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John Evans

By age 6, kids already think boys are better than girls in programming and robotics - GeekWire - 0 views

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    "There's a lot of effort to attract women to the computer sciences at universities and the workforce. But to shift technology's gender imbalance we might need to focus on a younger crowd. Much younger - like 6-year-olds. For the first time, research from the University of Washington shows that by first grade, children are already embracing the stereotype that boys are better than girls at robotics and programming. At the same time, the kids believe that girls and boys are equally good or their own gender is better at math and other sciences. And girls with the strongest negative stereotypes about their genders' tech abilities also reported the least interest and personal skill in programming and robotics."
John Evans

How Kids Learn Better By Taking Frequent Breaks Throughout The Day | MindShift | KQED News - 2 views

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    "Excerpted from Teach Like Finland: 33 Simple Strategies For Joyful Classrooms (c) 2017 by Timothy D. Walker. Used with permission of the publisher, W. W. Norton.  Schedule brain breaks Like a zombie, Sami*-one of my fifth graders-lumbered over to me and hissed, "I think I'm going to explode! I'm not used to this schedule." And I believed him. An angry red rash was starting to form on his forehead. Yikes, I thought, what a way to begin my first year of teaching in Finland. It was only the third day of school, and I was already pushing a student to the breaking point. When I took him aside, I quickly discovered why he was so upset. Throughout this first week of school, I had gotten creative with my fifth grade timetable. If you recall, students in Finland normally take a fifteen-minute break for every forty-five minutes of instruction. During a typical break, the children head outside to play and socialize with friends. I didn't see the point of these frequent pit stops. As a teacher in the United States, I'd usually spent consecutive hours with my students in the classroom. And I was trying to replicate this model in Finland. The Finnish way seemed soft, and I was convinced that kids learned better with longer stretches of instructional time. So I decided to hold my students back from their regularly scheduled break and teach two forty-five-minute lessons in a row, followed by a double break of thirty minutes. Now I knew why the red dots had appeared on Sami's forehead."
John Evans

Driving Questions Part 1: Building Student Inquiry in Project Based Learning and STEM | 21 st Century Educational Technology and Learning - 2 views

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    "Welcome to this first post in a series that promotes student inquiry in PBL and STEM. This series is dedicated to helping educators create a student-centered Driving or Investigative Question… which is so important in STEM and PBL. You will discover multiple resources and ideas in this series, along with some great ideas for finding student success in student owned inquiry. In this first post, I would like to build the idea of what makes a Driving or Investigative Question important in student centered learning, and how it can uncover important standards. "
John Evans

5 Ways to Make AWESOME Plans for a New Makerspace - 2 views

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    "For the first time in four years, I am without a makerspace.  My new school's library is beautiful and huge and has a school culture that is just ripe for making.  Even though it was tempting, I decided not to change it up and create a makerspace over the summer.  I want to be sure that the library program, including a new makerspace, is responsive to the needs of the school and its culture.  Therefore, I plan on spending at least the first-semester making plans for how this space will work.  It will likely be very different from my previous space, but I'm excited to see what forms. Making plans for a new makerspace can be daunting, so I've gathered together some tips to help get started:"
John Evans

Design Thinking as a Back to School Activity - Louden Clear in Education - 2 views

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    "I am a procrastinator-to say the least-so as school was quickly approaching, I began to scramble to put together our first few days. I combed Pinterest, retweeted ideas, organized my Pocket with a BTS category. But still nothing stuck out for me. Thankfully, in mid-July I was part of a grant process that included two days of design thinking. My friends and I loved the process so much, that we thought "Why don't we start the school year with design thinking?" So we did. And it was the best first days I have had in twelve years.  I'm not even exaggerating."
John Evans

Snapchat, Instagram, YouTube, Oh My! 4 Tools for Picting in the Classroom | EdSurge News - 1 views

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    "We've all heard it before: "A picture is worth a thousand words." That famous idiom (or is it a cliche?) first appeared in a 1911 newspaper and has been widely used since. In today's society, however, the phrase has taken on a whole new meaning. Using images instead of text to convey ideas-known as "picting"-is becoming the norm among today's digital-first students."
John Evans

The Difference Between Open-Minded and Close-Minded People - 2 views

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    "Why is it that some people seem to make constant progress in their professional and personal lives, while others appear to be doomed to repeat the same mistakes over and over? While the answer isn't cut and dry, I've noticed an interesting mindset difference between these two groups: they approach obstacles and challenges very differently. The first group approaches life with an open mind-an eagerness to learn and a willingness to be wrong. The second group digs their heels in at the first sign of disagreement and would rather die than be wrong. The way each group approaches obstacles, it turns out, defines much of what separates them."
John Evans

This Computer Language Is Feeding Hacker Values into Young Minds | WIRED - 0 views

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    "Last year, I went to Nigeria with Mark Zuckerberg. One of the first stops on the trip was a program that taught kids how to code. When Zuckerberg entered the room, many of the young students had a hard time pulling themselves away from their projects, even to gawk at one of the world's richest men. Facebook's founder instead came to them. "What are you making?" he'd ask. And they would proudly say, "A game!" or whatever it was, and begin showing him how it works. Zuckerberg would stop them. "Show me the code!" he'd say, because, well, he's Zuckerberg, and any occasion is ripe for an ad hoc programming review. And that's when the kid would click on a menu that toggled from the game to the LEGO-like building blocks of a Scratch program. This happened several times, with kids ranging from ages 8 to 15. In every instance, the maker of a cool project could clearly show this famous visitor how he or she had methodically implemented a plan. Zuckerberg was clearly impressed. As we headed up the stairs to leave the building, Zuckerberg called out to me, "Scratch! Have you heard of this?" Oh, yes I had. Though it was not yet released to the world when Zuckerberg left Harvard to launch his quirky little startup, Scratch (developed just a couple of T stops away) is quickly becoming the world's most popular computer language for kids taking their first bite of programming. Last year, over 120 million people came to its site, and many of them built and shared projects, at a rate of a million a month. "It's the gateway drug for Silicon Valley engineering," says Fred Wilson of Union Square Ventures, a Scratch supporter."
squadchief

CPC Practice Exam - 0 views

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    Dear Friend, Let me ask you a question. Are you about to take the AAPC exam for Certified Professional Coder for the first time? Or are you one of the many people who FAILED the exam the first time, and are now looking to retake the test, perhaps for the third or fourth time? It's Time To STOP Doing What's Not Working, And Get The CPC Practice Exam - Updated For 2020! CONTENTS OF THE PRACTICE EXAM:
John Evans

Start the Year with Hexagonal Identity One-Pagers - Spark Creativity - 1 views

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    "When it comes to the first day of school, what you want is a rock solid activity you can enjoy from the background. Or is that just me? There's enough stress around that first day already, no need to stand in the spotlight trying to hold everyone's attention for forty-five minutes. So today I have a quick and fun activity for you (apologies for the lack of a podcast this week, I've been really sick all week, so we're going short and sweet today!). Why not try hexagonal identity one-pagers? While I still love the name tent one-pagers I've always pushed for on day one, you can do a fun version of them by having kids share about themselves on a hexagon shaped one-pager instead. The extension here is that they can then connect their work to the work of the rest of the class in an epic web up on the wall."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Introducing Speedgate: the world's first AI-designed sport | CBC Radio - 0 views

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    "Many of us in Canada have seen the Heritage Minutes film about the invention of basketball by Canadian James Naismith in 1891, back when the game was played using a peach basket. Today, inventing a sport is a little more high tech. A design firm in Portland, Oregon, recently introduced Speedgate, the world's first sport invented with the help of artificial intelligence."
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