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Ashley Tan

4 Free E-Books on Learning Objective-C, the Programming Language of iOS and OSX - 0 views

  • Want to write apps for OSX, the iPhone or the iPad? You can learn JavaScript and use a frameworks like PhoneGap or Titanium. Or you can learn the official language of Apple operating systems:  Objective-C. The debate over whether to build mobile apps in JavaScript or Objective-C is beyond the scope of this blog post. But if you want to learn Objective-C, these resources will get you started.
yeuann

gdata-objectivec-client - Google Data APIs Objective-C Client Library - Google Project ... - 1 views

  • The Google Data APIs Objective-C Client Library provides an iPhone static library, a Mac OS X framework, and source code that make it easy to access data through Google Data APIs. To get started with Google data APIs and the Objective-C Client Library, look at the overview slides, read the introduction and study the example applications.
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    This may be useful for those who are planning to write iPhone / iPad apps using Objective-C.
bernard tan

iPhone Development On Windows - 7 Options | iPhone, iOS 4, iPad SDK Development Tutoria... - 0 views

  • 1) Flash CS5 – At the moment is probably the most complete solution.  The packager for iOS allows you to compile apps on the windows platform.  If you’ve been using flash you can rejoice in Apple’s latest policy, it performs well, but don’t expect highest performance games, and Papervision to run in here.  No mac required. 2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s.  I have not tested this solution, but apparently many apps have been created this way. Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them. 3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac. 4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows. These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile. 3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community.  Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based. 4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality.  It only runs on windows.  HTML/Javascript based. These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone.  These frameworks are free. 5)Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows.  Then you send them your uncompiled source which they compile and you download the compiled iOS application file.  I’ve been asked if this means they get a copy of your uncompiled source code.. I couldn’t tell you that, I just know that you have to upload your code for compiliation to their website — but hey you wanted to develop iPhone apps on Windows.  Overall this is a wrapper, I like the syntax and it’s pretty popular so I’ll mention it.
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    Make no fuss about developing an app without a mac here. Pro and Cons reviews provided on each development platform.
Obi-Wan Fareed

Overview - Tin Can API - 3 views

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    This API captures data in a consistent format about a person or group's activities from many technologies.
  • ...1 more comment...
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    Very interesting description of LRS. Do you think we can develop one or more of our own?
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    Hi Ashley, I've been reading through this section for developers: http://tincanapi.com/page-developers/. From what I understand so far, an LRS should do at least one of the following: - Standardize and serialize the various types of data from different networks (e.g. Twitter, Facebook) into an LMS-friendly format - Act as a stand-alone enterprise-level web-service from which other web-services can extract the collated data for their own usage. The Tin Can APIs look useful so far for our own use (including mobile support), since they support Javascript, Objective C and Java. I believe these APIs can link up with Google Enterprise Apps for greater LRS functionality too.
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    Ah, that's good news indeed if Google Enterprise Apps are friendly towards this strategy. Keep monitoring. Things tend to change rapidly with Google!
Ashley Tan

Game by 14-year-old outsoars Angry Birds | Gaming and Culture - CNET News - 1 views

  • While Angry Birds is still the top paid iPhone game, a game written by an eighth-grader has spent the last few days atop Apple's free charts.
  • Some months back, a friend suggested that if Nay liked his iPod touch so much, perhaps he should try his hand at programming for it. At first he tried the standard Objective-C programming tools, but found the learning curve a little steep. He tried another tool called GameSalad, but didn't like the results. In the end, he settled on the Corona tools from Ansca Mobile. Corona was easy to use, he said, and also let him write once and publish for both Apple and Android devices.
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