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John Evans

A Principal's Reflections: Free Resources to Support Your Makerspace - 0 views

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    "The embracement of the maker movement is being seen in K-12 schools and districts across the world. As a result, makerspaces are being instituted to allow students to tinker, invent, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools in a shared work space. With natural connections and applications to STEAM areas as well as a focus on self-directed, inquiry-based, and hands on learning, it is difficult not to appreciate and admire the positive impact that makerspaces can have on all students.  In times when many schools and districts have cut programs such as wood/metal shop and agriculture, makerspaces provide a 21st Century alternative to meet the learning needs of our most at-risk students.  "
John Evans

Middle School Maker Journey: First Month's Reflections | Edutopia - 0 views

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    "It's been a heady first month in Northfield Community Middle School's Technology, Engineering, and Design program. Kids are raving, parents are beaming, and it was a great start. But . . . what assumptions have we made that were valid? Or not? What's going well? What could be better? What adjustments are we making now that "Design Experience Zero" in Digital Shop has wrapped up, and our gamified learning management system, Black Mesa, is in full swing? Finally, what's ahead for the program longer-term? Back when our fantastic new learning space was still all gleaming and ready for kids to experience, compliments started rolling in, but I reminded people that creating the space and even building our LMS had been the easy part. The hard part would be (and is!) creating authentic learning experiences that purposefully engage the kids in mindful exploration (the Manifesto, remember?). Our goal: make the kids "life ready" by challenging them to take charge of their own learning -- something that school had never really asked them to do."
John Evans

5 Awesome Tech Gadgets for Teachers and Students - 6 views

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    "I've put together 5 of my favorite tech gadgets of 2015 to help with your holiday shopping.  These 5 definitely make learning fun.  From programing drones, to making a piano out of bananas, this post has something for everyone."
John Evans

Middle School Maker Journey: Assessment in an Ungraded Classroom | Edutopia - 3 views

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    ""I'm done!" Those two words have extra special meaning in my program because, generally speaking, student design work is never really finished -- it's just ready for another iteration. What, then, is the role of assessment, especially in an ungraded program such as mine? Who should do the assessing? Me, as lead learner? The student? Others? All of the above? In this month's post, I'm sharing our experience with assessment thus far in Digital Shop, plus assessments of our planned capstone projects."
John Evans

Middle School Maker Journey: Top 20 Technologies and Tools | Edutopia - 3 views

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    "Makerspaces are too often defined by things -- hardware, software, other technologies -- which can engender a shopping-list mentality among people interested in creating such a learning environment. A true makerspace is defined not by what's in it but rather by what comes out of it: projects, experiences, artifacts, and learning. The tools are just a means to an end. With that proviso, here are the 20 most important tools being used in our space right now."
John Evans

Boy Who Created Viral Cardboard Arcade Still Dreaming - NBC Southern California - 2 views

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    "Caine Monroy became famous for his creativity at the age of nine, but the 14-year-old high school freshman has never stopped learning and imagining. Imagination is how he created Caine's arcade, arcade-style games made out of his cardboard nestled in a corner of his father's auto parts shop in Boyle Heights. Five years ago, Nirvan Mullick became the first Caine's Arcade customer. The filmmaker put together a flash mob to get more people through the door. NBC4 was there. We were one of the first to chat with the then 9-year-old Caine just as the viral moment turned into a movement."
John Evans

The 5th 'C' of 21st Century Skills? Try Computational Thinking (Not Coding) | EdSurge News - 3 views

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    "For better or worse, computing is pervasive, changing how and where people work, collaborate, communicate, shop, eat, travel, learn and quite simply, live. From the arts to sciences and politics, no field has been untouched. The last decade has also seen the rise of disciplines generically described as "computational X," where "X" stands for any one of a large range of fields from physics to journalism. Here's what Google autocomplete shows when you type "computational." (You can try it for yourself!) But the big question is: Does current K-12 education equip every student with the requisite skills to become innovators and problem-solvers, or even informed citizens, to succeed in this world with pervasive computing? Since the turn of this century, the "4C's of 21st century" skills-critical thinking, creativity, collaboration and communication-have seen growing recognition as essential ingredients of school curricula. This shift has prompted an uptake in pedagogies and frameworks such as project-based learning, inquiry learning, and deeper learning across all levels of K-12 that emphasize higher order thinking over rote learning. I argue that we need computational thinking (CT) to be another core skill-or the "5th C" of 21st century skills-that is taught to all students."
John Evans

