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John Evans

Design Challenge Learning | The Tech - 3 views

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    "What is Design Challenge Learning? It's a combination of project-based learning, design thinking and the engineering design process that develops the innovator's mindset through iteration. It's a method of learning for which The Tech is best known.  The lessons on this page, developed over the years by educators at The Tech, will help teachers lead their students through science and engineering challenges. They also make fun and effective team-building activities for groups of teachers."
John Evans

Designer Challenges Himself To Create Logos With Hidden Meanings For A Year, And Result... - 2 views

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    "Wordplay is a never-ending source of amusement for me, with puns, spoonerisms and double entendres bringing a little extra color and life to the everyday language that we sometimes take for granted. Swedish designer Daniel Carlmatz also loves to get creative with words, but in a different way. He set himself a challenge to create a new typographic logo each day for 365 days, using a common word and adding related visual elements through symbolism, creative use of negative space, and geometry. "The inspiration for the 365 day challenge came from trying to challenge myself to look at type and design from a different perspective," Daniel told Bored Panda. "The challenge was just an outlet for my personal design thinking. And yes, I did manage to finish it without missing a day!""
John Evans

Strip Designer - A Great Comic Strip Creation App | iPad Apps for School - 2 views

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    "Strip Designer is a great comic strip creation tool to add to your students' iPads. Priced at $2.99 USD it is $2 less than Comic Life and is just as good. Strip Designer provides dozens of comic strip layouts from simple one frame comics to one page layouts in a variety of configurations to multiple page layouts there is probably a layout that works for all students. And if not, your students can create their own custom comic strip layouts in Strip Designer."
John Evans

20 TED-talks for Designers. Inspiration Full of Thoughts. - 1 views

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    "In creative jobs, design in particular, inspiration is one of the keys to productivity. Perhaps, one of the most productive kinds of inspiration is the one taken from experts, successful people who have experienced what they share. Today we're going to recommend you a set of interesting and informative TED-talks that we think could be interesting, useful and helpful for designers as well as other creative people! Should be said, TED is a great resource of wise and informative things to learn in diverse directions and spheres, so we never miss the chance to share our findings there.   Here we offer you 20 TED-talks all with the descriptions given on the TED website. Most of them are already classic, sometimes even could be called legendary, and that makes them even more precious as they have been successfully checked with the time and practice. The ability to analyze take the best from the past usually broadens the creative horizons and becomes a solid foundation from innovative thinking. We also added some prominent thoughts full of wisdom and practical experience. So, let's move on!"
John Evans

Storytelling Fun With Foldify for iPad | iPad Apps for School - 4 views

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    "Foldify is an iPad app that students can use to design all kinds of 3D figures on their iPads. After designing their figures students can print their designs with directions for folding their designs into 3D paper objects. Foldify provides basic templates for objects like cars, houses, and people. Students complete the templates by coloring them in, adding their own pictures to the templates, and adding fun digital stamps to the templates."
John Evans

Why We Changed Our Model of the "8 Essential Elements of PBL" | Blog | Project Based Le... - 4 views

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    "In our new conception for Gold Standard PBL, we have created two separate but related components of the model: Essential Project Design Elements, and Project Based Teaching Practices. We call them the Essential Project Design Elements because that's precisely what they are - not the "elements of PBL" the instructional methodology, which is a much broader topic than the design of a project itself. The Project Based Teaching Practices expand on what it means to implement PBL well, beyond designing the project. You can read more about our new model in another post, but as you can see in the diagram below, while some of the familiar "8 Essential Elements" remain, others are gone. Let's explain where they went and why."
John Evans

Take the Product Deconstruction Challenge this Fall - 1 views

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    "Join us in our next ThingLink Creative Challenge to investigate, create and share interactive images that explore the hidden side of the things we use everyday by deconstructing products and analysing them. We are pleased to announce the Product Deconstruction Challenge, a creative challenge designed by Ed Charlwood. Ed is the Head of Design and Director of Digital Learning at an Independent school in West London. About Product Deconstruction This challenge is designed for individual students or small groups of students, but we encourage teachers to sign up to receive communication. The goal of Product Deconstruction is to learn about the hidden world of products by taking them apart to understand how they are designed, made and used. We will be deconstructing products by taking them apart and finding out what they are made of and why they are the way they are. We encourage teachers to sign up and submit entries on behalf of their students."
John Evans

