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John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

Half an Hour: The Future of Online Learning: Ten Years On - 0 views

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    eless technologies created an essentially mobile internet, with Wi-Max, a long-range broadband wireless internet standard, poise
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
Phil Taylor

Are Smartphones Taking Over Our Lives? (STUDY)| The Committed Sardine - 0 views

  • New research portrays the UK as a smartphone-addicted country. Mobile data services have increased 40-fold in a three-year period in the country, and more than a quarter of adults and nearly half of teenagers own a smartphone
Dean Mantz

Digital Booktalk - 5 views

  • video book trailers are short, minute and a half to two-minute videos that introduce the basic storyline.
  • in these productions the story is re-enacted with artistic and creative decisions made
Phil Taylor

Show Your Media Literacy on USTREAM: The purpose of this event is to highlight 'Media L... - 8 views

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    For those of you who missed the show. Please not the other video presentations located in the bottom half of the page.
alxa robert

'MCA21′ for companies extended till July 2021 | eGov Magazine - 0 views

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    The government has approved the continuation of e-Governance initiative MCA21, related to compliance of companies with various laws, till July 2021.An initiative of the Corporate Affairs Ministry, MCA21 is designed to fully automate all processes related to enforcement and compliance of the legal requirements under the Companies Act. The Cabinet Committee on Economic Affairs approved continuation of MCA21 project for its second cycle from January, 2013 to July, 2021. It will be implemented as a non-plan scheme with an outlay of Rs 357.81 crore, including Rs 54.42 crore for independent project management and certification over the eight-and-a-half year period, according to an official release.
alxa robert

BSNL landlines will soon have Video chat facility | eGov Magazine - 0 views

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    Soon,old BSNL land phone connection will provide video calls, chats/conferencing facility, a feature which will be facilitated after C-DoT upgrades BSNL's existing telecom infrastructure to the Next Generation Network (NGN) - a process which has started & expected to complete within a year and a half.
zafar iqbal

Ex-Penn St. associate Sandusky in prison for abuse - 0 views

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    Ex-Penn St. associate Sandusky in prison for abuse http://alturl.com/qtoji BELLEFONTE, Pa. - Jerry Sandusky was charged Saturday of intimately battling 10 young boys over 15 decades, suggestions that smashed the Satisfied Area picture of Penn Condition baseball and led to the shooting of Area of Popularity instructor Joe Paterno. Sandusky, a 68-year-old outdated protecting instructor who was once Paterno's heir obvious, was in prison for 45 of 48 number. Sandusky revealed little sentiment as the judgment was study. The assess requested him to be taken to the city prison to welcome sentencing in about three months. He encounters the likelihood of life in prison.The assess suspended Sandusky's help and requested him locked up. In trial, Sandusky half-waved toward household as the cops led him away. Outside, he gently stepped to a sheriff's car with his arms cuffed before side of him. As he was placed in the car, someone screamed at him to "rot in terrible." Others thrown insults and he shaken his go no in reaction. The accuser known in trial documents as Sufferer 6 split down in rips upon listening to the decisions in the trial docket. bsequently, a district lawyer accepted him and said, "Did I ever lie to you?"
Keri-Lee Beasley

Why Parents Shouldn't Feel Guilt About Their Kids' Screen Time - The Atlantic - 3 views

  • There’s a tendency to portray time spent away from screens as idyllic, and time spent in front of them as something to panic about.
  • the most successful strategy, far from exiling technology, actually embraces it.
  • if the “off” switch is the only tool parents use to shape their kids’ experience of the Internet, they won’t do a very good job of preparing them for a world in which more and more technologies are switched on every year.
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  • mentors are more likely than limiters to talk with their kids about how to use technology or the Internet responsibly—something that half of mentors do at least once a week, compared to just 20 percent of limiters.
  • They’re also the most likely to connect with their kids through technology, rather than in spite of it
  • children of limiters who are most likely to engage in problematic behavior: They’re twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they’re also three times as likely to go online and impersonate a classmate, peer, or adult.
  • once they do get online, limiters’ kids often lack the skills and habits that make for consistent, safe, and successful online interactions. Just as abstinence-only sex education doesn’t prevent teen pregnancy, it seems that keeping kids away from the digital world just makes them more likely to make bad choices once they do get online.
  • While limiters may succeed in fostering their kids’ capacity for face-to-face connection, they neglect the fact that a huge chunk of modern life is not actually lived face-to-face. They also miss an opportunity to teach their children the specific skills they need in order to live meaningful lives online as well as off—skills like compensating for the absence of visual cues in online communications; recognizing and adapting to the specific norms of different social platforms and sub-communities; adopting hashtags, emojis, and other cues to supplement text-based communications; and learning to balance accountability with security in constructing an online identity.
  • We can’t prepare our kids for the world they will inhabit as adults by dragging them back to the world we lived in as kids. It’s not our job as parents to put away the phones. It’s our job to take out the phones, and teach our kids how to use them.
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    A fascinating approach to the role of the parent in raising good digital citizens. "..children of limiters who are most likely to engage in problematic behavior: They're twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they're also three times as likely to go online and impersonate a classmate, peer, or adult."
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