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John Evans

ds106 Assignment Bank - @joycevalenza NeverEndingSearch - 0 views

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    "For years, I've been a fan of Alan Levine's (@cogdog) 50 Ways to Tell a Digital Story and his groundbreaking, open kick-butt DS106 (digital storytelling) course. I recently rediscovered the DS106 Assignment Bank and I see it as a truly inspiring resource for inspiring K12 creativity."
Dianne Rees

Digital Storytelling | A ds106 Production - 9 views

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    An open course on digital storytelling-starts Jan 10
John Evans

Life-Long-Learners - 0 views

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    "For me DS106 was an amazing learning experience. I enrolled in this free, online Digital Storytelling class, hosted at the University of Mary Washington, in the Spring of 2012. Jim Groom and Alan Levine (aka "cogdog") were the instructors who introduced me to a completely new style of authentic learning."
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
International School of Central Switzerland

When or do we teach typing? | The Thinking Stick - 0 views

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    By the time students are 6 and in our schools most of them have had numerous hours with computer devices. Whether it be a computer keyboard or a Nintendo DS, they are growing up being wired to input into a machine. If we start teaching them typing in middle school are we to late? Have they already developed habits that work for them?
John Evans

Google For Educators - Google Docs - 0 views

  • Google Docs is an easy-to-use online word processor, spreadsheet and presentation editor that enables you and your students to create, store and share instantly and securely, and collaborate online in real time. You can create new documents from scratch or upload existing documents, spreadsheets and presentations. There's no software to download, and all your work is stored safely online and can be accessed from any computer.
John Evans

Teachers for the 21st Century - A Program by the Council of Independent Colleges - 8 views

  • The three topics of this website are: Multimedia Records of Practice to enable faculty to make public their typically invisible practice of teaching and to support their scholarship of teaching activities; Electronic Portfolios to enable faculty and students to reflect upon their learning or professional development or to support program or institutional assessment; and Digital Storytelling to enable faculty, students, and others to easily create digital stories with which they may share their reflections on their experiences in learning.
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