If You Have These Skills, No Robot Will Ever Take Your Job - 6 views

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    "Losing your job to robots is no longer a sci-fi fantasy. Some estimates say, robots may take over more than five million jobs across 15 developed countries. Machines could account for more than half the workforce in places like Cambodia and Indonesia, particularly in the garment industry. While such information has led many people to seek out higher-tech skills, others have said we need a stronger emphasis on trade skills to combat the high competition in tech fields. In one 2016 survey, 60 percent of respondents wanted more emphasis on Shop classes in high schools, while a 2015 Gallup poll found that 90 percent of parents want computer sciences emphasized in schools. The good news. There are some skills robots can't embody, and if you have them, there's no need to worry about losing your job due to robotic advancements. Better yet, many of them are transferrable, meaning they can help you advance your career, even if you need to change industries. Here are eight skills that can keep your job from being handed off to a robot."
shiyambabu

Buy Etsy Accounts - 100% Verified ,Real Account - 0 views

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    Buy Etsy Accounts Introduction Online stores can sell handmade, antique, and one-of-a-kind things on Etsy. It is a well-liked platform for artisans, crafters, and creators of one-of-a-kind gifts. Having an Etsy account might help you market and sell your goods. Why You Should Buy Etsy Accounts ? Online stores can sell handmade, antique, and one-of-a-kind things on Etsy. It is a well-liked platform for artisans, crafters, and creators of one-of-a-kind gifts. Having an Etsy account might help you market and sell your goods. Here are various justifications for purchasing Etsy accounts: Buy Etsy Accounts You receive a free Etsy account when you launch an Etsy shop. This is a fantastic approach to begin advertising and selling your goods on Etsy. You can set up your shop, list your products, and start taking orders using your free Etsy account.
John Evans

Five Ways To.. The Collection - teacherhead - 2 views

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    "This post is a one-stop shop for my Five Ways To series and the superb one-page summaries produced by the wonderful David Goodwin. Download and share freely."
Phil Taylor

MediaSmarts Blog - (Andrea Tomkins) | MediaSmarts - 0 views

  • Our kids are coming of age at a time that things like online shopping, Facetime, and texting are all normal everyday occurrences. Technology is enabling people to do some pretty amazing things, and even communicate in a whole new way using a new language. You may know this as texting.
Phil Taylor

Kidscreen » Archive » Parents are screen addicts, too-but that's not the whol... - 0 views

  • Today’s teens live in both a real and virtual community, and the latter has infinite libraries and schools, radio stations, shopping malls, game arcades and much more. Their time in that community can’t be quantified, because it’s entirely integrated into their lives. It shapes and reflects their identities.
  • I believe that our interactions with technology have become so instinctual and embedded that we can’t accurately answer a “how many minutes” question.
John Evans

Digital Learning Day :: Home - 2 views

  • Technology has changed the way we do everything from grocery shopping, to listening to music, and reading books. It’s time to take action to leverage this potential with more innovative uses of technology in our nation's schools to ensure every student experiences personalized learning with great teaching.
John Evans

Middle School Maker Journey: Students' First Impressions of "Digital Shop" | Edutopia - 1 views

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    "The big day was upon us. Hundreds of man-hours of preparation. Thousands of dollars invested in equipment and supplies. An untested, unproven design incorporating materials not usually found in schools. How would students react? Would we achieve our objective: creating a student-centered, flexible learning space that inspires creativity, curiosity, and wonder?"
John Evans

Worksheets don't Work: Try Reggio-Inspired Mathematics! | Technology Rich Inquiry Based... - 4 views

  • I learned about the math kits from the book, Reggio-Inspired Mathematics and grateful for the power of Twitter and the opportunity to directly connect with Janice. I asked and she kindly sent the list of materials for each kit. I will be putting together a set of math kits and sharing with my students the three formats for mathematical provocations. As described by Gandini (1998) provocation is something arriving by surprise. Provocation is a means for provoking further action. I like that the book links provocations and invitations as one in the same responding to the question about “what’s the difference” that I hear so often. Let’s get beyond trying to define them so discreetly and get onto the task of creating them in multiple formats.
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    "I learned about the math kits from the book, Reggio-Inspired Mathematics and grateful for the power of Twitter and the opportunity to directly connect with Janice. I asked and she kindly sent the list of materials for each kit. I will be putting together a set of math kits and sharing with my students the three formats for mathematical provocations. As described by Gandini (1998) provocation is something arriving by surprise. Provocation is a means for provoking further action. I like that the book links provocations and invitations as one in the same responding to the question about "what's the difference" that I hear so often. Let's get beyond trying to define them so discreetly and get onto the task of creating them in multiple formats. "
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