to Mr. Cheang :)
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    Thanks Pratima, now we can afford to look at people, issues, processes and values first before considering the desired features in a proposed tool or technology.
yeuann

Scale of the Universe 2 by Cary and Michael Huang, California High School Students - AB... - 0 views

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    An example of how students can be empowered to not just consume, but to also create e-learning programs for their peers. Perhaps we can use this as an illustration of a unique learning/visualization affordance made possible by technology. Incidentally I think they have the best "Please wait" message ever for a program: "Please be patient while this page loads -- it takes several minutes. But it does include, after all, the entire universe." :)
yeuann

Location-based learning: The context is mobile | Instructional Design Fusions - 3 views

  • Mobile devices have some unique affordances: They offer location-sensors (e.g., GPS, RFID, WLAN) and they can deliver multimedia content that is time- and place-relevant. Opportunities for embedded assessment can also be used to assess and fine-tune mlearning design.
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    An interesting piece about how the unique affordances of mobile devices enable newer forms of learning.
yeuann

MaKey MaKey: An Invention Kit for Everyone - 3 views

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    The ultimate in e-learning affordance... can you imagine the potential for educators and students to be able to design and adapt their own physical user interfaces for normal computer apps?
yeuann

TagDis - 0 views

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    An innovative app that allow you to draw virtual "graffiti" at any location. The natural touch-based interface of the iPhone affords easy scribbling on the go.
yeuann

Google Moderator - 0 views

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    This looks like a very promising Google app... basically, it's like your very own "Facebook" wall for any topic that you have in mind. And best of all, it can be embedded into Google Sites too! https://sites.google.com/site/moderatorhelpcenter/getting-started/guide Affordances: Similar to that of a forum, except that you also get to vote on the topic at hand or a solution too.
yeuann

Clear for iPhone - Breathtakingly-simple todos for iPhone and iPod touch - 2 views

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    A powerful example of direct manipulation in user interfaces using the now-standard affordances of swipe, pinch and push. What are some ways we can enhance our future e-learning apps to reduce the adoption barrier among potential e-learners?
jasonyai

Affordance in eLearning - 2 views

shared by jasonyai on 27 Jan 12 - No Cached
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    A blog entry on affordances. Easy read for all.
Pratima Majal

The Must-Have App Review Rubric | Edudemic - 4 views

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    Sounds like affordances. Social affordance is lacking, we can add in.
casey ng

MOOCs in Higher Education: Options, Affordances, Pitfalls (Part 1) - 1 views

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    These cMOOCs are characterized by a certain DIY (do it yourself) or "edupunk" feel. In 2012, with the introduction of ventures like Coursera and edX, we saw the rise of what George Siemens in his July 25, 2012 blog entry called the xMOOC (please see the References for a link). The xMOOCs are another camp entirely, institutional courses materialized in Coursera and Coursera-like platforms.
yeuann

An iPhone Compass Designed to Let You Stumble Into Adventures - 0 views

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    Instead of a compass telling you exactly which direction to go, it acts as a facilitator, allowing you to work out your own route - and discover new things along the way. This can serve as a metaphor for our 21st-century style of facilitated and directed e-learning. How can we use and even reverse the default affordances of a mobile phone to enhance exploratory and creative learning? Based on the above reflection, here's one random idea for stimulating creative learning using mobile apps: - Language: As you walk along a path, the phone automatically generates a "cloud" of words extracted from geolocated tweets associated with the location that you are currently on, and invites you to contribute your own tweets about your own location.
royal asg

Study abroad from Bangladesh to USA - 0 views

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    Bangladeshi students want to study abroad and we provide consultancy to select appropriate course, right institution matching their merit, affordability and choice.
bernard tan

