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John Evans

Amazon Launches 'Inspire,' a Free Education Resource Search Platform for Educators | Ed... - 2 views

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    "Back in February, an EdWeek Market brief reported that Amazon Education was starting to beta-test a new platform with educators, helping teachers navigate the jungles of open educational resources (or OERs, for short). Well, that platform-Amazon Inspire-has officially launched today in tandem with the ISTE conference in Denver, Colorado. A free, mostly-OER platform (see below for why it's "mostly OER"), Amazon Inspire works like a search engine for educational videos, lesson plans and games. Users can search by criteria like topics (say, "fractions" or "the Constitution"), standards, grade level, and time to complete, as shown below; additionally, they can rate materials with 1 to 5 stars."
John Evans

Biggest Spike in Traffic Deaths in 50 Years? Blame Apps - The New York Times - 0 views

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    "The messaging app Snapchat allows motorists to post photos that record the speed of the vehicle. The navigation app Waze rewards drivers with points when they report traffic jams and accidents. Even the game Pokémon Go has drivers searching for virtual creatures on the nation's highways. When distracted driving entered the national consciousness a decade ago, the problem was mainly people who made calls or sent texts from their cellphones. The solution then was to introduce new technologies to keep drivers' hands on the wheel. Innovations since then - car Wi-Fi and a host of new apps - have led to a boom in internet use in vehicles that safety experts say is contributing to a surge in highway deaths."
John Evans

18 Digital Tools and Strategies That Support Students' Reading and Writing | MindShift ... - 5 views

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    "Teachers in Littleton, Colorado - like teachers in many places - are increasingly asking students to read and write online. Free tools like Google Docs have made it easy for students to work on the same piece of writing at home and at school, and have allowed teachers to explore collaborative writing assignments and synchronous editing with students. There are also many digital tools that can support students as they learn how to read deeply, take well-cited notes, and navigate the writing process. While many teachers are finding efficiency in allowing students to write and submit assignments online, not all students or teachers want to use the exact same set of tools. That's why Littleton's Instructional Technology Specialist, Dana Levesque, started compiling resources on a site that both teachers and students can access to find the tools that fit their needs."
John Evans

New Media Literacy: What Students Need to Know About Fake News - 3 views

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    "Fake news, unreliable websites, viral posts-you would think students who have grown up with the internet would easily navigate it all, but according to a study done by Stanford researchers, that couldn't be further from the truth. Researchers describe the results of the study done on middle school, high school and college students across the country as "bleak." Students were asked to judge advertisements, social media, video and photographic evidence, news reports and websites. Though researchers thought they were giving students simple tasks, they say that "in every case and at every level, we were taken aback by students' lack of preparation." As if that weren't bad enough, researchers go on to say, "At present, we worry that democracy is threatened by the ease at which disinformation about civic issues is allowed to spread and flourish." So what can educators do about the spread of fake news and our students' inability to recognize when they have been fooled? Lesson plans that explicitly address the new media literacy and task students to be responsible consumers and disseminators of news are a good place to start. Here are eight things that students need to know about fake news and the new media literacy:"
John Evans

This incredible robot (called Root) is teaching kids to code - Daily Genius - 3 views

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    "Root looks like a smoke detector but is actually a sophisticated robot. A magnetic surface, wheels, and an impressive arsenal of sensors allow it to navigate a classroom white board. But Root isn't actually programmed to do anything. Its tasks and functionality hinge on a child's imagination. To operate - Root needs instructions, a line of code. Zivthan Dubrovsky of Harvard's Wyss Institute recalls testing out Root with kids for the first time. He asked them this: "Can you make a text based java script line follower? They go 'no that's hard, can't do that', but we can put level one in front of them and they can do it in minutes." Level one introduces kids to principles of programming using an interface of simple instruction and pictures. As they become more adept, they jump to levels 2 and 3, at which point writing computer code becomes second nature, according to Dubrovsky."
John Evans

A Good Infographic Featuring 30 Web Tools for Teacher Librarians ~ Educational Technolo... - 6 views

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    "Librarians make a huge difference in our students lives. They are entrusted with a wide variety of educational tasks. Some of these tasks according to Queen University Library include: help students with information-related activities, assist students in developing information literacy skills that allows them to navigate and search the web effectively, collaborate with teachers in creating challenging project-based activities, run different literacy clubs, build library collections and many more."
John Evans

10 Free (or Cheap) Travel Apps Worth Downloading - The New York Times - 0 views

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    "After a week of downloading and trying out various travel and navigation apps, I reached an unfortunate conclusion: Most of them are worthless - clunky, buggy, seemingly desultory efforts by developers rushing a poor product to market. There are a few, though, that provide elegant solutions to some of travel's more common complications, doing what a good app should do: make life easier. Here are seven free travel apps that are worth your time, and three that are worth your money."
John Evans

Mozilla's Web Literacy Map Teaches the Essential Web Skills Everyone Should Know - 1 views

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    "Reading, writing, and math are no longer the only essential subjects everyone should learn. Today's essential skills include navigating the web, writing code, and engaging with others online. This web literacy map from Mozilla presents activities that cover these 21st-century skills."
John Evans

A Handy Chart Featuring YouTube Guidelines for Teachers ~ Educational Technology and Mo... - 2 views

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    "Here is a handy chart we have prepared for teachers using YouTube in their instruction and for anyone else interested in learning more about how to use YouTube effectively. The chart is based on guidelines featured in YouTube  Help and all we did is curating and organizing them in easily navigable categories. Clicking on any of the titles below will direct you to a page where you will access more details related to the corresponding feature."
John Evans

