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John Evans

A Guide to Coding and Computational Thinking Across the Curriculum | K-6 Educational Resources | Board of Studies NSW - 2 views

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    "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer - human or machine - can effectively carry out. Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution.  The solution can be carried out by a human or machine. This latter point is important.  First, humans compute.  Second, people can learn computational thinking without a machine.  Also, computational thinking is not just about problem solving, but also about problem formulation.1 The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students' understanding of computational thinking and coding. This guide draws out the areas where computational thinking can be applied within the existing NSW K-8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources. Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal."
John Evans

Five iPad Apps for Teaching Programming to Younger Pupils - The ICT Advisors - 2 views

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    "As we head towards a world where coding is considered a necessary skill, teaching pupils the basics of programming has never been more crucial. Unlike the common belief that coding is a specialised skill only applicable to selected areas, programming is actually used in almost all industries. Coding is not for young adults and 'geeks' anymore; even elementary students can easily dive into this complex world with the use of modern day technology. The qualm that people have against teaching coding so early usually involves lack of space in the current curriculum and the lack of confidence (in the child or teacher's) ability to code themselves. Thanks to the rise in popularity of mobile technology and apps, even the most inexperienced user can easily learn the core concepts of coding. Below are great apps which you can utilise to learn and teach basic programming."
John Evans

Tynker Launches 10 New Coding Activities to Support the Hour of Code | AvatarGeneration - 0 views

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    "Thousands of schools are participating in Hour of Code, a global initiative to get more kids engaged in computer science. Tynker, a creative platform to help children develop programming skills, has launched 10 new coding activities to support the hour of code. Tynker's unique approach motivates students to learn because they can create their own characters, animate them, and rapidly build their own games and interactive stories, using visual block-based programming. The real excitement is best heard in the voices of students who previewed an Hour of Code with Tynker:"
John Evans

Top 5 Coding Games for Kids That They'll Want to Play | - 4 views

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    "If you've been keeping up on edtech news in the past decade, you might have noticed that coding courses have been targeting younger and younger students every year. Starting in college? Lost cause. High school? Behind! Elementary school? Perfect. The younger and younger the lessons will start, until we learn how to pre-program babies to be tech geniuses. While this might seem like micromanagement of children's destinies to some, we must all face the truth: coding is the new writing. As computer programming skills become more and more crucial to future careers, coding will become more prevalent as a required skill for high school graduation. So, once we've faced the music about the need for students to start programming instruction young, where do we begin? Coding camps are all the rage right now, and well worth the expense, but not all parents can afford the additional cost of instruction. So, we took a look at a few of the more affordable coding games out there to see just what the worldwide web has to offer"
John Evans

5 Classroom Resources to Find Free Fun Unplugged Coding Activities | Tech & Learning - 3 views

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    "n a previous post I described why all students should participate in the upcoming Hour of Code event, which takes place December 3rd to 9th. Find more reasons to introduce students to coding in this article, Why Kids Should Learn To Code (And How To Get Them Started). If you don't have access to computers, don't worry because there are several unplugged ways to get students to learn about the technology they use daily. Below are a few ideas with links to plenty more! The activities below don't require a computer or the Internet and get students to work together to complete tasks."
John Evans

Code Generation-Traffic Sorting Page - 0 views

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    "Anybody can learn coding - everyone starts somewhere. What's your dream future? Inventing something cool? Helping the environment? Creating your own business? Whatever it is, chances are that coding can help bring it to life. From now until December 13, you can join in weekly coding challenges that will help you learn to code! Earn points for each challenges completed, redeem those points for awesome rewards and receive an invite to the ultimate code-off. "
John Evans

iOS Apps on the iPad to support Coding and Robotics - Edgalaxy: Cool Stuff for Nerdy teachers - 0 views

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    "The iPad is a great tool for coding.  Particularly for developing the skills and concepts in the junior years around directional language, understanding sprites and developing the building blocks of coding before moving onto traditional desktop coding software. Here is a list of great apps on the iPad to assist coding and robotics in the classroom.  If you would like to learn a great deal more about coding and robotics in the classroom I an strongly recommend getting a copy of this excellent eBook."
John Evans