MakerBot Launches Hands-On Learning Guide For 3D Printing In The Classroom - 1 views

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    "BROOKLYN, N.Y., -Thousands of educators throughout the U.S. are embracing 3D printing as a new way to teach 21st century skills and prepare students for the jobs of the future[1]. Taking the first steps to introduce students to 3D printing, however, can be challenging. MakerBot, a global leader in the desktop 3D printing industry, conducted in-depth research this spring to better understand how to help educators incorporate 3D printing in classrooms[2]. The research shows that acquiring 3D design skills is a major hurdle for educators and there is no single resource to address this need. To fill that gap, MakerBot today published a handbook designed to provide educators with a wide variety of ideas, activities and projects to get started with 3D printing. Titled MakerBot in the Classroom: An Introduction to 3D Printing and Design, the handbook includes an introduction to 3D printing and a range of hands-on 3D design lesson plans. MakerBot in the Classroom is available as a free digital download for registered MakerBot customers and a sample project chapter is available free to anyone who registers on MakerBot.com. Additionally, MakerBot launched a new MakerBot Education Resource Center with further ideas and resources to support the integration of 3D printing in the classroom, such as real-world MakerBot stories, videos, challenges for teachers and students, and more."
John Evans

Middle School Maker Journey: Shop Class Rebooted. . . Digitally | Edutopia - 0 views

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    ""Have you seen this video?" The Twitter message from my good friend and fellow thought-instigator Daniel Scibienski pointed me toward If You Build It, a recent PBS documentary about designer/educator/activists Emily Pilloton and Matthew Miller persuading an underfunded school board to create a new kind of design-based program for the students at Windsor High School in Bertie County, North Carolina. What I saw affected me profoundly: students, confused and reluctant at first, gradually developing skills and abilities with tools they'd never used before, designing and building increasingly complex things; failing, trying again, improving, collaborating, and ultimately succeeding and celebrating. I, too, have a vision for a new kind of classroom. I, too, am building something radical, exciting, and even revolutionary. I want to tap the power of design thinking to transform learning in my classroom. We're bringing shop class back to my middle school -- but this time, it's digital."
Lisa Z

Univariate GLM: Statnotes, from North Carolina State University, Public Administration ... - 0 views

  • Likewise, the F test of overall model significance shown for the "Corrected Model" row of the GLM Univariate table is the same as that in the Regression ANOVA table.
  • Full Factorial ANOVA: Factorial ANOVA is for more than one factor (more than one independent -- hence for two-way ANOVA or higher), used to assess the relative importance of various combinations of independents. In a full factorial design, the model includes all main effects and all interactions among the factors but does not include interactions between the factors and the covariates. As such factorial anova is not a true separate form of ANOVA design but rather a way of combining designs. A design matrix table shows the intersection of the categories of the independent variables. A corresponding ANOVA table is constructed in which the columns are the various covariate (in ANCOVA), main, and interaction effects. See the discussion of two-way ANOVA below. Example.
  • Balanced designs are simply factorial designs where there are equal numbers of cases in each subgroup (cell) of the design, assuring that the factors are independent of one another (but not necessarily the covariates). Unbalanced designs have unequal n's in the cells formed by the intersection of the factors.
John Evans

Miss L's Whole Brain Teaching: A Framework for Teaching to Diversity - Chapter 2 of U.D.L - 4 views

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    "To help us work towards our school goal of purposefully implementing the Universal Design for Learning approach to our formal planning (sometimes referred to as "Backwards by Design", "Understanding by Design", or "Planning With The End in Mind), my principal has provided our staff with a copy of Dr. Jennifer Katz's book, Teaching to Diversity: The Three-Block Model of Universal Design for Learning. As I make my way through the book, I will be summarizing my learning as a means of organizing my thoughts and getting clarification on particular ideas."
Amber Brooke

