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Andrea Nelson

How to prototype and influence people - 8 views

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    some nice, clean slides with great metaphors; possibly a good tool for sharing with the product team. Also check out principle #4: "you are iterating your solution as well as your understanding of the problem." I like this approach.
Andrea Nelson

Introduction to User Interface (UI) Prototypes - 7 views

  • It is critical to understand that you don’t need to create a prototype for the entire system.  It is very common to prototype a small portion of the user interface, perhaps a single screen or HTML page, before moving on to implementing it. 
  • You want to stop the UI prototyping process when you find the evaluation process is no longer generating any new ideas or it is generating a small number of not-so-important ideas. Otherwise, back to exploring your stakeholder’s UI needs.
Andrea Nelson

Prototype - Wikipedia, the free encyclopedia - 7 views

Kari Waldrep

Creative Interaction Design Tools & Experiments - ZURB Playground - ZURB.com - 3 views

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    Great demos, and awesome CSS3 buttons
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    Very cool stuff... the transitions bother me a little. I'm of a notion that animation should be handled by js while (cross-browser) design should be strictly in the css. Fantastic stuff to use for personal projects, tho, if you really really want to avoid js at all costs.
Kari Waldrep

Canvas Photos, Canvas Prints, Canvas Photo Printing, Canvas Photo Prints, Print Photos,... - 6 views

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    sort of related - very easy and enjoyable ordering experience
Kari Waldrep

DKNY - DKNY - 8 views

Andrea Nelson

How the BBC feels about rapid prototyping « Handcrafted - 6 views

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    The BBC has a pretty innovative design practice. Bad pictures, good read.
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    I like this comment about traditional prototyping: "This is all well and good, yet the tools employed - Axure, Flash, paper mockups - are inherently fake, and therefore fail to test the most important mechanic; how people interact with actual content. Worse still, they are throwaway deliverables; expensive to create, but contributing nothing to the actual development effort required to create the live site."
Janet Hanseth

Beyond Usability - 5 views

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    I like this quote: "But the most difficult question is not really whether or not the user can figure out how to use the product, it is whether they even want to use the product. Usability is usually the easier part."
Janet Hanseth

Prototyping Your Designs for Any Device Is Preventative Medicine by ZURB - 5 views

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    You've heard it before and you'll hear it again - the old ways of web design don't work anymore. Our designs can no longer be stuck in 960 grids or on a single device. There are literally hundreds upon hundreds of devices that can access the web (includes video of how-to presentation!)
Megan Pearlman

The Messy Art Of UX Sketching - Smashing UX Design - 4 views

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    Woah, that's a lot of detail for a "sketch"
Andrea Nelson

The Two Core Competencies - 4 views

  • When trying to decide which technique is most appropriate for the situation, one general rule of thumb is that we can best prove something works with live-data prototypes and split testing, but we can best understand why something doesn’t work, and most importantly, what it would take to make it work, with face-to-face user testing.
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