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Centre for e-Learning - 0 views

  • The purpose of the mVideo app is to provide a mobile application which allows students to view interactive videos (content) on the move. Tapping on the 3G or future Gs network of telcos, content delivery to the students is possible to any part of Singapore, resulting in true mobility.
  • Twitter and Facebook option
  • Compatible with iPhone, iPod touch and iPad. Designed for iPhone & iPod touch but compatible with iPad. Requires iOS 4.3 or later.
    • Ashley Tan
       
      Be consistent. Bulleted points above to not end with periods. Points here do. Remove periods to be consistent.
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    • Ashley Tan
       
      Change to: "mVideo allows learners to view interactive video content on the move by leveraging on their mobile data plans or wifi."
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40% Of YouTube Traffic Now Mobile, Up From 25% In 2012, 6% In 2011 | TechCrunch - 0 views

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    40% Of YouTube Traffic Now Mobile http://t.co/KIGvxFi80P #celnie #edsg
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    One application of such a stat: Take mobile video seriously. Design learning for and from it.
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Plurk vs Twitter Review - 0 views

  • Plurk vs Twitter Review
  • Better design then twitter. Twitter does not have karma More privacy options Picture and Video can be embed on plurk post. You can post comments on plurks. IM works! No downtime
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    people + lurk = PLURK people + work = PLURK!
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How To Make Innovative Ideas Happen - Smashing Magazine - 1 views

  • Highlight
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  • How To Pick A Successful IdeaDon’t put everything behind your first idea! You wouldn’t go to the racetrack and put your life savings on 1/3000 odds, would you? Even though we are taught that all innovations come from a visionary who predicted a need for the future, this is usually not the case. Naturally, most inventions come from necessity and others from creative spark. When executing a creative idea with the resources you have available, you will have to make adjustments along the way that may not have been accounted for originally. Johansson suggests that you take the smallest executable step (smallest bet) so you don’t risk everything on your original idea.Once you define the smallest step, you know your scope of risk. This is very important because you can then take baby steps to overcome challenges and utilize resources more efficiently on your road to success (see image below). While strategy is paramount, one shouldn’t get lost in planning and take too long to execute. Stay motivated to move forward, because forward motion even through failure is the key to success.
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  • Making ideas happen isn’t easy and requires patience, determination and hard work. The most important part of it is not just coming up with a promising concept, but rather rethinking it over and over again, implementing it and then putting it to practice.Most inventions come from necessity, so pay attention to small problems in your environment and find simple solutions to these problems. Do not sit idle on the idea — act instead. Take opposing thoughts and resolve them in your innovative designs. And keep innovating all the time, one step at a time. The time will pass, and if you have some luck, you will see your idea growing, flourishing and maybe even turning into a real success. …So what are you waiting for?
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Free Technology for Teachers: Adobe's Project ROME Looks Promising - 0 views

  • Project ROME allows users to create multimedia documents and presentations. ROME can also be used to create quizzes and to design websites. Users can build documents that include images, videos, and animations. Animations can be imported from an existing file or created from scratch within ROME.  Resizing of elements within any project in ROME is a simple matter of drag and drop resizing. Arranging elements is also a drag and drop process. Adding elements to a project in ROME is done by selecting from a large series of drop-down menus. Some parts of using ROME are quite intuitive, but as you might expect with a program that has many features, there are parts of ROME that will require you to follow a tutorial the first time you try it. Watch the video below for an overview of Project ROME.
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IE9 tops Chrome, Firefox in HTML5 compatibility - 0 views

  • "Interoperability is important to Web designers," the W3C said in releasing the results. "Good test suites drive interoperability. They're a key part of making sure Web standards are implemented correctly and consistently
    • bernard tan
       
      True. I personally feel it is very important to cater to your desired audience and not risk our audience missing certain fuctions or informations in the website.
  • Internet Explorer 9 has topped all other browsers in conforming with the HTML5 specification, including Google Chrome and Firefox,
  • W3C pitted the just-released version of IE9's developer platform preview against Chrome, Firefox, Opera and Safari, evaluating the five browsers in dozens of tests across seven categories of features
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  • IE9 scored 100% in five of the seven categories, including audio, video and XHTML5. Chrome scored 100% in four categories, whereas Firefox and Opera scored 100% in three categories and Safari did so in only two
  • despite excitement over HTML5, the specification may not be ready for prime time. A W3C official recently said it's too early for Web sites to deploy HTML5 because of interoperability issues.  
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How To Build A Mobile Website - Smashing Magazine - 1 views

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    Excellent! This will certainly provide some guidelines for designing for mobile interfaces.
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ADOBE MAX 2010: Designing and Developing for Touch-Based Devices - 1 views

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    Video Presentation about touch based devices and future prototypes might come true in the near future.... can watch examples from the Chapter - Recent Innovation onwards
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Learning to Love HTML5 - Smashing Magazine - 1 views

  • Learning to Love HTML5
  • tage point — aside from a few disputes about what the term “HTML5″ should and shouldn’t mean — the web design and developm
  • ent community has for the most part embraced all the new technologies and semantics with a positive attitude.
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  • From my own va
  • While it’s certainly true that HTML5 has the potential to change the web for the better, the reality is that t
  • hese kinds of major changes can be difficult to grasp and embrace. I’m personally in the process of gaining a better understanding of the subtleties of HTML5′s various new features, so I thought I would discuss some things associated with HTML5 that appear to be somewhat confusing, and maybe this will help us all understand certain aspects of the language a little better, enabling us to use the new features in the most practical and appropriate manner possible.
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Create iPhone mock up using mockability - 4 views

shared by Sally Loan on 23 Nov 10 - No Cached
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    This will be very useful for the design and visualisation of our apps!
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iPhone Development On Windows - 7 Options | iPhone, iOS 4, iPad SDK Development Tutoria... - 0 views

