Google Apps update alerts: Navigate documents quickly and easily with the outline tool ... - 1 views
Reggio-inspired Innovative Spaces | Smore - 1 views
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"Innovative learning environments have much to contribute to the development of learner competencies. Research supports the explicit relationship between learning environments, innovative teaching practices and educational outcomes. Three key components of an innovative early learning space designed to promote and make visible the competencies of children are Materials, Creative Technologies and Pedagogical Documentation."
Making a Hacked-Out Ugly Christmas Sweater | User Generated Education - 0 views
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"I've discussed the need to be a learner and lead learner in this era of education which includes maker education. What I find absolutely exciting about being a maker educator is that they need to be learners; dedicated and invested in attitudes and behaviors related to being lifelong learners as the maker movement is ever evolving with seemingly daily advances. I believe that being a lead learner involves documenting and reflecting on the iteration process that is common for maker education. I provided an example of this in my post, Educator as Lead Learner: Learning littleBits. As a learner and maker educator who wants to keep developing my making skills, I decided to hack out an ugly Christmas vest. What follows is what I did and my reflections about the process of creating this vest:"
Free Technology for Teachers: How to Create a Word Cloud in Google Documents - 8 views
60 Non-Threatening Formative Assessment Techniques - 3 views
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"More than anything else, non-threatening, informal assessment can disarm the process of checking for understanding. The less formal the form, the less guarded or anxious the student might become. Stress and worry can quickly shut down the student's ability to think, which yields misleading results-a poor "grade" which implies that a student understands a lot less than they actually do. In that way, Levy County Schools in Florida's Kim Lambert compilation of 60 Tools for Formative Assessment and Processing Activities can be useful to you as you collect data from all students, from the polished little academics, to students for whom the classroom might be a less-than-comfortable place. If you have trouble viewing the embed below, you can find the original document from LCS here."
Pinball Machine Mayhem Part 1 | - 1 views
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"I will be sharing about our Pinball Machine Mayhem that is happening in our Technology and Innovation class. We started with a brainstorming session on the process this week. We began with the Project Idea phase: This is where we explained that they would be making pinball machines. How they made them or what they used is completely up to them during this process. Next we moved into the Prototype Design students during this phase was given a blank piece of paper about the size of the actual pinball machines that they will make. The goal here was for them to start to apply the different pieces of their pinball machines to this document. What was incredible about this whole process was before we released the students to go work we asked them what subjects do they think will be covered throughout this process. Right away hands went up and students started sharing. Math - Area, Perimeter, Height, Length, Pythagorean Theorem to find the slope of their machine. ELA - Research, Creating a story for their pinball machine Social Studies - History of the pinball machine, Research on different pinball machines Science - Volume, Friction, Gravity, Art - Theme of their board, Creative look of their pinball machine. Tech Ed - Lights, sensors, buzzers Makerspace - Students talked about using little bits, robotic kits, makey makey board, along with legos and Knex's"
A Principal's Reflections: Making is in Our DNA - 0 views
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"With all the hoopla in regards to maker education and makerspaces I wanted to take a minute to share that this is not a new concept. Has it evolved - definitely! The process of making has been in our DNA since the dawn of human civilization to create tools for hunting and survival. For many of us who grew up before the Internet, we spent countless hours playing with popular toys such as LEGO's, Lincoln Logs, Construx, and Erector Sets. It has also been the livelihood for many people and a focus on hobbies or passion projects. Now we have 3D printers, Arduino's, Raspberry Pi's, Little Bits, Makey-Makey's and an array of other innovative technologies to unleash the maker in all kids. Regardless of the tool, the process is rooted in constructionism, which can be traced back to constructivism. Jonan Donaldson sums it up nicely: Terms such as collaborative learning, project-based learning, metacognition, inquiry-based learning, and so on, might be new to some audiences, but they have a relatively long and well-documented history for many educators. The most widely-known and promising pedagogical approach is constructivism grounded on the work of Piaget, Vygotsky, and Bruner. Constructionism brings creativity, tinkering, exploring, building, and presentation to the forefront of the learning process."
The Value of Establishing a Culture of Thinking in the Classroom - 1 views
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"If "children grow into the intellectual life around them" (see L.S. Vygostky's Mind in Society), then what kind of intellectual life are we providing to the students in our classrooms and schools? Teachers all over the world have had to accept the compromise of focusing more on delivering prescribed curriculum than developing understanding - test-taking rather than learning. This, among other reasons, is why strategies focused on ingraining cultures of thinking have been such game changers in many of today's classrooms. One good example of this that I've worked with is the Cultures of Thinking Project, led by Ron Ritchhart as part of Harvard's Project Zero. The Cultures of Thinking Project focuses on two main ways of moving towards cultures of thinking: the eight cultural forces that act on a classroom, and documentation. Curious as to what that means? Continue reading for more."
