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John Evans

STEM kits that will get your kid's hands dirty - 3 views

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    "Contrary to what you might think and hear, apps and screens aren't the best tools for kids to learn STEM concepts, even coding. Why? Innovation, pattern recognition, exploration, experimentation and creation underlie STEM principles. Kids need to manipulate tangible things. It's how they learn. While there are some great apps that supplement STEM learning, the best STEM activities for kids are blended ones -- the ones that require hands-on exploration, screens optional. Those that do require screens, like ones with coding apps, should augment the experience, not be the sole focus. Many of these toys and kits are designed for classroom use but are perfectly adaptable and suitable for home use, too, as my two kids, ages five and seven, will shout from the rooftops (supervised, don't worry). Check out these awesome blended learning STEM kits and toys. They'll have your little inventors ready to apply for their first patent in no time."
John Evans

Maker Spaces Can Round Out STEM Lessons - 3 views

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    "You may be familiar with maker spaces. In one form or another, hands-on teaching has always involved kids in "making." Today's new focus on maker spaces is taking making to a whole new level. Visualize a space filled with an assortment of materials and tools where people explore ideas together, create, and invent. Now think of such a space existing in a school - a space where students can go to imagine, investigate, figure things out, and design prototypes. Sylvia Martinez and Gary Stager explain this growing school phenomenon in their MiddleWeb article, Maker Schools: Classroom Tinkers & Inventors."
John Evans

6 Must-Haves for Developing a Maker Mindset | EdSurge News - 2 views

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    "Flashy spaces and shiny toys in makerspaces are enticing, but it takes time and explicit scaffolding to develop a true Innovator. Building and providing the space for Making to happen is one thing; nurturing a mindset that gives students the mental tools to engage with said spaces is a much larger, and timely, endeavor. Best defined by the research and work of Carol Dweck, Jo Boaler and Eduardo Briceno, growth mindset is the recognition of the brain as a muscle that-with practice, effort, and nurturing-can continue to grow and develop. When you think of an inventor or innovator, past or present, what descriptors come to mind? Creative. Persistent. Curious. Fearless. Passionate. But educators know that most students don't show up to your class on the first day of school exhibiting these qualities. So how do we provide not only the physical tools but the mental tools to Make? Here are the essential pieces:"
John Evans

The Unintended Consequences of Innovation - EdTech Researcher - Education Week - 2 views

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    "Over the past several weeks, three headlines pertaining to education have dominated my social media news feeds: screen time, fake news/media literacy, and the ethical dilemmas associated with advances in technology. When considered together, these three topics represent the unintended consequences of innovation. The inventors of television, computers, mobile devices, and social media did not intend to unleash a slew of negative consequences for children. They did not consider the potential for shortened attention spans, lack of connection to nature, or a rising obesity rate; nor did they conceive of their tools as weapons for deploying fake news, unleashing bullying, or fueling hate groups. The Mark Zuckerberg/Biz Stone/Sergey Brin/Steve Jobs/Bill Gates of the world intended to build community, increase access to a global library of information, and provide every individual with a voice."
John Evans

Alternative Limb Project Offers Children Cheap 3D Printed Prosthetics | All3DP - 0 views

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    "8-year-old Kaori Misue was born without fingers. Usually, creating specialized prosthetics costs upwards of $15,000. However, thanks to a 21-year-old inventor, Misue received a prosthetic hand which has changed her life. Gino Tubaro is offering kids born without limbs the chance to receive a cheap 3D printed prosthetic. Misue's mother, Karina Misue, adds: "It was magical… The confidence it gives kids is tremendous. They're using it with pride." Tubaro's 3D printed prosthetic designs are part of the "Alternative Limbs Project", which began in his home of Argentina. The prints come in a range of designs, offering users the chance to decide what they need the prosthetic for most, whether it's playing an instrument or ping-pong. The prosthetics for kids can even be superhero themed (and shoot rubber bands)."
John Evans

Groundbreaking empirical research shows where innovation really comes from - Vox - 3 views

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    "Nothing matters more for economics and human living standards than innovation. It's innovation that has allowed us to cure diseases and extend life spans. It's innovation that has drastically increased the pace of transportation and communication, and ultimately it's innovation that has let most people do high-wage work rather than subsistence agriculture. What the researchers found is fascinating. They discovered that both an actual ability to invent things and early life exposure to a culture of innovation and opportunity are crucial to driving inventions. Ability itself is, of course, unevenly distributed. But in the United States, so is opportunity - with huge numbers of highly skilled children from unfavorable backgrounds seemingly locked out of pathways to careers as inventors."
ziena00

Compound Effect | Double the Grains - 0 views

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    Once there was a king. He was fond of playing this amazing game of chess. He was impressed with the person who invent this interesting game. As we all know that chess is a Sharpe mind game in which we all wait for our turn and then make a smart move. Anyways he decided to give a reward to the inventor of this amazing game.
John Evans

Maker Movement Reinvents Education - 4 views

  • THE MAKER MOVEMENT is a global community of inventors, designers, engineers, artists, programmers, hackers, tinkerers, craftsmen and DIY’ers—the kind of people who share a quality that Rosenstock says “leads to learning [and]…to innovation,” a perennial curiosity “about how they could do it better the next time.” The design cycle is all about reiteration, trying something again and again until it works, and then, once it works, making it better. As manufacturing tools continue to become better, cheaper and more accessible, the Maker Movement is gaining momentum at an unprecedented rate. Over the past few years, so-called “makerspaces” have cropped up in cities and small towns worldwide—often in affiliation with libraries, museums and other community centers, as well as in public and independent schools—giving more people of all ages access to mentorship, programs and tools like 3-D printers and scanners, laser cutters, microcontrollers and design software
John Evans

Ashton Cofer: A young inventor's plan to recycle Styrofoam | TED Talk | TED.com - 2 views

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    "From packing peanuts to disposable coffee cups, each year the US alone produces some two billion pounds of Styrofoam - none of which can be recycled. Frustrated by this waste of resources and landfill space, Ashton Cofer and his science fair teammates developed a heating treatment to break down used Styrofoam into something useful. Check out their original design, which won both the FIRST LEGO League Global Innovation Award and the Scientific American Innovator Award from Google Science Fair."
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