How to prototype and influence people - 8 views
Introduction to User Interface (UI) Prototypes - 7 views
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It is critical to understand that you don’t need to create a prototype for the entire system. It is very common to prototype a small portion of the user interface, perhaps a single screen or HTML page, before moving on to implementing it.
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You want to stop the UI prototyping process when you find the evaluation process is no longer generating any new ideas or it is generating a small number of not-so-important ideas. Otherwise, back to exploring your stakeholder’s UI needs.
Prototype - Wikipedia, the free encyclopedia - 7 views
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Proof-of-Principle Prototype (Model)
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Form Study Prototype (Model).
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User Experience Prototype (Model)
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Creative Interaction Design Tools & Experiments - ZURB Playground - ZURB.com - 3 views
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Great demos, and awesome CSS3 buttons
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Very cool stuff... the transitions bother me a little. I'm of a notion that animation should be handled by js while (cross-browser) design should be strictly in the css. Fantastic stuff to use for personal projects, tho, if you really really want to avoid js at all costs.
DKNY - DKNY - 8 views
High-Fidelity Prototypes - 7 views
Paul Frank Official Store - 7 views
How the BBC feels about rapid prototyping « Handcrafted - 6 views
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The BBC has a pretty innovative design practice. Bad pictures, good read.
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I like this comment about traditional prototyping: "This is all well and good, yet the tools employed - Axure, Flash, paper mockups - are inherently fake, and therefore fail to test the most important mechanic; how people interact with actual content. Worse still, they are throwaway deliverables; expensive to create, but contributing nothing to the actual development effort required to create the live site."
Beyond Usability - 5 views
White House | Black Market - Home - 7 views
The Messy Art Of UX Sketching - Smashing UX Design - 4 views
The Two Core Competencies - 4 views
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When trying to decide which technique is most appropriate for the situation, one general rule of thumb is that we can best prove something works with live-data prototypes and split testing, but we can best understand why something doesn’t work, and most importantly, what it would take to make it work, with face-to-face user testing.