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John Evans

SoundCloud+QR Codes=A Gallery of Students' Voices - Getting Smart by @JohnHardison1 - - 7 views

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    "strong lesson plan. My calculations led me to a solution. Although it won't be the next "E=MC2," it did solve a huge, logistical problem in the assignment details. The equation? Well, it's quite simple. SoundCloud + QR Codes = A Gallery of Students' Voices."
John Evans

Multiple Intelligences Apps for The iPad - 0 views

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    "Howard Gardner is an internationally recognized leader in the field of developmental psychology. He has prolifically authored several books and journal articles on the nature of intelligence. He is best known for his theory of multiple intelligences (Multiple Intelligences: New Horizons in Theory and Practice ). Gardner defines intelligence as the ability to solve problems in a given context."
John Evans

10 Ways to Bring Active Learning To Your Classroom | Edudemic - 0 views

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    "You know that teaching involves more than the dispensing of facts. It is more important than ever that teachers help students learn HOW to learn. Skills that prepare students for 21st century careers involve more than memorization; critical thinking, collaboration and problem solving are key. The way to help students gain those skills is by creating lessons that let students learn actively in the classroom."
John Evans

Sphero Olympics - Digi Tech Coach - 5 views

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    "Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.  CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
John Evans

8 Ways to Use Minecraft in Your Classroom (Now That it's Free) | Ask a Tech Teacher - 3 views

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    "Multi-award-winning Minecraft is a game of survival. You don't 'level up'; you build, explore, and survive whatever comes at you by placing blocks and going on adventures, either alone or with classmates. As you do, you explore, gather resources, craft, and fight for your survival. At the core of every action is problem-solving: Minecraft encourages kids to tinke"
John Evans

Teaching, Tech and Twitter: Gamifying Our STEM Lab. Leveling Up With Challenges, Digita... - 0 views

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    "Our STEM Lab/Makerspace is a HUGE hit with our students. Since I oversee the lab and take the classes in I get bombarded by kids all day asking if it is their day to go to the STEM Lab. They are building, discovering, exploring, designing, problem solving, and having a blast doing it. However, as the kids continued to explore the STEM Lab we began to notice that they had moved past the exploration phase and wanted a bit more direction and challenge. We realized that we needed to up our game a bit to take our lab to the next level so we decided to gamify our STEM Lab with challenges and badges! It took some prep but once the challenge cards and badges were created we were ready to roll. We are happy to share our tips, tricks and resources so that you can gamify your STEM or STEAM Lab too."
John Evans

Design Thinking in the Primary & Elementary Grades - Krissy Venosdale - 3 views

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    "If you're thinking about starting a Makerspace in your school, one thing you might want to consider is how to make sure kids are digging deep in their learning.  Questions to ask include: How can we tie the maker mindset into existing curriculum? How might we ensure that our students are going deep with their creativity, problem solving, and reflection? What learning experiences and opportunities do our students need? These questions are way more important than, "What stuff do I buy?""
John Evans

Focus 2 Achieve - Hacking Design Thinking For Education Part 2: The Design Thinking Pro... - 5 views

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    "Empathize, Define, Ideate, Prototype, and Test. Go Back and Forth. Get Reactions. Rinse and Repeat. There are many ways of looking at the design thinking process. The main premise remains the same though: Take Action and Create Something to Solve a Problem of Some Sort. Below, I describe the most commonly used and taught Design Thinking Process. However, it is not about what the names of the 5 spaces are. Rather, "doing" design thinking is about understanding what each space involves and that the process rarely occupies a single space. In fact, any project will have the designers focusing in one area, but working within the constraints of several spaces. For example, new ideas will occur everywhere along the way to the "permanent" solution, even in the testing stage. And, the process is cyclical - it never ends... There are always improvements to be made."
John Evans

DoSomething.org | Volunteer for Social Change | Volunteer for Social Change - 1 views

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    "The Problem The US has fallen behind the world in terms of science and math. One big reason is that many of our classrooms don't have the money for books and equipment. 1 share this stat with friends The Solution Imagine this: There's been a mysterious blackout at school the night of the homecoming dance, and you'll need to use your science skills to fix it! Play and share this text-message game to solve the mystery of the blackout and save the dance. (PLUS you could win a $5,000 scholarship IRL!)"
John Evans