Why You Can't Afford To Ignore Web Video In 2011 - SocialTimes.com - 0 views

  • Everybody’s Doing It.
  • There are all sorts of new trends that have hit the world of viral marketing over the past year. People are doing cool things with HTML5, creating interactive YouTube videos and interactive games, creating cool YouTube takeover campaigns, response campaigns and more. These ideas are still relatively new and surprising, but if you don’t act now they’re going to be old hat. Get into web video in 2011, while its still approaching its apex and you’ll have more of a chance of standing out and not just fading into the piles of copycat campaigns.
  • Online video is everywhere and it is only going to go further in 2011. This year we’ve seen Facebook become a major online video engine with viewers watching 16 minutes of video on Facebook per month and growing; the New Twitter launched, allowing users to watch videos directly from their Twitter feeds; more and more television viewers are cutting the cord and making the switch over to online video; and connected television services like Google TV and Apple TV are bringing web video to the television set
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  • more and more people getting smartphones, but network speeds are also increasing and more and more online video sites are launching HTML5 video players to allow for mobile video viewing. With so many people watching online video, and the number growing exponentially, you must understand why you have no other choice than to cater to this market.
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    online video will be a big chunk of mobile learning..
Sally Loan

XMind - Mind Mapping and Storming - 2 views

shared by Sally Loan on 09 May 12 - Cached
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    Do you know if this works with Google Drive (and hopefully Google Sites)?
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    Xmind is using google code, will get Yeu Ann to check out the source code. http://code.google.com/p/xmind3/
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    I've checked it out. Actually, it's not Google code, but simply an open-source native app stored in Google Projects, an open-source code repository. Nevertheless, it's a good mind-mapping software. Only thing is that it doesn't use Google Drive and I'm not sure if it can be integrated easily into Google Sites (due to Google Sites having issues with iframe elements).
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    seems quite a good review for Mindomo, it's integrated to Google apps. http://www.mindomo.com/.
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    I tried, cool! The map mind can be embedded in google site. Interface of mind map is easy to use, allow embed youtube link, images, and audio, attachment and links. Free for 3 mindmap and allow collaboration, invite is similar to Google for edit/read rights. There is also have icon, chat, comments and collaborative editing. Yeu Ann, we can include that as guide in student portfolio.
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    Yeu Ann, I am referring to Mindomo :)
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    Great! I'll try out the free account for the Mindomo next week. So I take it that you guys want to use this as the recommended mind-map app for our students?
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    BTW just FYI: http://www.mindomo.com/terms_of_use.htm. Expert Software Applications Srl does not claim any ownership in any of the content, including any text, data, information, images, photographs, music, sound, video, or other material, that you upload, transmit or store in your Service account. We will not use any of your content for any purpose except to provide you with the Service, and as otherwise provided in these Terms. From time to time, [Contents publicized by the user] can be used by Mindomo at its own discretion.
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    Explore the use of the tool first and note its affordances and its limitations for now. If there is more than one option, we should support what is available and give users a choice.
Shamini Thilarajah

Creating interactive videos using YouTube annotations - 2 views

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    A very simple set of instructions which will be very handy for the video team, I think. An interactive video example for a possible project (Jason will know) can be viewed here http://www.youtube.com/watch?v=DwCAeygp8uo
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    I tried it and its easy. Can be a new way of using videos for teaching and learning. Affordances? Checked!
Rachel Tan

Advancing Collaborative Learning with ICT: Conception, Cases, and Design - 0 views

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    Chai, Lim, So & Cheah (MOE, 2011)
Kartini Ishak

E-learning: The future of education? - Education - Mail & Guardian Online - 1 views