Artificial Intelligence Will Change the Workplace Quicker Than We Think - 2 views
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"Business adoption of artificial intelligence is accelerating, fueled by an explosion of data, the rapid growth in cloud computing and the emergence of advanced algorithms.1 In a survey of IT decision-makers that my company, CCS Insight, conducted in July 2017, 58 percent of respondents said they are using, testing or researching the use of artificial intelligence (AI) in their organizations. Respondents also estimated that as much as 30 percent of their business applications would be enhanced with machine learning within the next 24 months - a bullish view, considering the technology's well-documented problems with trust, cost and the lack of skills needed to train machine learning systems."
Sir Ken Robinson's Next Act: You Are the System and You Can Change Education | EdSurge ... - 1 views
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Sir Ken Robinson's views on creativity are abundantly well documented. In his 2006 TED Talk-still the most-watched of all time-he claimed that "we are educating people out of their creative capacities" and charged the current education system with being too rigid in adhering to traditional academic subjects. Kids, he argued, need time to dance, draw, create and find what they're good at. But he hasn't given up on schools or education-far from it, in fact. For his follow-up act, Robinson is releasing a new book for parents on how to raise capable children who thrive in school. Make no mistake, though, he's still shaking up the system (and redefining what that actually means).
Launching a Makerspace: Lessons Learned From a Transformed School Library | MindShift |... - 5 views
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"Excitement about school makerspaces has been in the air, but many educators eager to create hands-on learning spaces in their schools still aren't sure how to get started or why it's worth the effort. New Canaan High School librarian Michelle Luhtala recently jumped headfirst into creating a makerspace in her library and documented what she learned, how her space changed and how it affected students along the way. Her experience was very different from elementary school librarian Andy Plemmons, whose makerspace started with a 3-D printer obtained through a grant and blossomed into a core teaching resource at his school."
300+ Digital Tools Crowdsourced by Educators #LT8Keys | Thomas C. Murray - 3 views
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"Over the past few months, I've had the opportunity to run a number of sessions for teachers, which started as sessions entitled, "Tools for Engagement." For the session, I'd model a handful of tools for efficiency, management, and engagement, and then give participants time to explore and then crowdsource their favorite digital tools as well. Upon leaving the collaborative session, all participants would leave with a copy of the creation we had developed together. This past week at FETC, I had the opportunity to do this session again, alongside about 100 educators from all over the country. Upon completion of the session, a participant asked, "Can we share this document with those we work with?" My response? "Better yet, share it with every educator that you know that can benefit." In an effort to try and practice what I preach, I want to share the crowdsourced resource with YOU ALL as well. So, here it is…"
EdTechTeacher Getting Started with Apple's Productivity Suite on the iPad - From Mason ... - 2 views
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"Leveraging the power of the iPad for teaching and learning means not only tapping into the potential of Apple's hardware but harnessing the power of Apple's software as well. Pages, Keynote, and Numbers comprise Apple's productivity suite of apps that teachers and students can use to not only increase productivity but also foster creativity in the classroom and beyond. Learn how to create documents, edit content, share final products, and more in this introductory video series. Get started with the word processing, presentation, and spreadsheet suite of apps and see how far they can take you and your students. Learn more from Mason in this great video playlist!"
Documenting and Reflecting on Learning | User Generated Education - 3 views
Free Technology for Teachers: These Google Docs Add-ons Make It Easy to Find Public Dom... - 1 views
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"Whenever I talk about copyright I always encourage teachers and students to use their own images when they need to include visuals in a paper or presentation. If you don't own an appropriate picture then look for images that are in the public domain. While Google Docs does have a built-in image search tool, Google Images is far from the best place to find images that are in the public domain. Pixabay and Unsplash are better places to find public domain images. If you need to use images in a Google Document, both of those sources are accessible through Google Docs Add-ons."
Free Technology for Teachers: How to Get Started Using Wakelet - 2 views
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"In the last year Wakelet has become a popular tool amongst teachers for creating collections of bookmarks, notes, videos, pictures, and documents. Wakelet can be used to create individual collections. It can also be used to collaboratively create collections. Collections made on Wakelet can be private, public, or unlisted (semi-public). Unlike some of its competitors, Wakelet doesn't limit the number of collections that you can create within your account."
Fake news game confers psychological resistance against online misinformation | Palgrav... - 2 views
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"The spread of online misinformation poses serious challenges to societies worldwide. In a novel attempt to address this issue, we designed a psychological intervention in the form of an online browser game. In the game, players take on the role of a fake news producer and learn to master six documented techniques commonly used in the production of misinformation: polarisation, invoking emotions, spreading conspiracy theories, trolling people online, deflecting blame, and impersonating fake accounts. The game draws on an inoculation metaphor, where preemptively exposing, warning, and familiarising people with the strategies used in the production of fake news helps confer cognitive immunity when exposed to real misinformation. We conducted a large-scale evaluation of the game with N = 15,000 participants in a pre-post gameplay design. We provide initial evidence that people's ability to spot and resist misinformation improves after gameplay, irrespective of education, age, political ideology, and cognitive style."
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