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bernard tan

Protect your smartphone - 0 views

  • If you have ever entertained that seemingly laughable thought of installing anti-virus software on your mobile phone, you are not alone.
  • A few months ago, Kaspersky Labs discovered two Trojan-SMS malware that masqueraded as media player apps for Android devices. Once installed, the malware can send premium SMSes costing US$6 ($7.70) each without the user's knowledge.
  • the money is still on computers, and cyber criminals follow the trail of money. The increasing number of people using smartphones is a factor, but not a big one yet. There are some banking services on mobile platforms, but the majority of consumers still use computers to access banking services
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  • According to Kaspersky, closed platforms (iPhone, BlackBerry and the old Symbian) are more secure while open platforms (Android, Windows Mobile 6 Series and the new Symbian) are less so. This, Kaspersky explains, is because the level of security is inversely proportionate to the ease with which developers can build apps on it.
  • "The more secure a system is, the harder it is for development - both for the good guys and the bad guys," he said.
  • security and ease of app development are two sides of the same coin that have to be finely balanced in order for a mobile platform to succeed.
  • iPhone users face exactly the same problems, but unfortunately, Apple has a very strict regulation on the apps industry, and the SDK it gives to software companies doesn't let us develop what we need. (Thanks to Apple's efforts policing the platform) iPhone users face maybe fewer virus problems, but the threat with confidential data is still there - and it only takes one threat. Android may face more viruses, but at the same time, there will also be more solutions from us and our competitors
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    Open source and Closed source mobile platform faces security issue. An open source platform may be more prone to malwares and viruses. Some factors we should consider in our context here in education to protecting confidential contents and issues while considering developing apps. for example we could risk all of our contacts information being stolen and end up being sold to some advertising spamming companies who spam you daily or watches your daily activities.
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    I used to think open source platform was very good for development but now you can have different view if you think like a hacker. It will take at least a year or more before mobile security catch up.
Sally Loan

Thoughts on Flash - 1 views

  • Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
  • Flash is a closed system.
  • Symantec recently highlighted Flash for having one of the worst security records in 2009
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  • Flash has not performed well on mobile devices
  • To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power.
  • The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
  • Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover.
  • letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
  • Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications.
  • But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
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    According to steve the no. 1 reason Apple not supporting Flash is that it does not support multiple touch screen when most modern device is supporting.
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    Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
bernard tan

3G powers Singapore school's 21st century classroom - 1 views

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    NIE is mentioned in this article talking about mobile technology in schools. And the platform chosen was Windows.... The National Institute of Education of Singapore is assisting teachers with the development of customized curriculum in English, Science and Chinese that leverages the benefits of mobile, Internet-connected, learning devices and provides students with new learning opportunities that are not possible with paper and pencil. We co-design technology enabled lessons with the teachers and provide professional development to teachers that enable them to enact lessons using smartphones. It is critical to empower teachers to orchestrate the transformed classroom to support students' personalized learning," says Professor Looi Chee Kit of the National Institute of Education. All smartphones are equipped with MyDesk, a next-generation mobile learning platform tailored to leverage the capabilities of Microsoft's Windows Phone operating system. MyDesk enables each student to access his or her assignments, relevant websites that contain podcasts, textual material and video clips and educational applications, such as concept mapping, drawing and animating, to practice both self-directed and collaborative learning.
bernard tan

iBooks Author works limited to commercial distribution on iPad through iBookstore - 0 views

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    It is true that Apple iBooks Agreements have restrictions in sale of ibooks on other platforms. However the contents can be exported to other format such as kindle which has no issue with Apple as mentioned below. This is good to know if we adopt the iBooks Platform in NIE. "Additionally, content authored in iBooks Author could largely be reformatted into a basic EPUB format or other file type, such as Amazon's KF8, and redistributed without complaint from Apple. However, such works would also lack the multitouch features and dynamic widgets that iBooks Author makes it easy to incorporate into its own titles."
Ashley Tan

apps(Feb2013) - 5 views

  • iOS platform
    • Ashley Tan
       
      iOS and Android platforms
  • platform
    • Ashley Tan
       
      platforms
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    Shameless CeL promotion: Publicizing our free apps (http://t.co/5wjjaQFY) at SST's #educampsg http://t.co/xQBzZaPz @engrg1 Nope, that's not for learning. See http://t.co/birPaPuBCE instead #edsg
bernard tan

Overview of App Stores - 1 views

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    You are able to find all sort of platform for app development here from Amazon Appstore for Android Apple App Store for iPhone and iPad, Apple Mac App Store, BlackBerry App World, Google Android Market, Nokia Ovi Store Windows Phone 7 Marketplace and more within a dropdown menu all in a glance. Drill down to information per country. You may want to take a look or reference to this when developing app. There information like application the platforms the country have, people reached, billing methods, development supports, subscription billing or developer submission etc.
bernard tan