  • The recent growth of ebooks and tablet computers, like the iPad, is fuelling the drive towards digital education. For the first time, institutions are thinking of innovative ways to incorporate digital content into learning programs. The potential to reach a global audience is also significant. And online learning need not be static or impersonal: on the contrary, it offers unparalleled opportunities for interactivity and open communication among students and teachers
  • Another attractive feature of online learning is that it is much more accessible than traditional tuition. Since resources can be spread instantly and for free to anyone in the world, learning is immediate, affordable and rewarding. It does not attract the hidden costs of contact based learning, like transport, material and stationery costs, which makes it valuable for less-privileged students. It also allows working people to gain valuable education in the time available to them, so that they can increase their skills and improve their working lives.
  • Many universities are now posting video lectures, reading materials and other resources for free online. The range of materials covers everything from introductory videos and podcasts to advanced textbooks and detailed research -- a true multimedia experience.
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  • Gates says that it's not enough just to have good content: it needs to be organised in a useful way and backed up with a solid teaching support network. It is difficult to test knowledge or prove capabilities without structured academic programs. But this is where the internet can truly shine: an online course is not hampered by physical constraints or the high costs of full-time, contact-based learning. One teacher can easily oversee and support many students from anywhere in the world, and learning can be done at the student's pace, with access to a wider range of materials, discussions and resources than would be possible in a traditional physical learning environment.
Ashley Tan

Apple Study Trip: Day 2 ~ ICT For Educators - 5 views

  •  When students were given their own iPad, they were given full autonomy of their device and had to set it up from scratch. They set up all of their own accounts and installed their own apps, from a combination of required apps to those which they chose themselves. Each student was given a $40 iTunes gift card to use for their purchases. Experience showed that true success relied on moving away from the school being the "boss" of the machine to one where it was student driven and student managed. 
  • It was found that the Ipads are very different from laptops in that students can really relate to them and, when used, they do not become the focus of the learning. Instead they become one device which can be used with all learning tools that students have access to. The iPad became the "red pen" where much of the work got done in other ways and the iPad was used when needed. Laptop computers control thinking and control the desk. When used, they become the focus of the learning. iPads are a technology which has really changed the way students work with computers in the classroom. The real challenge for staff is to embrace this and to understand that you can't expect to have iPads in the classroom and teach the same way that you did when you didn't have them. It changes the way students work and they way teachers teach. 
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    Like your comment about how the iPads don't become the focus of the learning. That's a thought that's been on my mind recently - the importance of the perception of "seamlessness" in tech usage. That's probably one of the most important reasons a technology gets adapted - no matter how cumbersome it seems at first (e.g. learning how to drive a car) - because the normal usage of the technology doesn't hinder the intended task at hand. (That's why once you learn to ride a bike, you don't think so much about the bicycle itself as you think about moving faster.) Think Donald Norman in "The Design of Everyday Things" has a term for this: affordability. So I guess, my thought on the usage of the iPad (and any new tech at hand): The learning of the new tech need not be intuitive. But the everyday usage has to seamlessly flow with the given task at hand - so that the tool and the user become "one" with the task. (Just like how a user fumbles with a pair of chopsticks at first, but once he masters it, his chopsticks "become" part of his fingers.) Then such seamless technologies get seamlessly adopted as "cognitive-multipliers".
Shamini Thilarajah

How mobile learning games are different | Instructional Design Fusions - 3 views

  • Mobile learning games offer opportunities for: Mapping:  games that require players to  notice and interact with their communities and physical spaces Touring: games that connect people to organizations (e.g., non-profits, neighborhood organizations) and  people who work there.  These games tell a story through a space, not necessarily about a space. Performing: games that immerse players in role-playing, simulations, and alternative and/or augmented realities
  • Mobile games can incorporate conversations and activities in real-time as well as asynchronous activities through the use of physical and virtual social networks.
  • mobile learning games are more likely to connect learners to physical and social spaces than online games played on personal computers  or using video consoles.
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  • Mobile learning game mechanics should connect to social experiences and tap into all of the affordances of mobile devices, such as the ability to: Take pictures Record audio and video Obtain location-based information (e.g., via GPS), Text Communicate through social media Communicate via phones (probably the least utilized potential of these devices) Additionally, activities should be tied to locations that are relevant to the learners (e.g., schools, popular clubs, relevant workplace environments) (Maxl & Tarkus, n.d.).
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