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Happy Holidays | Carlson School of Management - 0 views

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    Merry Christmas Flash Mob - well done
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27 Ways to Encourage Team Work in Your Class ~ Educational Technology and Mobile Learning - 3 views

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    "Collaborative learning is one of the important aspects of the 21st education. The read/write web ( As the author Will Richardson names it ) is all about tapping into the collective wisdom of the mob. Students create and join cliques online and they get to share and learn from each other. The collaborative culture that the web fosters should definitely be mirrored within the four walls of our classrooms. We need to provide students with the right environment where they can work in teams and peer help each other. Mia from anethicalisland has this wonderful visual featuring 27 tips for teachers to boost team work in class. Have a look and share with your colleagues."
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Imagination Foundation | Cardboard Challenge - 0 views

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    "Inspired by the short film, 'Caine's Arcade,' the Global Cardboard Challenge is an annual event presented by the Imagination Foundation that celebrates child creativity and the role communities can play in fostering it. This September, kids of all ages are invited to build anything they can dream up using cardboard, recycled materials and imagination. Then on Saturday, October 10th, 2015, a day that commemorates the flash mob that made Caine's day in the short film, communities come together and play!"
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Engage Your Audience | Text The Mob - 0 views

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    The easiest and most entertaining way to collect feedback from your audience: Project polls or message boards on a large screen, have everyone send their input via their cell phones and see results instantly!
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Flash Mob Gone Very, Very Wrong| The Committed Sardine - 6 views

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    Could be an interesting discussion video
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Smokescreen § Homepage - 0 views

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    "You don't know me, but I know you..." Smokescreen is a cutting-edge game about life online. We all use Facebook, MySpace, Bebo and MSN to keep up with our mates - and we've all heard the stories about parties on Facebook being mobbed, or people getting stalked on MSN. The question is, what would you do if it happened to you? Over 13 missions, Smokescreen follows the story of Max Winston and Cal Godfrey, two mates who've set up an exclusive social network called White Smoke. After Cal's involved in a car accident and falls into a coma, White Smoke becomes huge - and starts attracting huge problems. Each mission sees you explore the world of White Smoke, and find out who you can trust - and who you can't.
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Minecraft Pocket Edition for iPhone and iPad uncovers infinite worlds in latest update ... - 0 views

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    "Mojang has released a fairly substantial update for the Pocket Edition of Minecraft, available for iOS and Android. This release focuses on adding more mobs, features and extended functionality, while also addressing the size of worlds and squashing any known bugs affecting the immersive experience. Version 0.9.0 contains quite the feature list, so be sure to check out the list below for a full run through."
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Minecraft Guide: Getting Started with Minecraft - 3 views

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    "Getting Started with Minecraft Improving Minecraft Performance on Old and New Computers Meet the Biomes of Minecraft Exploring Minecraft's Structures Meet the Mobs of Minecraft Exploring Minecraft Game Modes Surviving Your First Night In Survival Mode Your First Mine, Armor, and Further Exploration Advanced Mining and the Magic of Enchanting I'm a Farmer, You're a Farmer, We are Farmers All Engineering with Redstone Creating Custom Minecraft Maps Downloading and Installing Custom Maps Setting Up Local Multiplayer and Custom Player Skins Exploring Minecraft Multiplayer Servers"
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Boy Who Created Viral Cardboard Arcade Still Dreaming - NBC Southern California - 2 views

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    "Caine Monroy became famous for his creativity at the age of nine, but the 14-year-old high school freshman has never stopped learning and imagining. Imagination is how he created Caine's arcade, arcade-style games made out of his cardboard nestled in a corner of his father's auto parts shop in Boyle Heights. Five years ago, Nirvan Mullick became the first Caine's Arcade customer. The filmmaker put together a flash mob to get more people through the door. NBC4 was there. We were one of the first to chat with the then 9-year-old Caine just as the viral moment turned into a movement."
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udefn - everything's a txt away - 0 views

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    udefn is a SMS service which lets you define keywords or shortcuts to your favorite bots. It turns your phone into a remote control. Just text your command. Customize your profile to read the latest news, see RSS updates, or even trigger your backup.
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YouTube - LIPDUB - I Gotta Feeling (Comm-UQAM 2009) - 7 views

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    Communication students at Université du Québec à Montréal (UQAM) planned for a month to put this together and shot it in one take! Many had never met before the two hour practice and shoot of the video. Content may not be suitable for all students.
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Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
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