"16Hertz, an educational electronics company based in New York City announces the release of their illustrated, graphic-novel style guide, "The Illustrated Arduino". The guide is over 75 pages long, and contains hundreds of hand-drawn illustrations that take the readers through getting up-and-running with electronics prototyping and Arduino programming.
Written by career educators and makers, Aditya Kumarakrishnan and Adiel Fernandez, "The Illustrated Arduino" is a comprehensive guide created to be easily accessible to readers of all experience levels looking for a way to jump into the world of microcontrollers.
When the duo dove into the Arduino community, they had a difficult time finding a comprehensive, clear guidebook for beginners. Having taught programming, physical computing and design to students of all ages from middle schools to universities, they sought out to create a guide that is easy-to-follow, great to look at all while still being rigorous. "We set out to create the most beautiful, user-friendly, pedagogically sound and rigorous guide book for the Arduino in the world", says Aditya.
They've released the guide under a Creative Commons license, encouraging the larger community to share and use its content freel"
"This big, printable list of assessment strategies will help you identify new ways to check for understanding and verify what students have learned. Read more about these strategies in the associated post: ""
This guide is for teachers of all levels and all classrooms to incorporate media literacy into their instruction. There
are many educators who are interested in teaching media literacy, but may not know where to fnd assistance. This
is where NAMLE and this guidebook come in!
Computational thinking skills are important for all
students, not just for future computer scientists.
That's one of the key messages from a new report
commissioned by the Department's Education
for a Changing World initiative, and a message
bolstered by growing international evidence.
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"The easiest way for beginners to get started with Arduino is by creating circuits using a solderless breadboard. These simple projects will teach you the basics of Arduino Uno, electronics and programming. In this tutorial, you will be creating circuits using the following electronic components:
"
We teach children about numbers, but how do people come to know what numbers are, given that they are abstract? There must be some process of learning that takes place. This paper explores this problem, offers several alternative accounts of what a number is, and argues that the concept of a number can be learned by learning to recognize the size of a set or collection of entities. Teachers call this subetizing