10 Best Make Your Own Robot Kits for Kids - 4 views

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    "Being able to create your own robot gives students and kids a great sense of achievement, with the added bonus of allowing children to develop patience, imagination and problems solving skills. There are a number of impressive kids robotics kits on the market that even parents will enjoy playing with. Plus, these types of projects provide valuable bonding time for kids and parents as it's a toy that both can really relish. In classrooms, robotics are perfect for teaching coding to kids, there are many programmable robot kits that use a simple drag and drop programing language based on Scratch. Making your own robot is also a creative a process, where kids and students utilize their design skills to come up with interesting robot designs. The 10 best make your own robot kits for kids on the market are listed below."
John Evans

Coding a LEGO Maze - ResearchParent.com - 4 views

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    "I'm so honored to be a part of the 28 Days of Hands-On STEM Activities series hosted by Left Brain Craft Brain this year. The free, printable "Coding a LEGO Maze" activity that I've created as part of this series can grow with kids. Children as young as 5 or 6 can attempt the easiest challenges, while the concepts introduced in the harder challenges are covered in any introduction to programming class. There are so many baby steps involved in learning how to think like a programmer. Throughout the past several years, I've programmed in at least 6 different computer languages (C, C++, Java, Fortran, Matlab, and Python). For a beginner, what's important is not the specifics of a language (called the syntax). Rather it's better to understand the commonalities between languages which are the building blocks of any programming language. These LEGO mazes, which can be solved with "code" using paper rather than a computer, illustrate 4 levels of difficulty and include a variety of programming concepts. While these Levels will be described in more detail below, here is a quick overview:"
John Evans

Our research shows that when students work on projects, they learn more | eSchool News - 1 views

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    "Educators often talk about 21st-century skills and the benefits of incorporating communication, creativity, collaboration, problem-solving, and critical thinking into lessons. These are skills students rarely learn straight out of a textbook. The best way to teach them, we've found, is by making these skills a relevant part of their active lives. If that sounds daunting, rest assured, it doesn't always have to be. One way we have taught these skills is through project-based learning (PBL), where students apply what they've learned during a hands-on project that is relevant to the real world - and their lives."
John Evans

Mars Medical Challenge - Future Engineers - 0 views

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    "If you are a K-12 student in the United States, your challenge is to create a digital 3D model of an object that could be used by an astronaut to maintain physical health on a 3-year mission to Mars. Your design must be intended to be 3D printed and could be used for a range of medical needs including diagnostic, preventative, first-aid, emergency, surgical, and/or dental purposes. While exercise, psychological, and nutritional health are important, they are not priority areas for this challenge. Retired astronaut Scott Kelly�s historic one-year mission on ISS provided insights on how the human body reacts to long duration spaceflight, but the Journey to Mars will take approximately 30 months. What health-related items do you think an astronaut will need on that journey, and why would these items require a 3D printer? It�s time to start flexing your problem-solving and design skills to find a solution � good luck!"
John Evans

Never Too Young To Code | School Library Journal - 3 views

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    "Coding brings young children rich opportunities for language development and the "notion of learning from mistakes," says Chip Donohue, the dean of distance learning and continuing education at the Erikson Institute in Chicago, a graduate school in child development. "We actually don't do enough of that with young kids." The sequencing and patterns involved in programming reinforce skills that have always been taught in the early years, but now also create "habits of mind that are essential for the 21st century," adds Donohue, also senior fellow at the Fred Rogers Center, which provides resources and information on media use with young children. When children code together, they are also learning from each other. "In the process of learning to code, people learn many other things. They are not just learning to code, they are coding to learn," Mitchel Resnick, professor at the Massachusetts Institute of Technology (MIT) Media Lab, wrote in an EdSurge article. "In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas." Resnick adds that these skills are useful to everyone "regardless of age, background, interests, or occupation.""
John Evans

