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Phil Taylor

Seymour Papert: Project-Based Learning | Edutopia - 8 views

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    "Seymour Papert: Project-Based Learning"
John Evans

In Memory: Seymour Papert | MIT Media Lab - 1 views

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    " Seymour Papert, whose ideas and inventions transformed how millions of children around the world create and learn, died Sunday, July 31, 2016 at his home in East Blue Hill, Maine. He was 88."
John Evans

So You're Ready to Start a Makerspace… - krissy venosdale - 3 views

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    "Hold up.  Before you ask me what kind of 3d printer to buy, I want to introduce you to something even better. Someone, actually. Seymour Papert.  Let me guess, if you're like me, you were NOT introduced to him in your college coursework on education.  Then one day, you discovered his work and started reading it.  Articles dated from around the year you started kindergarten, talking about empowering children to use their creativity and how technology's role plays into all of that in a beautiful way. Then you realize this Maker Movement unfolding around us?  It's so NOT about products. It's not about the flashy kits and lists of things to order.  In fact, that STUFF is an INSULT to what it really is.  You don't need tons of expensive stuff or a special room where creativity is allowed.  You need to make the environment, wherever it may be, the kind of place that brings the makerspace OUT of each child.  And to do THAT? You just need to know your kids. What are their needs? What do they like? What are their passions? Empowerment comes out of connecting with kids and then letting them steer the ship."
John Evans

From the screen to the hand: getting started with 3D printing in the classroom | Making... - 2 views

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    "Looking for ways to engage your students in deep learning? Hoping to hone your ability to help students truly understand what they are learning? Integrating making into your practice engages students, provides a true context for character development (think persistence), and most importantly, gives students experiences to learn core content and practices more deeply. Making is learner-centered. It is based on Seymour Papert's theory of constructionism (yes, based on Piaget's constructivism), which says that learners build their understanding more deeply if they create something to share with the world."
John Evans

Learning with 'e's: Learning, making and powerful ideas - 1 views

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    "This is number 31 in my series on learning theories. I'm working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. Previous posts in this series are all linked below. My last post explored Donald Norman's ideas around perception and the design of every day objects. In this post, the work of Seymour Papert will feature, especially his work on learning through making, also known as constructionism."
John Evans

Making (in) History: Learning by Reinvention | Edutopia - 1 views

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    "The history classroom was a mess. There were wires, nails, brads, and wooden pieces on every desk, and students around me struggled with a difficult task. I knew that, in the middle of the mess, I had reached a good balance between student independence and teacher instruction, between hands-on experience and historical material, when one of my students looked up and said, "Mrs. Pang, this is fun! It's really hard, but it's fun." She looked back down at the length of wire in her hands and kept winding it onto a large nail. She was following instructions to create the electromagnet on a telegraph machine. This student and her partner got theirs to work on the second try. Through this small making project, they were exploring the history of innovation and communication. At the same time, they were learning about making electrical connections, how to use tools, and how to troubleshoot their work when it failed. And they said it was fun. In my mind, they were referring to Seymour Papert's kind of fun: hard fun."
John Evans

Why We Must Teach Our Teachers Computational Thinking - The Tech Edvocate - 0 views

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    "Computational thinking isn't new. Three decades ago, Seymour Papert introduced computational thinking when he developed the concept of bricolage, which is the construction of something new from many sources. He rightly understood the significance of computers, and with computational thinking, he surmised that they would not only be an integral part of our educational process, but we would need to acquire new ways for learning when using computers. In essence, the bricoleur builds knowledge by engaging in a process of building precise steps that encourage the construction of knowledge. Papert recognized that over time, the learner's theory may change as the result of refining his or her responses in any of the four stages of computational thinking. Even before Papert's work, however, educational visionaries insisted that the way to solve problems in any field was by adopting sequential problem-solving methods, which became algorithmic or computational thinking. In short, we use computational thinking (CT) to solve problems."
John Evans

Integrating Computational Thinking into Your Elementary Classroom - 2 views

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    "Computer science education is not a new field. Much of what we know about the pedagogy and content for elementary students comes from Seymour Papert's research on teaching elementary students to code back in the 1970's and 80's. But, as we shift from labs and one-off classrooms to a broad expansion for all students in every classroom K-12, we are seeing changes to how computer science is taught. This means we are working in a rapidly evolving field (insert metaphor of building a plane while flying it). Over time, we have gone from a focus on coding (often in isolation) to a more broad idea of computer science as a whole, and now to the refined idea of computational thinking as a foundational understanding for all students. Pause. You may be asking, "But wait, what's computational thinking again?" In her book Coding as a Playground, Marina Umaschi Bers explained: "The notion of computational thinking encompasses a broad set of analytic and problem-solving skills, dispositions, habits, and approaches most often used in computer science, but that can serve everyone." More simply, you can think of computational thinking as the thought processes involved in using algorithms to solve problems. Sheena Vaidyanathan writes some good articles explaining the differences between computer science, coding, and computational thinking here and here."
John Evans

10 Making Activities For The Classroom That Don't Break The Budget - Modern Teaching Blog - 0 views

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    "I am a big advocate for embedding a maker culture in my classroom to deepen students understanding of topics. With an interdisciplinary approach, making, tinkering, and STEAM activities enable our students to design and create a piece of work that is embodied by teamwork, problem solving, and critical thinking. "Maker centred learning helps students see themselves as people that can effectively take action in the world". (2017, Clapp, E. P., Ross, J., Ryan, J. O., & Tishman, S). Designing lessons around making principles empowers students to embrace a continuous learning cycle, where a growth mindset and accepting failure is part of the journey to achieve success. "The role of the teacher is to create the conditions for invention rather than provide ready-made knowledge" (Seymour Papert)."
John Evans

A Principal's Reflections: Shifting from Passive to Active Learning - 3 views

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    ""Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed." - Seymour Papert When it comes to improving outcomes in the digital age, efficacy matters more than ever.  Billions of dollars are spent across the world on technology with the hopes that it will lead to better results.  Tom Murray and I shared this thought in Learning Transformed: Educational technology is not a silver bullet. Yet year after year, districts purchase large quantities of devices, deploy them on a large scale, and are left hoping the technology will have an impact. Quite often, they're left wondering why there was no change in student engagement or achievement after large financial investments in devices. Today's devices are powerful tools. At the cost of only a few hundred dollars, it's almost possible to get more technological capacity than was required to put people on the moon. Nevertheless, the devices in tomorrow's schools will be even more robust. With that in mind, it's important to understand that the technology our students are currently using in their classrooms is the worst technology they will ever use moving forward. As the technology continues to evolve, the conversation must remain focused on learning and pedagogy-not on devices. Unfortunately, technology is not a magic wand that will automatically empower learners to think critically, solve complex problems, or close achievement gaps.  These outcomes rely on taking a critical lens to pedagogical techniques to ensure that they evolve so that technology can begin to support and ultimately enhance instruction.  If the former (pedagogy) isn't solid, then all the technology in the world won't make a difference.  As William Horton states, "Unless you get the instructional design right, technology can only increase the speed and certainty of failure.""
Cornélia Castro

Professor Seymour Papert - 0 views

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    Papert web page
Phil Taylor

Computational Thinking: I do not think it means what you think it means - Medium - 1 views

  • The Wing 2006 Viewpoint has been tremendously influential in the computational-thinking narrative (the paper had 1,841 citations, when checked Mar. 4, 2016 on Google Scholar). But it took us on a detour from the original, powerful idea envisioned by Seymour Papert more than 30 years ago.
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