IOS5, THE FIRST TRUE WEB APP READY PLATFORM - 0 views

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    This is why i said ios5 is FIRST TRUE WEB APP READY PLATFORM!!! It quite a technical article but you want the pie of the story... Finally. Apple has been holding back its support for HTML5,even with Nitro engine on ios4.2 and making it very hard to develop HTML5 "MOBILE" webapp. IOS5 is able to support html5 libraries(most) and degrade gracefully to choose the best performance for the application. DollarDash runs so smoothly over mobile devices now and save me the hassle of writing illegal hacks for mobile devices. Pftt! Keeping up with technology definitely pays off!
mazlanhasan

TODAYonline | Tech | Mobile Apps | Meet your app makers - 3 views

  • Appcelerator Titanium Mobile Platforms: iPhone and Android What you need to get started: Software installed from the site Feature set: 4/5 | Difficulty: 5/5 | Reach: 5/5 To use Appcelerator Titanium Mobile, you need to be familiar with Web languages like Python, HTML and Javascript. That said, you will not need to know specific programming languages typically required to develop apps for the iPhone and Android. All you do is build the app using Web languages, and Titanium does the rest. You will need to download the iPhone SDK (which is Mac-only) if you plan to make iPhone apps. This development platform doesn't come with any tutorials - you will have to rely on the goodwill of the community and learn how to use the tools through knowledge posted on forums. There are also paid services that provide support and automation during the app-making process. If you know how to wield the tools correctly, Titanium can offer more features than App Inventor for Android. But there are limitations to being a third-party development platform - the latest features in iOS and Android OS are not guaranteed to work here. Verdict: If you are open to teaching yourself app development as a hobby, the versatile Appcelerator Titanium Mobile is a great way to start. The faint of heart need not apply.
  • App Inventor lets you create apps by dragging and dropping "building blocks" embedded with code that work when you drag them onto a blank canvas. These blocks let you access virtually every function of an Android handset - from timestamps and touchscreen virtual buttons to the motion sensor and GPS.
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    An article on TodayOnline regarding reviews on Mobile App Development tool. - App Inventor for Android - Ovi App Wizard for Nokia Devices - Appcelerator Titanium Mobile for iphones
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    lesser hardcore programming is needed. less frustration and more hairs.
bernard tan

Get Started Developing for Android with Eclipse - Smashing Magazine - 0 views

  • Why Develop for Android?Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers. Android exposes your application to all sorts of hardware that you’ll find in modern mobile devices — digital compasses, video cameras, GPS, orientation sensors, and more.
  • Android is an open-source platform based on the Linux kernel, and is installed on thousands of devices from a wide range of manufacturers.
  • Android’s free development tools make it possible for you to start writing software at little or no cost.
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  • Publishing to Android Market incurs a one-off registration fee (US $25 at the time of writing) and, unlike Apple’s App Store which famously reviews each submission, makes your application available for customers to download and buy after a quick review process
  • Here are a few other advantages Android offers you as a developer:The Android SDK is available for Windows, Mac and Linux, so you don’t need to pay for new hardware to start writing applications.An SDK built on Java. If you’re familiar with the Java programming language, you’re already halfway there.By distributing your application on Android Market, it’s available to hundreds of thousands of users instantly. You’re not just limited to one store, because there are alternatives, too. For instance, you can release your application on your own blog. Amazon have recently been rumoured to be preparing their own Android app store also.As well as the technical SDK documentation, new resources are being published for Android developers as the platform gains popularity among both users and developers.
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    Mobile Development for Android Apps
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    This article also includes a step by step walkthrough development for android app using Android SDK. With so little offering courses on Android development currently, it could prove to be a good read. ;)
bernard tan

Adobe unveils new publishing tools aimed at mobile and tablet devices - 0 views

  • Adobe unveils new publishing tools aimed at mobile and tablet devices
  • Digital Publishing Suite, which can be used by publishers to create, preview, publish and distribute digital content for mobile devices
  • The publishing industry is reinventing itself and a new era of editorial and advertising innovation is upon us as publishers target new mobile hardware platforms," David Wadhwani, senior vice president and general manager for Creative and Interactive Solutions at Adobe says in a release today.
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  • enable magazine publishers... to deliver groundbreaking experiences across tablets, smartphones and other devices
  • The technology enables publishers to create digital publications featuring interactive content, such as videos, which can then be distributed across different tablet and smartphone platforms and adapted for other devices in the mobile market
  • The suite, which was unveiled at the Adobe MAX conference today, is expected to be publicly available in the second quarter of 2011
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    I see the future of interactive textbooks...
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    for sneak preview of the Adobe Digital Publishing Platform >> http://www.youtube.com/user/AdobeDigitalPub#p/u/1/sokJfTv6BCU
bernard tan

iPhone Development On Windows - 7 Options | iPhone, iOS 4, iPad SDK Development Tutoria... - 0 views

  • 1) Flash CS5 – At the moment is probably the most complete solution.  The packager for iOS allows you to compile apps on the windows platform.  If you’ve been using flash you can rejoice in Apple’s latest policy, it performs well, but don’t expect highest performance games, and Papervision to run in here.  No mac required. 2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s.  I have not tested this solution, but apparently many apps have been created this way. Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them. 3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac. 4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows. These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile. 3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community.  Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based. 4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality.  It only runs on windows.  HTML/Javascript based. These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone.  These frameworks are free. 5)Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows.  Then you send them your uncompiled source which they compile and you download the compiled iOS application file.  I’ve been asked if this means they get a copy of your uncompiled source code.. I couldn’t tell you that, I just know that you have to upload your code for compiliation to their website — but hey you wanted to develop iPhone apps on Windows.  Overall this is a wrapper, I like the syntax and it’s pretty popular so I’ll mention it.
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    Make no fuss about developing an app without a mac here. Pro and Cons reviews provided on each development platform.
Kartini Ishak