Makerspace Materials: Stock the Staples to Ignite Imaginations - 3 views

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    "The journey of building and maintaining a makerspace in our school is never-ending. Less than one year ago, we opened the doors of our Learning Lab Makerspace to our students, who have since experienced creating, tinkering and play. While still in its infancy, our Learning Lab has gone through a major transformation into the makerspace and yet has still continued to change based on our students' interests and needs. We have built the maker mindset from the ground up in our school, with teachers finding new ways to use the space to empower students to solve problems and with students finding their creative side as they tinker and explore. The space has grown in materials and ideas and even our parents are intrigued by what happens in there, bringing donations of supplies so that our students can continue to make. Even though our makerspace has seen its changes, there are materials that have become staples. Some of our must-haves are consumables, where students create ideas and projects in the art station. Other must-haves are not consumables, but are always in use. Here is our top ten list of elementary makerspace must-have materials."
John Evans

Troubleshooting Guide to 16 Common 3D Printing Problems | All3DP - 2 views

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    "Here at ALL3DP, we've had our fair share of print failures. But the upside to those failures is that we've become finely tuned to recognizing and solving many common 3D printing problems. Direct from our 3D printer troubleshooting experience, we've collected together 16 of the most common 3D printing problems we've had and replicated them here. This article will help you to quickly diagnose your 3D printing issues, and find the solution with our 3D printer troubleshooting guide. Discover how and when these 3D printing problems occur, and the steps you can take to avoid them in future."
John Evans

Fake News is a Real Problem. Here's How Students Can Solve It. - John Spencer - 3 views

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    "I used to teach a class called photojournalism. I usually referred to it as "digital journalism," because people assumed we were a photography class. Students created videos, podcasts, documentaries, and blogs with the goal of sharing their work with an authentic audience. On the surface, this might not seem all that practical. After all, newspapers are slashing their budgets and laying off staff. Why teach an elective class in a subject that doesn't connect to a decent job market? But here's the thing: whether we feel like it or not, we are all citizen journalists. We are all researchers. We are all sharing information online and publishing it on social media. We are all curating and producing content even if only a fragment of the population creates videos, podcasts, or blog posts. Social media is a fusion of space (social) and publishing (medium). Although it can simply feel like a place to hang out, every social media platform uses elements of traditional media. Just look at the terms: subscribers, news feed, followers, publish."
Nigel Coutts

Playing with Habits of Mind - The Learner's Way - 2 views

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    What are the mindful habits of successful learners and how can an understanding of these habits help us better achieve our learning goals? This is the question Art Costa Bena Kallick set out to answer with their study of the Habits of Mind. In 'Learning and Leading with Habits of Mind' Costa and Kallick identify sixteen habits which when utilised promote deeper understanding, unlock creativity, encourage reflective thinking and scaffold problem solving for individuals and groups. 
John Evans

Introducing Design Thinking to Elementary Learners | User Generated Education - 1 views

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    "Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically. Many of those same qualities are goals of the Common Core State Standards. (What Does 'Design Thinking' Look Like in School?) I use the following activities to introduce elementary students to the design thinking process. The ultimate goal is for the learners to work on their own, self-selected problems in which they will apply the design thinking. Introducing the general design process to elementary student occurs through showing the following video about the engineering process:"
John Evans

Innovate My School - 'History Mysteries': How not knowing leads to great knowing! - 2 views

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    "One thing that always interested me about History was the growing realisation that even the supposedly simplest and most straightforward facts are quite often shrouded in a mystifying narrative; a trail of sources that leaves the true story open to a range of opposing interpretations and outcomes. Whilst we may think we have answered all the questions and arrived at the correct conclusions about the sequences of events, a differing theory or discovery of a contradictory source can suddenly debunk the accepted. That is what makes learning History so fascinating; the mysteries. The definite mysteries that we may never solve or we can see evolving into an answer as decades move forward, or the certain chronicle that suddenly finds itself turning into a cryptic puzzle as later evidence emerges. Within us all is a person who wants to know the answers when challenged by the unknown, and to embrace the exhilaration of cracking a Sherlockian case. Instead of a just a 'Whodunnit?', exploring history mysteries involves a wider spectrum of narratives and therefore can offer a far more rich tapestry of skills including analysis, questioning and the evaluation of places, events and persons. Follow me down the rabbit's hole into the wonderland of history mysteries."
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