Get Started with Coding in the Classroom | Common Sense Education - 3 views

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    "Learning to code in school is more popular than ever, and it's never been easier for teachers to get started. What's more, coding can teach students skills that apply across the curriculum, beyond computer science. So, what's the best way to get kids coding in the classroom? Here you'll find practical tips on how to set up learn-to-code lessons that empower students to become producers, not just consumers, of digital media."
John Evans

Coding as a playground: Promoting positive learning experiences in childhood classrooms - ScienceDirect - 0 views

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    "In recent years, there has been a push to introduce coding and computational thinking in early childhood education, and robotics is an excellent tool to achieve this. However, the integration of these fundamental skills into formal and official curriculums is still a challenge and educators needs pedagogical perspectives to properly integrate robotics, coding and computational thinking concepts into their classrooms. Thus, this study evaluates a "coding as a playground" experience in keeping with the Positive Technological Development (PTD) framework with the KIBO robotics kit, specially designed for young children. The research was conducted with preschool children aged 3-5 years old (N = 172) from three Spanish early childhood centers with different socio-economic characteristics and teachers of 16 classes. Results confirm that it is possible to start teaching this new literacy very early (at 3 years old). Furthermore, the results show that the strategies used promoted communication, collaboration and creativity in the classroom settings. The teachers also exhibited autonomy and confidence to integrate coding and computational thinking into their formal curricular activities, connecting concepts with art, music and social studies. Through the evidence found in this study, this research contributes with examples of effective strategies to introduce robotics, coding and computational thinking into early childhood classrooms."
John Evans

iPaddling through Fourth Grade-Encourage...Engage...Enlighten...Empower: Coding in the Elementary Classroom - 0 views

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    "Over the course of the weeks not only did my students learn how to code, but they learned so many important life-skills.  Students participated in "Plugged" and Unplugged" activities.  Months ago, I took a code.org class which was a turning point in my "World of Code". With some guidance and little help, my students began their journey into coding and programming. What did my students learn? Persistence Collaboration Problem Solving Logical Reasoning Critical Thinking Cause and Effect Being Inquisitive Communication Skills Having Fun "
John Evans

Behind The Scenes At Karlie Kloss's New Coding Camp For Girls | Fast Company | Business + Innovation - 0 views

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    " ANJALI MULLANY 03.30.16 8:20 AM Two years ago, model Karlie Kloss enrolled in Flatiron School's two-week pre-college coding course and caught the programming bug. She started taking regular private coding classes with Flatiron dean and cofounder Avi Flombaum (who she already knew socially) and enjoyed the experience so much that she decided to underwrite 21 Kode with Karlie scholarships so other young women could take the same two-week pre-college coding course at Flatiron that had kicked off her own programming education. This summer, Kloss is taking it up a notch by launching her own Kode with Klossy coding camps for young women aged 13-18 in Los Angeles, New York, and her hometown of St. Louis, using Flatiron's Learn.co curriculum and learning platform. Unlike last summer's Kode with Karlie program, this year's 80 scholarship recipients will participate in their own program, separate from other Flatiron School students. By the end of the camp, which is being taught by independent instructors, students will have learned the fundamentals of Ruby on Rails and built their own web app. Kloss is not underwriting this latest round of scholarships herself but instead, in partnership with Flatiron School and CSNYC, has pulled together a number of partner brands as fiscal sponsors for the program."
John Evans

12 Sites That Will Teach You Coding for Free - 3 views

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    "here was a time when knowing how to program was for the geekiest of geeks. That's not exactly the case today. As most entrepreneurs, freelancers and marketers will tell you, learning how to program can help you succeed. Over the past year, I've been learning to code. It's helped me to become a much better entrepreneur -- I can dive in when my team needs to fix a few bugs on the site.  You don't even need to shell out a ton of money or put yourself in debt to learn how to code, either. These 12 places offer coding courses for free:"
John Evans

