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John Evans

39 Tools To Turn Your Students Into Makers From edshelf - 6 views

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    "The Maker Movement is one of creativity and invention. Of Do-It-Yourself ingenuity. Of making things with your own hands. Building something from scratch can shift a lesson from a lecture into an experience. Students can play, diverge, tinker, make mistakes, help each other, and express themselves with the appropriate guidance of a teacher/facilitator. The end result can be anywhere from an honest try to a creative wonder. Whatever the case, consider adding the following tools to your experiential learning toolkit. Curated by elementary school technology coach Elizabeth Espinoza, this comprehensive collection contains web, desktop, and mobile apps that can help your students become makers and inventors."
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 3 views

  • In its simplest form, making is learning by doing. From elementary schools to universities, educational institutions are embracing making as a practice to foster critical thinking skills and creativity, and engage students in learning.
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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
John Evans

Intel Innovation Toolbox - 0 views

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    "Intel's Innovation ToolBox is a hub of ideas, information, resources and success stories to help drive the next generation of inventors, creators and entrepreneurs in your classroom. Thanks to the efforts of innovative educators around Australia, as well as Intel Australia's education team, this online ToolBox provides a range of resources that will help you to introduce coding, designing technologies and making in the classroom. This site and community is dynamic. Join the Twitter conversation using #intelgalileo, collaborate with other innovative educators and, when you're ready, share your own resources to help inspire others. The Intel Education team and innovation community look forward to connecting with you."
John Evans

Why Schools Need to Bring Back Shop Class - 1 views

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    "As with many schools in the United States, the shop program at Analy High School in Sebastopol, California, had become largely irrelevant. The main shop room had become little more than a glorified storage room. The school's priorities were firmly focused on college readiness and success at standardized tests, and vocational programs had taken a backseat. Sebastopol is also the home of Make magazine, one of the leading voices of the maker movement, a community of inventors and do-it-yourselfers that has blossomed on YouTube and shows up in the tens and sometimes hundreds of thousands at Maker Faires all over the world. Make proposed that a group of students from Analy come to their offices to explore the possibilities involved in creating things with 3-D printers, computer-aided design, and more. The program was so popular that soon Make could no longer accommodate it in their offices, so they agreed to donate equipment to Analy if the school would ramp up their vocational program."
John Evans

http://makercamp.com/ - 2 views

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    "Join young inventors and artists from around the world on Google+ to make awesome projects, go on epic virtual "field trips," and meet the world's coolest makers. Maker Camp inspires kids ages 13-18* to embrace their inner maker, get their hands dirty, fix some things, break some things, and have a lot of fun doing it. Week 1: Makers in Motion Week 2: Art and Design Week 3: Fun and Games Week 4: Science and Technology Week 5: DIY Music Week 6: Make: Believe"
John Evans

Inventing 101 | Chase Lewis | TEDxUNC - YouTube - 2 views

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    "n his TEDxUNC 2015 talk, Chase Lewis, a 15-year-old inventor, talks about taking any tools around us - any inspiration that we can find - to stop waiting, to take action and to do something. Chase uses his personal experience doing just that for the past several years, and conveys that we ALL can do it."
John Evans

7 Areas In Which 3D Printing Is Surprising Us All - 3DPrint.com - 2 views

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    "When 3D printing was first introduced over 30 years ago it felt like something more likely to appear in a Star Trek episode than reality. Today, more companies than ever are utilizing this technology to take their concepts from the boardroom to the design table in a matter of hours. The first step of every "solid imaging" project - as the name was originally dubbed by inventor Chuck Hull - is using 3D printing software, or computer aided design (CAD) software, to create your digital blueprint and send it off to the 3D printer to have it created layer by layer. The first thing Chuck ever printed was a tiny cup for washing the eye, something boring yet innovative in that it would spawn objects that even good ol' Chuck probably never thought possible. Below is a list of many of these items that can be created by a 3D printer that you wouldn't think would be. These items were selected for this list because you'd probably not think of them as manufacturable items and because some of them cannot be produced with a single process while employing traditional manufacturing processes."
John Evans