Inside Facebook - Tracking Facebook and the Facebook Platform for Developers and Marketers - 0 views

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    Inside Facebook is the leading source of news and analysis on Facebook's global growth, corporate developments, and product innovations. Inside Facebook provides daily news and analysis for developers, marketers, and investors. Inside Facebook is an independent news service of Inside Network, the industry's leading research and news organization dedicated to providing original market research, critical analysis, data services and news on the Facebook platform, social gaming, and mobile applications ecosystems.
Ashley Tan

Cross Platform Mobile App Creator OpenPlug Drops All Fees - 1 views

  • OpenPlug, a development toolkit for creating native apps for phones, tablets and other connected devices using JavaScript, ActionScript and XML, today became available free of charge or advertising
Pek Mee Loh

Tips for Using GoAnimate in eLearning - 0 views

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    GoAnimate is a cloud-based animated video creation platform. This is one way of saying it doesn't require you to draw or learn any programming. You can make videos from scratch, in the cloud, using simple drag-and-drop tools. But not free!
Kartini Ishak

Google+ dimensions and sizing cheat sheet | Techi.com - 0 views

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    Apart from Facebook, Twitter, YouTube and other social media dimensions, I managed to source out the dimensions and sizing cheat sheet for Google+.  This would be very useful in our efforts for promoting CeL social media platforms. 
yeuann

Using SMSs to Engage Students in Language Learning - 0 views

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    A research paper on how low-tech SMS can be highly effective for certain learning tasks such as teaching social English. And now, there's Whatsapp and other social-messaging platforms that can be an intermediate level between simple text messages that work on any basic phone, to sophisticated native apps that must be programmed for a specific operating system. "As SMS is technologically and functionally very simple, it can be considered to be a relatively primitive  technology. However, viewing it from another angle, we see that SMS ranks very highly in terms of user  convenience. Successful uptake of mobile learning strategy is more likely in the situation when "learning activities can integrate into our lives in an unobtrusive fashion". SMS can deliver information in this unobtrusive fashion more readily than other strategies. SMS, thus, can be regarded as a practical and realistic mLearning technology for use in natural settings at present."
yeuann

VidWiki - Microsoft Research - 0 views

  • Recent efforts by organizations like Coursera, edX, Udacity and Khan Academy have produced thousands of educational videos logging hundreds of millions of views in their attempt to make learning freely available to the masses. While the presentation style of the videos varies depending on the author, they all share a common drawback: videos are time-consuming to produce and cannot be easily modified after release. With that in mind, we present VidWiki, an online platform to leverage the massive numbers of online students viewing videos to iteratively improve video presentation quality and content, similar to other crowdsourced information projects like Wikipedia. Through the platform, users annotate videos by overlaying content on top of the video, lifting the burden on the instructor to update and refine content.
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    Crowdsourcing the flipped classroom - one step further?
Ashley Tan

Free Technology for Teachers: Collaboratively Create Multimedia Books on Widbook - 2 views

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    Might this be a good platform for the digital storytelling efforts by ELL? I'd like to hear from the ETs and IDs.
bernard tan

Adobe is killing Creative Suite; here's why - 0 views

  • Not only is the creative services software shop closing down the Creative Suite version numbers and branding; it’s getting rid of the entire paradigm of old-school, cereal-box* software.
  • No more waiting for your design software’s features to catch up with what the web guys have been doing for six months
  • new purchasing paradigm for the entire creative industry. Every ad agency, every magazine, every indie design firm and print shop — they will all be transitioning from bought-and-owned software at $200 or $700 or $2,000 a pop to the Creative Cloud subscription model, which can cost as little as $20 per mont
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  • As for existing and even older versions of Creative Suite software, Morris said, “We’re not doing any [new] feature development
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    For MDs, Video Team and users of adobe products. We may face another licensing issues with their monthly subscriptions plan, so be prepared to hop onto the cloud, which means new workflow for us as well. Adobe announced that they will not release any more box sets and will not be supporting new features for existing versions. Seems like everyone on board Adobe platforms will be forced to get Adobe CC subscriptions next round. Be prepared to hope on the Cloud. you can get a trial version on their website to play around.. http://www.adobe.com/sea/products/creativecloud.html
yeuann

Youth flock to mobile messaging apps, may be threat to Facebook - 0 views

  • Combining elements of text messaging and social networking, the apps provide a quick-fire way for smartphone users to trade everything from brief texts to flirtatious pictures to YouTube clips - bypassing both the SMS plans offered by wireless carriers and established social networks originally designed as websites.
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    Like chunky glasses, messaging is coming back in vogue again as the next social networking platform. 
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