Five-Minute Film Festival: Teaching Kids to Code | Edutopia - 0 views

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    "Whether you're a technophobe or a geeked-out early adopter, there's no denying that the world is run on computers, and the language of computers is code. It seems only natural that there's a wave of interest in the idea of teaching kids to code -- some say it should be a requirement in every school. I think no one would argue that every kid is cut out to be a programmer, but a basic understanding of code couldn't hurt. In fact, this knowledge could give a leg up in an increasingly technology-centric society. Hopefully this playlist of videos will help you learn more about some of the people and organizations who are working to change the opportunities available for kids to learn code. "
John Evans

Daily Shoot: Miss Dunsiger's Class - Day 187 | - 0 views

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    Today was Dr. Davey's first Maker Day, and an amazing one at that! Here's a look at our day. All of the Grade 1-Grade 7 students participated in today's Maker Day. Students attended two of seven different sessions based on their interests: Minecraft/Coding, Collaborative Art, Beautiful Junk, Positive Graffiti, Making Music, Lego/Blocks, and Egg Drop. Staff members paired up together to facilitate the learning at each of the sessions, and the students directed most of the learning based on their interests. I (Aviva) worked with an amazing Grade 4 student that led the Minecraft/Coding session, and even worked with small groups of students on coding the Arduino. It was really quite incredible! After two sessions, students reflected on the day and on their learning, and then extended the "Maker Learning" back in the classroom. Today was all about the Learning Skills, problem solving, creativity and critical thinking. As you can hear in our video reflection, there were also links to our classroom learning including Science (Structures) and Math (shapes, figures, and non-standard measurement). There was also a lot of Arts learning today (with creating music and creating works of art including the elements of design). What an amazing day!"
John Evans

Primary Coding Adventures - Jake Lee...First Grade Teacher...Dad...Lover of Life and Teaching - 0 views

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    "Kids can code! Teachers who have introduced coding into primary classrooms have seen this proclamation in action. This course will outline ways to take primary coders past the point of "learning to code" to the amazing realization that they can "code to learn". "
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications -- Center for Social Media at American University - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Four Ways to Move from 'School World' to 'Real World' | MindShift - 0 views

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    "n a rainy Saturday at Hackbright Academy classroom in San Francisco, a group of 35 adults sat at tables, desks, and on couches learning how to code. Marcy, a former artist and now programmer for Uber, taught the class. During a break, Marcy shared that she'd never taken a programming class prior to starting a job in art media. After completing courses at places like Hackbright and General Assembly, she realized how much she enjoyed coding and switched careers. Today she volunteers to teach coding on the weekends. Real world. Compare Marcy's story to Daria's, a high school junior. Daria applied to take her school's AP Computer Science class and was rejected. The reason? She lacked the math prerequisites. Even if she had the prerequisites, she lamented, the counselor told her that her grades probably wouldn't have been high enough to compete for one of the precious 30 seats in the single section that was offered. School world. Learning In The New Economy Of Information | MindShift Teaching in the New (Abundant) Economy of Information How We Can Connect School Life to Real Life Daria's and Marcy's stories speak to the differences between school world and real world. In Marcy's world learning is abundant and artists become coders. In Daria's world, learning is scarce and limited by classroom space and teacher availability."
John Evans

12 Great Books to Help Kids Learn Coding ~ Educational Technology and Mobile Learning - 1 views

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    "A few days we shared with you this interesting resource featuring some of the best apps and tools to help kids learn everything about coding. Today, we are adding another important resource to our coding archive. This is a collection of some good books to introduce kids to coding and help them master the world of programming."
John Evans

Coding Allows Learning Disabled Students to Shine - 1 views

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    "Learning to code is become increasingly prevalent in school curriculum's. From after-school clubs to dedicated class periods, coding and computer science curriculum are popping up in schools worldwide. One place surprising place where coding is also increasingly being used is in programs for students with learning disabilities."
John Evans

12 Sites That Will Teach You Coding for Free - 5 views

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    "There was a time when knowing how to program was for the geekiest of geeks. That's not exactly the case today. As most entrepreneurs, freelancers and marketers will tell you, learning how to program can help you succeed. Over the past year, I've been learning to code. It's helped me to become a much better entrepreneur -- I can dive in when my team needs to fix a few bugs on the site.  You don't even need to shell out a ton of money or put yourself in debt to learn how to code, either. These 12 places offer coding courses for free:"
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