Develop iPhone Apps from PowerPoint - 0 views

shared by Amber Brooke on 19 Jun 12 - No Cached
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    Want to design your own app, but don't know where to begin? You've come to the right place. The team at AppDesignKit.net has assembled an incredible learning kit that's intended to transform your unique app idea into reality. No gimmicks, no fine print, just PowerPoint, your imagination, and the drive to succeed. If you can browse the internet, you can design your own app. Our design process has customers raving. If you're like us, you don't want to spend hours reading or researching articles scattered across the internet. You want to get started now! Our clients have launched hundreds of successful apps using our methods, and they didn't even own a Mac computer. Design your own iPhone app on Windows and cash in on over 100 million Apple users. Oh, and did we mention? We offer a 60 day money back guarantee, just in case you change your mind for whatever reason. How's that for service?
John Evans

Coding By Design: A Design-First Approach | Edutopia - 4 views

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    "Our approach, called Coding By Design, begins with solving real problems for real people. We start with a design thinking approach to creating an app, then proceed to a prototype, multiple iterations based on real feedback, and finally a top-down approach to solving the coding problems and puzzles inherent in app development."
John Evans

Inspired To Educate - "STEAM: Creating A Maker Mindset" by @vvrotny and @speterson224 - 1 views

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    "As parents and teachers, we encourage our kids to become well rounded people who love learning.   In our world of cell phones, ipads, and computers, it's easy for kids to become passive consumers of media and technology.   We, however, want are kids to be active, curious, and creative.   Since I'm a musician and a software engineer, I hope that my kids learn to express themselves emotively and become creative thinkers.   We're trying to foster a family culture where we are active, encourage tinkering, and building physical things with our hands.    With these ideas in mind, I wanted to share a great video I found by Vinnie Vrotny and Sheryl Peterson entitled "STEAM: Creating A Maker Mindset."   In this conference talk from the K12 Online Conference in 2013, they share their experiences encouraging a "maker" mindset in the Quest Academy .   Their school has a very unique class teaching design thinking to kids.    It's giving me lots of ideas for building a maker environment for our family.    In this class, Sheryl encourages her students to invent a creative design problem and solve it.   With the tools and support of the teacher, the kids are encouraged to build their design.    In some cases, the kids ask Sheryl to assign a problem to them.    The kids aren't used to having creative freedom to design and make.    In these cases, Sheryl encourages the students to keep thinking."
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 2 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
imgpaper

https://imgpaper.com/ - 0 views

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John Evans

How to Inspire Students to Design, Invent, and Make an Impact | MindShift - 5 views

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    "Spark your students' curiosity in engineering and technology by introducing them to the designers, inventors, and clever thinkers featured in PBS LearningMedia. Use their stories to illustrate various themes of study like the engineering design process and the impact of technology."
John Evans

5 Considerations for Designing Makerspaces | K-12 Blueprint - 1 views

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    "Makerspaces are a really hot commodity in schools and the focus of a lot of the conversation that surrounds improving learning spaces.  That's exciting, and an opportunity to provide new spaces that add capability for students and teachers is always a good thing. So, given this interest, what are some design questions to consider when thinking of adding a space that has maker capabilities?  Here are my top five which focus on the design of such a space:"
John Evans

Best Online Poster Maker To Design Your Own Stunning Poster - Web Knowledge Free - 2 views

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    "Poster maker helps you to create the poster online using the ready made layout and design already created by  experience creative designer with lots of efforts. We can use the poster maker online tool to create easily our own poster by handy use of the many graphics, images, fonts and text shapes. With all these combination any one can make the awesome poster using the poster maker online tool."
John Evans

Modio - Design 3D Robots for Printing | iPad Apps for School - 1 views

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    "Modio is a new and free iPad app that anyone can use to design model robots for 3D printing. The app features a large collection of robot parts that you snap together to design your 3D robot model. You can mix and match parts to heart's content. Modio provides a visualization screen that will reveal the dimensions of your model before you print it. Included with those dimensions is an estimate of the time it will take to print the model."
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