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John Evans

What Wearable Tech Could Mean for the Classroom | Edudemic - 3 views

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    "Not too long ago, tablets and smartphones were largely viewed as educational scourges - mere distractions responsible for dulling minds and derailing productivity. Now, instead of being shunned completely, these devices are embraced as invaluable tools for meeting the complex, often hard to define needs of digital natives. Undoubtedly, wearable technology is destined to follow suit. The 2015 Horizon Report agrees, predicting the widespread use of wearables throughout the entire spectrum of modern education. Still, considering our senses are already overloaded with 1s and 0s, reluctance to embrace yet another digital medium is understandable. However, as this piece will explain, the potential benefits are simply too tremendous to ignore."
Phil Taylor

http://cdn.nmc.org/media/2014-horizon-k12-final-topics.pdf - 0 views

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    Report will be released in June
John Evans

7 Tips for Planning a Makerspace -- THE Journal - 3 views

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    "An increasing number of K-12 schools are transforming classrooms, libraries or other spaces into Informal workshop environments where students can tinker or invent, and with good reason. According to The NMC/CoSN Horizon Report: 2016 K-12 Edition, "Makerspaces are also increasing student exposure to STEM subjects and technical disciplines. Learners are applying maker skills to address some of the world's pressing challenges with innovative solutions." But how do makerspaces get started? THE Journal spoke with several experts, who shared their insights into the makerspace planning phase - not just designing or equipping the space itself but preparing the students and staff so that they're able to make the best possible use of it."
John Evans

The Argument for Computational Thinking - This & That - 4 views

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    "Halloween is packed away, Christmas looms on the horizon, report cards are consuming way too much time…all of which means it is almost one of my favourite weeks of the year: Hour of Code week! This year Hour of Code officially runs from December 4th to 10th. Last year our teachers and administrators worked really hard to ensure that students in all grades and across all of our schools got a chance to try one or two coding activities during Hour of Code week. I hope we do even better this year and for the next several weeks my blog posts will be dedicated to helping teachers prepare for Hour of Code in their classroom. However, in any discussion about coding, I think it is important to start off by discussing Computational Thinking. Computational Thinking is the basis for all coding. More importantly, it provides a great base for problem solving in any arena of life, from getting dressed for the snow to building a gingerbread house to completing a school project."
John Evans

How California Schools Are Using Art to Boost Achievement | The California Report | KQE... - 1 views

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    "In a first-grade classroom at Peralta Elementary School in Oakland, children concentrate on detailed pencil drawings of scenes from the underground railroad. Safehouses and trap doors appear on paper. One boy is drawing dogs with pointy teeth. Here at Peralta, art is never just about art. These first-graders are learning about history, but they're also practicing math, measuring with their fingers to figure out where to draw horizon lines. Teacher Pam Lucker is helping the students include perspective."
Scott Kinkoph

BYOD: Increase Chances for Success! - 0 views

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started by Scott Kinkoph on 22 Oct 12 no follow-up yet
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