  • 1) Flash CS5 – At the moment is probably the most complete solution.  The packager for iOS allows you to compile apps on the windows platform.  If you’ve been using flash you can rejoice in Apple’s latest policy, it performs well, but don’t expect highest performance games, and Papervision to run in here.  No mac required. 2) Airplay SDK – The airplay SDK allows you to create games, and sign your app on Windows PC’s.  I have not tested this solution, but apparently many apps have been created this way. Both these solutions can compile to code that is native to the iPhone right on your windows PC and many apps available in the app store have been created using them. 3) Unity 3D – Game development engine and editor that utilizes Boo and C# and the editor works on both Windows and Mac. 4) Stonetrip S3D – Game develop engine and editor utilizing LUA, the editor runs within Windows. These game engines allow you to develop your apps on Windows, but you’ll need a Mac to test/compile. 3) Appcelerator Titanium – This is a good solution, and has a very popular and vibrant community.  Apps are limited in performance because while they can be compiled as native apps and sent into the app store they are html/javascript based. 4) Genuitec MobiOne – This is an interface designer that uses the Phonegap framework to deliver native functionality.  It only runs on windows.  HTML/Javascript based. These solutions allow you to create apps using web technologies (HTML/CSS/Javascript) and then run them through an Objective-C framework that responds to actions within a UIWebView, thus allowing you to access native functionality on the iPhone.  These frameworks are free. 5)Dragonfire SDK – An interesting option that allows you to develop apps using their SDK on windows.  Then you send them your uncompiled source which they compile and you download the compiled iOS application file.  I’ve been asked if this means they get a copy of your uncompiled source code.. I couldn’t tell you that, I just know that you have to upload your code for compiliation to their website — but hey you wanted to develop iPhone apps on Windows.  Overall this is a wrapper, I like the syntax and it’s pretty popular so I’ll mention it.
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    Make no fuss about developing an app without a mac here. Pro and Cons reviews provided on each development platform.
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Thoughts on Flash - 1 views

  • Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
  • Flash is a closed system.
  • Symantec recently highlighted Flash for having one of the worst security records in 2009
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  • Flash has not performed well on mobile devices
  • To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power.
  • The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.
  • Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover.
  • letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform.
  • Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications.
  • But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.
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    According to steve the no. 1 reason Apple not supporting Flash is that it does not support multiple touch screen when most modern device is supporting.
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    Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true.
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Adobe Dreamweaver and the jQuery Mobile framework - 1 views

  • jQuery goes mobile
  • ith a robust page/view mechanism supporting transitions, UI elements, dead-simple navigation, and list management, the jQuery Mobile framework provides everything you need to get up and running quickly with a mobile-savvy website or application without a complete crash-course in a new development model.
  • In the next version of Dreamweaver, we plan to allow easy creation of a jQuery Mobile project and easy insert objects to let you build out your user interfaces quickly and with confidence. Greatly expanded jQuery code hinting will help professionals make the best use of their time and enable designers to more effectively understand the syntax and structure of jQuery. Combined with the WebKit-powered Live View introduced in Dreamweaver CS4, you’ll be armed with some of the most powerful tools available to help your clients and projects move swiftly into a multiscreen world.
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  • The next release of Dreamweaver will be the first step in what we hope will be a long and fruitful collaboration.
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    jQuery goes mobile. Simple attributes applied to basic elements are all you need, and the jQuery Mobile API offers endless possibilities to those who wish to go under the hood.
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iPad Usability: First Findings From User Testing (Jakob Nielsen's Alertbox) - 4 views

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    Discover Ipad Usability...
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    There are some really good tips here. I especially like how Nielsen highlighted the different iPhone and iPad design constraints.
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How to Get through a Creative Block | Digital Art Empire - 1 views

  • How to Get through a Creative Block
  • Doesn’t matter what transpires what matters is doing.
  • Massive action all combine to get you out of your lethargy
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  • Technology. We can’t all be web designers or software developers but we can most definitely utilise a lot of this geeky stuff.
  • ake a Note Pad and Pen write down your Most Important and Cherished Goal in life and start breaking this down one line at a time describing how you are going to start to achieve this, how you will feel when you reach this goal, what’s the time line to completion, who’s going to help you, what things are essential in reaching the goal, whose going to share it with you, whose going along for the ride and so on.
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    We go through days like these sometime. Here's 8 creative tips that will ensure you never use this horrendously destructive word ever again. 
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iui - iphone user interface framework - 0 views

  • iUI is a framework consisting of a JavaScript library, CSS, and images for developing advanced mobile webapps for iPhone and comparable/compatible devices.
  • iUI has the following features: Create Navigational Menus and iPhone-style interfaces from standard HTML Use or knowledge of JavaScript is not required to create modern mobile web pages Ability to handle phone orientation changes Provide a more "iPhone-like" experience in your Web apps
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    build iphone mobile site fast and almost no coding. iphone user interface
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