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Dennis OConnor

Boise State Mixes Emerging Tech into Education - 0 views

  • “What we’re talking about is a completely different shift in that paradigm where you as a learner have some choice," Haskell said. “You can choose your own way through the curriculum. You can choose the activities that you want to participate in and eliminate those that don’t fit into your comfort zone or interest.”
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    Quest based learning platform?  A very edgy idea.
John Evans

The Periodic Table Of How Kids Play | Co.Design | business + design - 3 views

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    "Laura Richardson, who spent 10 years at Frog Design, has boiled it all down into one playful infographic: The Periodic Table of 21st Century Play. It nicely supplements her in-depth 2010 innovation essay for Co.Design, "The Four Secrets of Playtime That Foster Creative Kids. There are 11 play categories, from morphing to questing and from stretching to creating, and subsets of activities in each. "Play is our greatest natural resource in a creative economy," Richardson writes. "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think with their hands)."
John Evans

Writing on the iPad: 6 Reasons Why Evernote is Brilliant | teachingwithipad.org - 3 views

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    "In the ongoing quest to promote Content-Creation on the iPad, I am going to write a short series of posts focusing on writing with the iPad. I will explore a few different apps to use when you want to write. "
John Evans

5 Makerspace Books You Need to Read | Knowledge Quest - 2 views

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    "There's so many amazing books coming out now related to starting a school makerspace, and many of them are fantastic.  But for this post, I want to take a look back and focus on the five books that had the biggest impact on me as I was planning and creating my makerspace at Stewart Middle Magnet School.  This was back in late 2013/early 2014, when there wasn't a ton of stuff out there that specifically focused on school makerspaces.  Even without a direct focus on library makerspaces, these books still had a profound impact in shaping my thinking about creating an innovative, playful learning environment."
John Evans

Inspired To Educate - "STEAM: Creating A Maker Mindset" by @vvrotny and @speterson224 - 1 views

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    "As parents and teachers, we encourage our kids to become well rounded people who love learning.   In our world of cell phones, ipads, and computers, it's easy for kids to become passive consumers of media and technology.   We, however, want are kids to be active, curious, and creative.   Since I'm a musician and a software engineer, I hope that my kids learn to express themselves emotively and become creative thinkers.   We're trying to foster a family culture where we are active, encourage tinkering, and building physical things with our hands.    With these ideas in mind, I wanted to share a great video I found by Vinnie Vrotny and Sheryl Peterson entitled "STEAM: Creating A Maker Mindset."   In this conference talk from the K12 Online Conference in 2013, they share their experiences encouraging a "maker" mindset in the Quest Academy .   Their school has a very unique class teaching design thinking to kids.    It's giving me lots of ideas for building a maker environment for our family.    In this class, Sheryl encourages her students to invent a creative design problem and solve it.   With the tools and support of the teacher, the kids are encouraged to build their design.    In some cases, the kids ask Sheryl to assign a problem to them.    The kids aren't used to having creative freedom to design and make.    In these cases, Sheryl encourages the students to keep thinking."
John Evans

Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
John Evans

Teaching for Deeper Learning - Digital Promise - 4 views

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    "fter talking to 350 students, educators, and parents across 30 schools, they found few schools where powerful learning, in which most students were engaged and thinking critically, was happening across the board. However, they did find individual teachers who were making it happen on their own. In those classrooms, students were enthusiastically engaged, participating in challenging tasks that drew on their analytical and problem-solving skills. Mehta and Fine describe these bright spots in their new book, In Search of Deeper Learning: The Quest to Remake the American High School. Usable Knowledge sat down with Mehta and Fine, who is now the director of the teaching apprenticeship program at the High Tech High Graduate School of Education in San Diego, to find out how other teachers can replicate the successes they uncovered - and how to prepare teachers to facilitate the kind of deeper learning we'd hope to see in every setting."
John Evans

The Prison Break | Think Like A Coder, Ep 1 - YouTube - 2 views

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    "The adventure begins! Episode 1: Ethic awakens in a mysterious cell. Can she and robot Hedge solve the programming puzzles blocking their escape? This is episode 1 of our animated series "Think Like A Coder." This 10-episode narrative follows a girl, Ethic, and her robot companion, Hedge, as they attempt to save the world. The two embark on a quest to collect three artifacts and must solve their way through a series of programming puzzles."
John Evans