8 Tips to Smartly Search Your Google Drive ~ Educational Technology and Mobile Learning - 3 views

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    "If you are a heavy user of Google Drive, chances are you already have so much of your content stored there. While Google Drive does provide some excellent organizing features that allow you to  sort out and categorize your content into an easily navigable interface , but sometimes the search process can be really overwhelming and this is why knowing how to smartly search your Drive can save you so much time and enable you to quickly locate and access your saved data. The visual we have for you today (for those of you who haven't seen it yet) features 8 excellent search tips to help you conduct effective searches in your Google Drive. Whether you are looking for documents that contain specific quotes or phrases, documents shared with you or with a particular person,  document under specific titles or type …etc, the tricks below will absolutely help you easily find them. All of the tips are taken from "
John Evans

How Can We Maximize the Potential of Learning Apps? | MindShift - 1 views

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    "The following is an excerpt from the book The App Generation: How Today's Youth Navigate Identity, Intimacy, and Imagination in a Digital World by Howard Gardner and Katie Davis. Let's dive directly into the world of educational apps. Our survey suggests that the majority - one might even say, the vast majority - of educational apps encourage pursuit of the goals and means of traditional education by digital means. They constitute convenient, neat, sometimes even seductive pathways to accomplish what were already goals in an earlier era: mastering concepts, learning arithmetical operations, identifying geographical locations or historical figures or key biological or chemical or physical processes. We could dub them "digital textbooks" or "lectures" or "pre-programmed educational conversations." Decades ago, major behaviorist B. F. Skinner called for teaching machines that would automate the traditional classroom, allow students to proceed at their own rate, provide positive feedback on correct answers, and either repeat a missed item or present that item via another pathway. Those sympathetic to Skinner's brand of psychology and to its associated educational regimen would easily recognize many apps today and would likely nod in approval at their slick, seductive interfaces."
John Evans

Six Straightforward Tips to Help Teachers Who Struggle with Technology - 3 views

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    "Helping teachers get up to speed with technology is always a challenge, some teachers have a difficult time navigating basic computer skills. As schools around the globe begin to adopt the use of digital technology in their learning environments, these same teachers can be left feeling inept and marginalized by the implementation of new tech tools in their schools. Teachers need ongoing Professional Development provided by their schools to ease them into a comfort zone and get them turned on to technology and all it has to offer student learning! Here are several ideas that can help foster PD."
Steve Ransom

The Impact of Digital Tools on Student Writing and How Writing is Taught in Schools | P... - 0 views

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    Asked to assess their students' performance on nine specific writing skills, teachers tended to rate their students "good" or "fair" as opposed to "excellent" or "very good." Students received the best ratings on their ability to "effectively organize and structure writing assignments" and their ability to "understand and consider multiple viewpoints on a particular topic or issue." Teachers gave students the lowest ratings when it comes to "navigating issues of fair use and copyright in composition" and "reading and digesting long or complicated texts."
John Evans

Digital Passport Internet Safety App from Common Sense Media | Time Warner Cable - YouTube - 0 views

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    "With Time Warner Cable support, Common Sense Media is making their new Digital Passport mobile app for Android and iOS operating systems available for free to the public through August 31, 2013. Designed for kids ages 8-12, the Digital Passport app features engaging games and videos to teach children the basics of being safe and responsible in the digital world. Get smart, stay safe and navigate responsibly this summer!"
John Evans

5 Tools for Helping Students Find Creative Commons Images - 5 views

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    "Photos, logos, graphics and images are an important part of any multimedia creation that students produce. A few well placed, high quality images can transform class work from amateur to spectacularly professional. So, unless you plan on taking your own photographs or creating your own artwork, finding legitimate Creative Commons images is an essential digital skill. To help students (and teachers) navigate and understand the often confusing space that is digital copyright, here are five tools that we recommend using to to search, reference, attribute and download Creative Commons images."
John Evans

How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

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    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
John Evans

Awesome Interactive Simulations for Learning Math and Science - 4 views

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    "PhET is a very good platform that offers free interactive simulations to help  students develop a an informed understanding of a variety of phenomena covering science, physics and math.  These simulations come to life via the use of graphics, interactive controls, sliders and radio buttons. Students can easily manipulate its intuitive interface and even get animated feedback and responses as they navigate their way through simulations. "
John Evans

The Science (and Practice) of Creativity | Edutopia - 2 views

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    ""Creativity isn't about music and art; it is an attitude to life, one that everybody needs," wrote the University of Winchester's Professor Guy Claxton in the lead-up to the 2014 World Innovation Summit for Education (WISE) dedicated to creativity and education. "It is a composite of habits of mind which include curiosity, skepticism, imagination, determination, craftsmanship, collaboration, and self-evaluation." Sounds like the perfect skill set for equipping young people to navigate an increasingly complex and unpredictable world. Encouragingly, there's plenty of evidence -- from both research and practice -- that most of the above can be taught in the classroom. In fact, innovation and education experts agree that creativity can fit perfectly into any learning system. But before it can be incorporated broadly in curriculum, it must first be understood."
John Evans

The MindShift Guide to Digital Games and Learning | MindShift - 1 views

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    "The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council. We've brought together what we felt would be the most relevant highlights of Jordan's reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning. While we had educators in mind when developing this guide, any lifelong learner can use it to develop a sense of how to navigate the games space in an informed and meaningful way."
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