I've checked it out. Actually, it's not Google code, but simply an open-source native app stored in Google Projects, an open-source code repository. Nevertheless, it's a good mind-mapping software. Only thing is that it doesn't use Google Drive and I'm not sure if it can be integrated easily into Google Sites (due to Google Sites having issues with iframe elements).
I tried, cool! The map mind can be embedded in google site. Interface of mind map is easy to use, allow embed youtube link, images, and audio, attachment and links. Free for 3 mindmap and allow collaboration, invite is similar to Google for edit/read rights. There is also have icon, chat, comments and collaborative editing. Yeu Ann, we can include that as guide in student portfolio.
Great! I'll try out the free account for the Mindomo next week. So I take it that you guys want to use this as the recommended mind-map app for our students?
BTW just FYI: http://www.mindomo.com/terms_of_use.htm.
Expert Software Applications Srl does not claim any ownership in any of the content, including any text, data, information, images, photographs, music, sound, video, or other material, that you upload, transmit or store in your Service account.
We will not use any of your content for any purpose except to provide you with the Service, and as otherwise provided in these Terms.
From time to time, [Contents publicized by the user] can be used by Mindomo at its own discretion.
Explore the use of the tool first and note its affordances and its limitations for now.
If there is more than one option, we should support what is available and give users a choice.
One quick glance and OMG ! For once, Apple iTune U is behind CeL NIE in this initiative. mVideo is all what Apple is talking about now. Anyway, not about to get dizzy in cloud nine, will dig deeper into Apple's New Education Initiative (iTune U) to see any ideas better than mVideo.
The Association of Virtual Worlds has just released the new edition of The Blue Book: A Consumer Guide to Virtual Worlds listing over 250 virtual worlds and is pleased to offer it free to anyone who is interested in the rapidly growing field of virtual worlds.
designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.
Context of Use
Users have a very specific need and desire to accomplish their goal in the easiest and fastest way possible. This fact alone helps explain why mobile interfaces are designed the way they are
Feature sets are optimized to streamline common use cases
Use typography to show hierarchy and importance
Features are progressively displayed
Large buttons are used to make interactions actionable
Designing with awareness to context will yield a more atomic design that instead of introducing users to a proverbial blank canvas, will guide them toward accomplishing important tasks. Having to deal with slow data speeds, high network latency, smaller screens, and an unpredictable mode of use only reinforce the need to isolate an application’s essential features and offer access to them when contextually appropriate.
Next time you design an interface for a mobile device, remember to consider context of use and context of the medium as part of your design strategy.
Dealing with phone numbers and other mobile friendly data
Displaying information on a smaller screen
Not using a cursor
Device speed and network latency
Context of the medium
To design an experience that can gracefully coexist with others tools, one needs to understand what kind of media can be processed by specific mobile internet browsers, and when onboard applications are launched.
need to find out hows web app can interact with other apps... especially how we can integret that into harmonia and dropbox feature...
Using traditional web development techniques of creating fluid designs that scale horizontally is the fastest way to deploy a single design to many different mobile devices.
While reading for ideas on doing mock up mobile interface, i stumbled this.
very interesting read on designing for usability for mobile devices and why it is not just a scale down version of your actual desktop website.
Prompterous is the premier application to turn your iPad into a powerful
teleprompter
Prompterous will guide you during presentations, lectures, broadcasts,
interviews, sermons, reviews, podcasting, selling, acting or pitching. Import
any type of document for both online or offline reading. Prompterous is the only
application of its kind to support 24 formats including popular DOC,
TXT, PDF, EPUB.
Social learning has
taken on a kind of religious fervor among learning practitioners
during the past couple of years—and not without good reason. It
often creates more powerful and enduring learning experiences; it
helps people establish and leverage social connections to accelerate
the distribution and sharing of experiences, content, and guidance;
and it allows learners to be more productive, learn faster, and work
smarter.
it’s easy to lose focus on what
matters, and to assume the end game is the technology
A social learning strategy should paint
a compelling picture of the future state, clearly articulate the
business case for change, and outline the roadmap for how you will
get from “here” to “there” (including what must change, stop,
and continue)
Social learning, at its core, is a
network of communities. This network is usually formed and accessed
through the use of social media. The community
network provides the “path” for an effective flow of information.
A community network
is the primary source of advice, methods, leading practices, lessons
learned, and innovation. It’s the “repository” of content,
experience, and intelligence that enables people to learn, develop,
and excel at work. The effectiveness and usefulness of the community
network is a function of its size and make-up.
A new generation of
learning is here. Today, employees are working in a very fast-paced
environment and they need learning that is immediate, relevant, and
delivered in the context of their work. Social media won’t do the
job alone. Organizations must embrace social learning and
adopt the leading practices presented in this article if they want
their employees to keep their company on the cutting edge. Social
learning works when it is born from a well thought-out
strategy, is made up of mature community networks, is fueled by
motivated members, is a resource of great content, and is guided by
meaningful metrics. Take some of the ideas presented in this article
and start implementing them now.
Those I've highlighted are the articles which I've read and find useful as resources as to how we could use such social media to engage our audience and interact simultaneously with them and learn at the same time.
gust 2009
Twitter Style Guide, Sherry Main, Social Media Today, 16
August 2009
Twitter Scavenger Hunt Helps Students Learn More About
Campus,19 Au
25 Twitter projects for the college classroom,
OnlineColleges.net, 10 August 2009
Twittering in an educational setting, Elizabeth Hannan, Social
Media Today, 17 May 2009
Twitter as a Learning Tool. Really. Pat Galagan, ASTD,
March 2009
'How to use Twitter for Social Learning' is a great site to bookmark and explore. This site contains over 200 + articles and resources about using Twitter for Learning and is a great resource.
Most of us won’t be able to go to Cowboys Stadium on Sunday for Super Bowl XLV,
but Google is offering the next best thing: a 3D Google Earth model that lets
you fly around, over, inside and through the stadium.