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John Evans

How to Foster Collaborative Discussion (and the tools to do it!) - 3 views

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    "The above video is a pedagogical model of how a number of teachers are using collaborative discussion in our school. This can be used many ways, such as: Discussion of a section of a book or assignment Sharing of ideas and debating about essential or guiding questions in a unit To reinforce understanding of a homework assignment"
John Evans

5 Free Ways for Students to Find Royalty Free Audio - 3 views

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    "With the amazingly powerful tools students have at their fingertips, creating rich and interactive media is no longer a novelty, it's a must. Bringing together words, images, audio and video from every corner of the web, students are building real digital masterpieces. But making sure all those pieces are legal, referenced and attributed correctly can be a minefield of licenses, copyright notices and terms and conditions."
John Evans

27 Word Work Apps for the Elementary Classroom - 4 views

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    "Whether a teacher uses Daily 5 in the classroom or not, word work is an important piece of student daily learning. This article will provide an extensive list of iOS word work apps. Each app is listed by grade level and state, showing how it will best serve your students while they work with words in the classroom. All apps are free unless otherwise noted."
John Evans

Bridge the Physical-Digital Gap: QR Codes in the Classroom - 1 views

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    "In a digital world of links, likes, tweets and pins, there are very few mechanisms for connecting our ever expanding digital world with the physical one around us. QR codes are one of the simplest and most well established ways to make this connection, and for students it can create a number of unique and fun learning opportunities, meshing the digital and physical classroom. In the below presentation, cutting edge educator Denise Webster shares the tools she uses, as well as some real world examples for making the most of QR codes in the classroom."
John Evans

Teach Programming Logic Through Gameplay with the Lightbot App - 0 views

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    "Lightbot is an addictively fun puzzle game that is the perfect platform for introducing programming concepts to your students. Using sequential commands, students create simple programs to direct their Lightbot (Girlbot or Boybot) through a 3-dimensional grid on their mission to 'light up' the world of tiles. With no explicit coding required and a fun and tactile interface, Lightbot is an excellent starting point to get your class on the path to programming."
John Evans

Coding is the New Literacy - Think Playgrounds, Not Playpens - 2 views

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    "There is no denying that coding is snowballing in importance across schools all around the world. Whether it's Scratch, Programming Games or the Hour of Code, an understanding of software and the ability to code is fast becoming an essential skill for all 21st century learners. At a recent TEDx event in Jackson Mississippi, Professor Marina Bers discussed her research into the design and study of innovative learning technologies to promote children's positive development. How does this research manifest and present itself in the real world? Well programming robots of course!"
John Evans

Breakout EDU - You Had Me At Breakout! - 0 views

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    "Back in March of this year at the Future Ready Schools Summit at Leyden High School, I attended one of the featured speaker sessions led by James Sanders. It was a great session with lots of takeaways about meaningful digital learning. My biggest takeaway though, was one of the last things he mentioned in the session. I looked back at my notes and this is the last thing I typed… "Breakout room idea". James shared with us this breakout room idea and gave us a little background about how this all came about. He went on to explain to us that there are these escape rooms around the world where you pay to get "locked in" a room with friends and try to escape by solving puzzles and unlocking codes. He was in Edmonton, Canada, with some high school students playing one of these escape games and he was amazed at how hard these students were working during this game. James wanted to turn this incredible learning experience of problem solving and fun and into something that can be used in the classroom. I left there super excited about this."
John Evans

9 Cool Model Rocket Kits For High-Flying Fun - 1 views

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    "Model rocket kits are a fun way for kids to exercise their maker skills by assembling cool, colorful rockets that really fly. I can remember building model rockets as a child, and they are still an exciting project for all ages. In addition to maker skills, model rockets are an educational tool that can teach the concepts of propulsion, flight, and aerodynamics. It's important to note that when purchasing model rocket kits, make sure that you have all of the supplies required to build and fly your rockets. Any building tools, glue, paint, batteries for the launcher controller, and rocket specific items like wadding and engine packs should be on your list. You're also going to need an outside area large enough to fly. Go outside and get flying!"
John Evans

How We Built Our School Makerspace - 0 views

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    "Why build a Makerspace in your school? Student creativity, building stronger neural pathways in the brain through kinesthetic learning opportunities, is the reason to build a Makerspace. It is about play, students tinkering to discover, children experimenting to learn, and students building what they dream. Building a Makerspace is worth it when the students grow and learn within it. In an age of accountability and standardization, these elements have been steadily removed from schools and classrooms. A Makerspace has the potential to put it all back in place. Even so, making a Makerspace come to life in a school is not an easy task. It takes vision, buy-in, materials and space, and a plan for implementation. More than that, building a Makerspace in a school takes time. And, we did it!"
John Evans

Teaching Kids to Code: Text-Based vs Block-Based Programming - 4 views

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    "About two decades ago The MIT Media lab introduced the concept of block-based programming. The idea was to develop an interface that allowed computer programs to be built by simply dragging and dropping puzzle blocks to represent complex programming constructs and commands. With this new method for teaching and learning computer science, the hugely popular Scratch platform was born. This approach lowered the bar for experimenting with programmatic thinking, making it possible for students to create interactive animations and small games without writing a single line of code. This simple concept removed the need to learn the syntax of a formal programming language, and made teaching and learning the basics of computer science accessible to younger learners and to teachers with no formal coding background. Outside of the classroom though, coding has always been, and still remains, a process of typing letters, numbers and symbols. This text-based programming, used in programming language such as C, Javascript and Python, requires coders to obey and conform to formal syntax. Despite the pain of dealing with typos in names of variables and inevitable syntax errors, no other coding method designed to be more "user friendly" has really caught on. Tools have been offered for managers to define business logic through a graphical user interface without writing lines of codes. Or for web developers to add interactive behaviors to their websites without learning Javascript. But in reality, neither of those substitute the power and flexibility of text-based programming. And with neither winning significant adoption, the demand for the classic skill of text-based coding continues to grow and grow."
John Evans

Bloom's Taxonomy Verbs - Free Classroom Chart - 3 views

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    "Over sixty years ago, our dear friend Benjamin Bloom chaired the committee of educators responsible for delivering what we all know today as Bloom's Taxonomy (a bit rich naming it after himself, but it does have a more catchy ring than Krathwohl's Taxonomy). As a key foundation to many modern teaching philosophies, Bloom's Taxonomy gives a theoretical progression to help classify learning objectives. While this theoretical model is the backbone for many of our education systems, turning the theory it into real classroom tasks requires a more practical slant on the taxonomy. In an effort to turn a high level taxonomy into meaningful classroom learning experiences a number of educators have translated each definition into a set of actionable Bloom's Taxonomy verbs. The below chart visualizes each level of the taxonomy, offering verbs that can be used to traverse a wide range of thinking skills and provide hands-on ideas and inspiration for practical classroom activities."
John Evans

The Joyful Classroom: 5 Entry Points to Cultivate Joy - 4 views

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    "As a parent and an educator I strive to invite joy into my classroom and my home everyday. Joy is much more than happiness. Joy is a process in and of itself where we creatively learn to embrace all our emotions including disappointment and failure. Here I offer 5 entry points based upon the influential work of Marta Davidovich Ockuly (2015) and Catherine Camden-Pratt (2008), where we may foster and cultivate JOY in our own lives and the lives of those we influence."
John Evans

Circuit Playground meets Scratch-Physical Computing for Kindergartners - 3 views

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    "Circuit Playground meets Scratch-Physical Computing for Kindergartners"
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