The 7 Attitudes of Innovators | Inc.com - 5 views

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    "I've been reflecting on what it was like each time I started a new venture. For Rubicon Project, my co-founders and I were brimming with excitement, passion, and energy. We knew what we were creating was going to disrupt the media industry and make it better, faster, smarter. But maintaining that high has been difficult. Eight years later, I've found that our excitement, passion and energy at Rubicon comes in waves. It's so easy to get caught up in the day-to-day monotony and slowly drift away from the very mindset that is our company's foundation. How can we return to that attitude of innovation? So I spent some time wondering what had first motivated us: the original idea? The opportunity we recognized? The team we had assembled?  Then I realized it had been the opportunity for disruption. We all recognized an opportunity and had ideas on how to capitalize on that opportunity, but the excitement, passion, and energy was born out of the realization that a single idea could change the way an entire industry operated. My next thought jumped to other famous inventors and wondering about their disposition when they created their innovations. This step required some research, so I decided to study some of history's greatest innovators. I reflected upon the innovative people I work with and those that I most admire. Through this process, I discovered that there is a definitive mindset of innovation, and I broke it down to seven attitudes."
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 0 views

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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
Phil Taylor

John Hunter on the World Peace Game | Video on TED.com - 1 views

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    "Teacher and musician John Hunter is the inventor of the World Peace Game (and the star of the new doc "World Peace and Other 4th-Grade Achievements")"
John Evans

OracleVoice: Maker Movement Fuels Apps, Robots, And Internet Of Things - Forbes - 3 views

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    "The Maker Movement, where inventors, tinkerers, and entrepreneurs test and realize new ideas, is gaining momentum. In the process, long-standing traditions are melding with fast-emerging technologies, resulting in myriad new innovations."
John Evans

Why Make? | Printrbot Learn - 2 views

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    "Schools are busy places filled with competing agendas. At Printrbot Learn, we believe that learning should be hands on. We believe that kids need opportunities to become builders, designers and inventors and that classrooms and schools should be spaces where all learners can pursue their passions. Teachers and students need all kinds of tools to do this. They need paints and clay. They need microscopes and sand tables. They need electronics, robotics and 3D printers. Each of these tools give us opportunities to dream, to imagine, to investigate and to design. We need to build learning spaces which are worthy of the passion and potential of our kids. While skills and tests are part of the reality of education, we want to do all that we can to ensure that kids, their curiosity and passions stay at the forefront of what we do. This is where making needs to be an important part of classroom life."
John Evans

Celebrate Science: 10 Great Nonfiction Picture Books for Young Engineers, Inventors, an... - 2 views

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    "Welcome teachers, librarians, homeschoolers and nonfiction writers! This blog offers innovative resources for teaching science and tips for writing nonfiction."
John Evans

Ep. 28 Integrating #EdTech With The Padagogy Wheel - - 2 views

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    "This is episode 28 of the TeachThought Podcast! Drew Perkins talks with Allan Carrington, the inventor of the popular Padagogy Wheel, about it's evolution and how to use it to purposefully integrate technology in teaching and learning."
John Evans

8 maker tools to inspire next-gen innovation and design | eSchool News - 2 views

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    "The "maker movement" can play an important role in getting kids interested in innovation and design, and littleBits-which makes easy-to-use electronic building blocks-is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools. "We want to unleash the inventor in everyone," Bdeir said. In a conversation with Education Week, Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. "I studied engineering, and almost on a weekly basis I wanted to quit," she said. "We need to find ways of approaching STEAM education differently." Bdeir said her experience in learning engineering as an undergraduate was "completely hands-off; as a result, many other students and I were turned off to it." But when she arrived at the MIT Media Lab for her master's of science degree, "it was the exact opposite. Every week was a new project, a new learning challenge. It was very scary, but also exhilarating and engaging." That's the experience her company is trying to replicate for students at all levels with the new STEAM Student Set."
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