Summer Reading Challenge: 11 Challenges, 12 Weeks, Unlimited Adventure | Knowledge Quest - 1 views

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    "Summer reading has been a topic of discussion by educators for decades. "Summer slide," where students lose the gains they made during the previous school year, is a topic of conversation this time of year. This learning loss has a cumulative effect and impacts students as they continue to move through school. There does not seem to be one solution for this problem, but educators can agree that we have to keep trying (McLaughlin, Smink, 2010)."
John Evans

How We Define Makerspaces | Knowledge Quest - 3 views

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    "I've led a couple of Twitter chats on makerspaces, and one of my favorite ways to get started is to ask the participants how they define makerspaces. One of my most popular posts on Renovated Learning focuses on how various publications define makerspaces, so it's always great to see what everyone's perspective is. The definitions of March's TLchat varied, but I noticed a lot of common threads throughout the conversation. I took the text of everyone's answers and put them into a word cloud generator, and the final results are pretty striking:"
John Evans

5 Easy Ways to Make Space for Innovation | Knowledge Quest - 1 views

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    "Our school libraries are no longer made up of the rows upon rows of stacks and hushed, immovable wooden desks. At least, not if we expect them to support the innovative learning styles of our students. The libraries of today need to be interactive learning environments that support a multitude of learning styles and modalities. While a full scale renovation would be awesome, many of us simply don't have the budgets to completely makeover our spaces all at once. But we can still pursue smaller, less expensive changes that can transform our spaces for our students. Here's five things you can do to change up your space: "
John Evans

Valuable Lessons from My First Makerspace Year | Knowledge Quest - 5 views

  • Listen to student voice from the beginning
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    "When I first started my makerspace at Stewart Middle Magnet School back in January of 2014, I was figuring everything out as I went along.  The term was still brand new, I couldn't find any maker sessions at conferences, and there were only a handful of other school libraries sharing about their makerspaces.  Armed with a couple of books on the growing Maker Education Movement and a dream to create an engaging environment in my library,  I gathered some supplies, put them out there, and waited to see what would happen.  My ideas and philosophy were constantly growing and evolving as we tried new activities and formats at my school.  Some experiments worked; some failed miserably.  But I learned from each and every one as our makerspace grew into an integral part of our library culture.  Looking back on the last year and a half, I've realized that there's several essential lessons I've learned in getting our makerspace going. Hopefully they can help save you some stress (and reassure you that everything will be awesome)."
John Evans

Advocating for Makerspaces in Libraries | Knowledge Quest - 1 views

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    "Since I first started my Makerspace at Stewart Middle Magnet School in January 2014, I have received a lot of positive feedback. I've given talks, presented at conferences, and shared about our experiences through my blog and through social media.  Some of the questions I am most frequently asked are: Why should makerspaces be in the library?  Why not just convert a classroom into a STEM lab? In a similar vein, I often hear from librarians who are struggling to get their administration/teachers/community to understand the rationale for having a Makerspace in their library.  Aren't those kids just playing?  Shouldn't libraries be quiet and clean?  How does this tie in with the curriculum? How we react to these types of questions are crucial in our advocacy for our spaces.  Here's some ways to respond."
Phil Taylor

- Upgrade your KWL Chart to th 21st Century - 12 views

  • our quest to bring Information literacy in the 21st century to our teachers and students, the “HOW will we find the information” sticks out right away for me.
  • Upgrade your KWL Chart to th 21st Century
Phil Taylor

Virtual Field Trip-What's the Difference-Moon Math - 1 views

  • Within the application, users are taken from a global view directly down to a surface view of a site
John Evans

How to Start a Makerspace When You're Broke | Knowledge Quest - 2 views

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    "I've had the honor and privilege of sharing with hundreds of librarians and educators about our makerspace. Unfortunately, I see many educators hold back on starting a makerspace because of funds.  I'm always hearing excuses like: "I'd love to do (insert cool Maker activity) at my school, but we don't have a budget for that." "We can't really afford a 3D printer right now." "I don't see how we can get started with making in our school when our computers are dinosaurs." What many people don't realize is that the idea that you need a lot of money to start a Makerspace is a myth. All you need is to have vision, ingenuity, and resourcefulness. A lack of funds is no excuse for keeping your students from experiencing the empowerment that comes with bringing the Maker Education Movement into your program.  It may take more effort and elbow grease, but you can start a makerspace even with a zero balance in your budget."
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