"Interactive visuals are great learning and teaching materials to use with your students in the classroom. From explaining difficult processes to visual brainstorming, interactive graphics are a good way to consolidate students learning and promote their comprehension. Below are three of the web tools I would recommend for creating interactive visuals, I know there are several other titles to add to this list but the ones below are, in my view, more student-friendly and simpler to use."
"I just came across this handy graphic on creativity and want you to have a look as well. The visual features a variety of ways and techniques that can inspire your creativity and drive you to act creatively.These ideas seem simple and common sensical but are often overlooked. You can share them with your students and try them with your kids, just remember whatever method you use, you need to be consistent and repeat it everyday. Habituation is a key element in the creative process."
"It's getting harder and harder to update this article-and that's a good thing for everyone but me, because it means that today's Windows Web browser choices are fast, secure, compliant with new Web standards. The products most people are likely to have heard of-Google Chrome, Microsoft Internet Explorer, and Mozilla Firefox also sport trim, clear interfaces.
But each browser has its own appeal and unique features. Microsoft Internet Explorer excels at graphics hardware acceleration, as you'll see in the benchmark results in the reviews linked below. It's also the only 64-bit program of the lot, and the only one that includes powerful Tracking Protection against site code that tracks your browsing activity. "
"I just came across this graphic on Twitter and it straightforward picked my interest. I was contemplating the deep meaning it communicates and could not agree more. The message is clear: technology is a means and not an end."
"Using multimedia is part and parcel of students work in the classroom. Several classroom projects now include curating resources, using images and videos. However, the use of such media materials is regulated and does require complying by certain rules and guidelines. The wrong idea that many of our students hold about using media in class must change. They need to learn that something being accessible, downloadable and free does not mean it is ok to use it with no restrictions.
For instance, when using images and pictures from the web, students need to learn how to properly give credit to their owners. The graphic below is a wonderful flow chart created byddd to help teachers teach their students about how to properly credit images they use. Enjoy"
"How about creating some awesome graphic quotes to use in your classroom? These could be used either as warm-up activities or entry events to project based learning. Picture quotes could also serve as prompts to brainstorm ideas around a given topic or as educational posters to embellish your classroom walls with nuggets of wisdom. I have some searching and found this wonderful list from Louise Myers, check them out below."
"Thinking about using Twitter with your students ? The visual below is one of the best guide I have come across online. The graphic is created by Langwitches and provides a cognitive incentive for those reluctant teachers out there to start using social media with their students and particularly Twitter."
"BYOD (and its initialistic cousin, BYOT), 1:1, and other trends are symbolic of (at least) three things:
1. Schools, teachers, and students want technology in the classroom
2. Technology is expensive
3. Schools are looking for solutions
The following excellent graphic from byodsandpit.weebly.com offers a plan to begin guiding your school towards a BYOD policy or plan that works for you. In that way, it is better than copy/pasting another school or district's policy, making sure whatever you come up with is, at worst, personalized for your application."
"Recently we took at look at the phases of inquiry-based learning through a framework, and even apps that were conducive to inquiry-based learning on the iPad.
During our research for the phases framework, we stumbled across the following breakdown of the inquiry process for learning on 21stcenturyhsie.weebly.com (who offer the references that appear below the graphic). Most helpfully, it offers 20 questions that can guide student research at any stage, including:"
"Last year, we took a shot at understanding how twitter could be used across a range of "cognitive actions," which yielded the "twitter spectrum."
langwitches.org has done something similar-albeit a bit broader in nature. In the graphic below, they start with the idea of why a teacher should tweet with students (literacy, citizenship, etc.), then moves on to the idea of a "twitter routine" which helpfully offers some ideas for introducing younger students to twitter."
"I have been sharing several visuals on Bloom's Taxonomy over the last couple of years but I never came across a graphic that captures the essence of the three versions of Bloom's taxonomy as the one below. Actually, Bloom's taxonomy comes only into two versions, the original which was created by a committee of educators chaired by Benjamin Bloom sometime in the 1950s of last century. During the 1990s another group of educators and cognitive psychologists led by Lorin Anderson ( a former student of Bloom) updated the original version to make it convenient with the learning needs of the 21st century."
"When I talk to people about mind mapping, I usually find myself facing one of two reactions: The person I'm speaking with either LOVES mind maps, or pretty much has no idea what they are or what they could be used for. We've discussed mind maps occasionally in the past, but I recently stumbled on this great graphic from Daniel Tay(who creates a bunch of different mind maps on different topics)."
"Looking for some good interactive eBooks for your kids to read this summer? The list below is a great place to start with. These are basically iPad storybook apps that are designed specifically to enhance kids early literacy skills most specifically reading. All of these eBooks come with awesome graphics and animations and include a wide variety of interactive activities to keep kids engaged in their reading."
"Coding with Scratch is a free, online class that will teach you how to program using Scratch, a graphical programming language and online community where you can create your own interactive stories, games, and animations - and share your creations with others around the world."
"Google has several officially released apps that teachers (and anyone else) can use on their iPads. All of these apps are available for free download from the iTunes app store. Recently, Shake Up Learning published this wonderful infographic where she featured some useful Google apps for iPad. As is the case with all the visuals she shares, this graphic sums up the most essential Google apps every teacher should be aware of. These apps are arranged into 7 main categories:"
"Canva is another web tool you can use with your students to create mini-posters for your class. Canva is easy to use and has user friendly interface. The process of creating a visual through Canva is as simple as drag and drop. Canva provides you with a wide variety of images and clip arts that you can modify to suit your purposes. You can even upload your own images to use as background in your graphics."