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John Evans

New science award urges cancer research among high school students | eSchool News | eSc... - 0 views

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    "Stand Up To Cancer (SU2C), a program of the Entertainment Industry Foundation, and PBS LearningMedia, a media-on-demand service designed for K-12 classrooms, announced the opening of applications for the inaugural year of The Emperor Science Award program. The Emperor Science Award program is an initiative designed to encourage high school students to explore careers in science, specifically cancer research and care, through a unique mentoring opportunity. The education initiative was first announced in spring 2015 by SU2C co-founder Katie Couric at Columbia University in connection with a new three-part film on the history of cancer that recently aired on PBS (it can be streamed online here)."
John Evans

The 4 essentials of a successful Genius Hour | eSchool News - 1 views

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    "What are you passionate about? What do you want to do more than anything in the world? Well I hope you said what you are doing right now. This is not always the case. Some people hate what they are doing. They may hate it because it pays too little, but being a teacher doesn't make me very wealthy and I love what I'm doing. More importantly, people may hate their job because they would rather be doing something else. This is where I think we can do better in education. As educators, we can help our students find and explore their passions. Once they discover what they're truly passionate about, the learning and engagement will never stop. The best way for students to explore their passions is through Genius Hour."
John Evans

Flipping the classroom when home access is a problem | eSchool News - 0 views

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    "Ask any educator, and they've probably at least heard of flipping the classroom. There are articles for days about the benefits and rewards to be reaped from flipping. Plenty of teachers have given it a go, or at least considered it. Too many teachers have ruled it out on account of their students' lack of access. It's true that our students come from all walks of life. We see the ones with the new Jordans or the latest iPhone, and their peers wearing the old hand-me-down sweater. All of them are our future. All of them are entitled to the best education possible. Only some of them are equipped with the means to achieve their fullest potential. Believe it or not, flipping the classroom can actually help close this gap. If only the gap weren't the main reason educators choose not to flip in the first place. So how can we reach kids who don't have consistent access?"
John Evans

The app that lets you create Khan Academy-style videos in 60 seconds | eSchool News | e... - 4 views

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    "A Microsoft Garage project called Snip (not to be confused with the Snipping Tool) has been released. While still in the "preview" stage, it is stable and works well. It is quick and simple, and is effective for a large percentage of learning and teaching situations. Download and install the app. The app then sits as a thin line at the top of the screen. Tap or hover a mouse on this line and it opens to reveal a set of three tools. You can use the built in "whiteboard" (middle icon) or take a photo (icon on the right)"
Phil Taylor

Learn these SAMR model essentials straight from its creator | eSchool News | eSchool News - 3 views

  • “Not everything you do needs to be at the redefinition level,” Puentedura said, clarifying that instead educators can use those levels as a target they should aim for to convey an important component to a lesson.
John Evans

LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
John Evans

8 maker tools to inspire next-gen innovation and design | eSchool News - 2 views

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    "The "maker movement" can play an important role in getting kids interested in innovation and design, and littleBits-which makes easy-to-use electronic building blocks-is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools. "We want to unleash the inventor in everyone," Bdeir said. In a conversation with Education Week, Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. "I studied engineering, and almost on a weekly basis I wanted to quit," she said. "We need to find ways of approaching STEAM education differently." Bdeir said her experience in learning engineering as an undergraduate was "completely hands-off; as a result, many other students and I were turned off to it." But when she arrived at the MIT Media Lab for her master's of science degree, "it was the exact opposite. Every week was a new project, a new learning challenge. It was very scary, but also exhilarating and engaging." That's the experience her company is trying to replicate for students at all levels with the new STEAM Student Set."
John Evans

7 computational thinking strategies to help young innovators fail forward | eSchool News - 4 views

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    "Computational thinking has been trending, but what is it, really? Simply put, computational thinking is a method of reasoning that teaches students how to solve real-world, complex problems with strategies that computers use. Computational thinking and the design thinking process are frameworks for problem-solving to help address the need for 21st-century skills across our nation's K-12 school system. While computation governs the world around us, computational thinking as a teaching and learning framework is a new concept for many. These skills are becoming progressively important due to the constant evolution of technology and its place in our economy. An increasingly automated workforce means students who have had exposure to tech-thinking will be more likely to succeed. To help get students future-ready, I've identified seven effective thinking strategies to equip young innovators with valuable problem-solving abilities. Using these tips, students will not only be learning important skills, but will be preparing for what lies ahead post-graduation."
John Evans

3 strategies to keep students engaged in STEM | eSchool News - 3 views

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    "STEM (science, technology, engineering, and math) is more than just an acronym or a collection of letters. Rather, it is an instructional movement that embodies cross-curricular concepts from four fundamental disciplines, as well as a research-based strategy that addresses the future needs of a technology-driven work force and sustaining a global economy. The importance of STEM is further validated by its prominence in the Next Generation Science Standards (NGSS). One of the most effective instructional approaches toward the implementation of STEM in grade-level courses is through project-based learning (PBL). In this approach, instruction occurs through student-centered investigations focused on a specific topic driven by a set of objectives, culminating in a broadly-defined product or technique. Projects foster an environment of discussion, creativity, problem-solving, inquiry, modeling, and testing, and are applicable to students in all grade levels and subjects, but particularly within the STEM arena."
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