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Kari Waldrep

Creative Interaction Design Tools & Experiments - ZURB Playground - ZURB.com - 3 views

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    Great demos, and awesome CSS3 buttons
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    Very cool stuff... the transitions bother me a little. I'm of a notion that animation should be handled by js while (cross-browser) design should be strictly in the css. Fantastic stuff to use for personal projects, tho, if you really really want to avoid js at all costs.
Denise Hardman

Service Design - 2 views

Hello fellow UX gurus, I wanted to share some tidbits of my service design research. Brief summary UX Magazine | Service Design: Service design is also referred to as 'holistic design,' 'multi...

service design

started by Denise Hardman on 04 Jun 13 no follow-up yet
Andrea Nelson

Design Better And Faster With Rapid Prototyping - Smashing Magazine - 3 views

  • What Needs to Be Prototyped? Good candidates for prototyping include complex interactions, new functionality and changes in workflow, technology or design. For example, prototyping search results is useful when you want to depart significantly from the standard search experience; say, to introduce faceted search or the ability to preview a document without leaving the search results.
  • How Much Should Be Prototyped? A good rule of thumb is to focus on the 20% of the functionality that will be used 80% of the time; i.e. key functionality that will be used most often. Remember, the point of rapid prototyping is to showcase how something will work or, in later stages, what the design will look like, without prototyping the entire product.
  • In choosing the prototype fidelity, there is no one correct approach. Most designs of new products are best started with sketches, then moving to either medium- or high-fidelity prototypes, depending on the complexity of the system and the requirements of the dimensions of fidelity.
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  • Avoid “prototype creep” by setting expectations for the process, including ones affecting the purpose, fidelity, scope and duration. Remind everyone, including yourself, that rapid prototyping is a means to an end, not an end in itself.
  • Don’t begin prototype review sessions without clear guidelines for feedback. Be very specific about the type of feedback you are looking for. (Are the steps logically arranged? Is the navigation clear and intuitive?) If not, be prepared for, “I don’t like the blue in the header,” or “Can’t we use this font instead?” or “Can you make this bigger, bolder, in red and flashing?” Don’t be a perfectionist. In most cases, rapid prototyping does not have to be 100% perfect, just good enough to give everyone a common understanding.
Andrea Nelson

How the BBC feels about rapid prototyping « Handcrafted - 6 views

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    The BBC has a pretty innovative design practice. Bad pictures, good read.
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    I like this comment about traditional prototyping: "This is all well and good, yet the tools employed - Axure, Flash, paper mockups - are inherently fake, and therefore fail to test the most important mechanic; how people interact with actual content. Worse still, they are throwaway deliverables; expensive to create, but contributing nothing to the actual development effort required to create the live site."
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