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John Evans

Data Doesn't Have to be a Dirty Word - Work in Progress - Education Week Teacher - 1 views

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    "It's all about perspective.  Too often when we hear the word "data" we assume that the person speaking is talking solely about summative test results and the plethora of possibilities for learning we can take away from those numbers.  But this is NOT the only kind of data that exists, it is just the kind that gets the brunt of our ire and frustration as it is a solitary indicator of teaching and learning. And that's what I struggle with. Test data is one single area for determining what kids know and can do and there are often many challenges with these standardized tests that skew the data on top of that. However, most classroom teachers and leaders are gathering data like masterful musicians in their classrooms every day and just don't realize that is what they are doing."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Networth and College attended

Angela Bassett's Net Worth and College Attended: A Confluence of Academia, Artistry, an... - 0 views

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    Angela Evelyn Bassett, with her magnetic presence and unparalleled talent, has etched her name in the annals of Hollywood history. A beacon of excellence, her journey in the entertainment world is a testament to her unwavering determination, innate talent, and the resilience to overcome challenges.
John Evans

Teaching Middle and High School Students to Evaluate Websites | Edutopia - 6 views

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    "Perceptive adults and savvy students know that saying something doesn't make it a fact, and neither does publishing information on the internet. But how to know which websites are sharing accurate information? As middle and high school students conduct research or access the internet on their own time, they need to be able to determine the accuracy of what they're reading by reviewing websites with a critical eye."
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    It's interesting, thanks!
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Phil Taylor

Brandon youth charged after alleged social media threats - Winnipeg Free Press - 0 views

  • "If a person feels like they got a threat, we have to look at the content and nature of the threat," she said. "It’s not the method it’s conveyed, it’s the nature of the threat itself that determines whether it’s a criminal matter."
Phil Taylor

Lesson at home plus homework at school equals flipped math classroom » Local ... - 0 views

  • The key to success is “formative assessment,” Brovold said, which means teachers first determine which students understood the material, which students need more practice, and which didn’t understand at all.
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
John Evans

Innovation Has To Also Mean Walking Away « - 1 views

  • “Innovation” is all the rage, and it is probably the most used word in my blog posts as well.  However, there are a lot of new ideas and methods that become wrapped up under the innovation label.  A particular challenge is that, for everything new we add to the K-12 system, we also need to determine what will come out. Currently, we are  trying to address a jammed-full curriculum, and adding new items without withdrawing other items only exacerbates the challenge.
Phil Taylor

Edtech In the Classroom : Evolution not Revolution - 0 views

  • Technology cannot replace good teaching, and in reality should seen as work alongside and supplement it
  • how well the technology is used to support teaching and learning is the key determinant of its impact.”
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
Phil Taylor

Branding BYOD: On/Off| The Committed Sardine - 0 views

  • Likewise, it is up to learning managers to determine when to ask students and teachers to turn their devices off; that is, to unplug so we can talk, think, and collaborate face to face. On/Off. It's balanced. It's healthy.
  • The fact that their technology is so invisible to them is their Achilles Heel. Because they don't see it, they don't think to question it.
Jo Richards

Trouble with Rubrics - 0 views

  • “we need to look to the piece of writing itself to suggest its own evaluative criteria” – a truly radical and provocative suggestion.
    • Jo Richards
       
      Wow, nice concept. Getting further into subjectivity though. Where do we get an understanding of how to determine a pieces distinct 'evaluative criteria'
  • Thus, the dilemma:  Either our instruction and our assessment remain “out of synch” or the instruction gets worse in order that students’ writing can be easily judged with the help of rubrics.
  • In fact, when the how’s of assessment preoccupy us, they tend to chase the why’s back into the shadows.
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  • We have to reassess the whole enterprise of assessment, the goal being to make sure it’s consistent with the reason we decided to go into teaching in the first place.
John Evans

WNY Education Associates » Goomoodleikiog: Transforming Teaching in Plain Eng... - 1 views

  • Maybe good teaching and good use of the web is about all about crafting the way we live our verbs and our adjectives. It’s about paying attention to what kids are doing: where they can engage and how they can connect. Maybe our job is simply to study them in action, determine which of those skills need further support, provide feedback, and shift our position and the support we provide in response. Teachers who wonder how the web can revolutionize teaching and learning might appreciate this Common Craft-style video by Leigh Murrell and Heidi Beezley:
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