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John Evans

Shaping Symbols - Constructing Logos with Apps | iPad Art Room - 2 views

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    " It was visual literacy in action this week at The Kellett School in Hong Kong as a variety of elementary classes explored logo design for packaging. These young learners needed to craft a distinctive design, using a considered colour palette and a combination of shapes, in Assembly app on their iPads. While there are a whole variety of tools that can be used for this kind of task, one of the powerful tools in this app is actually one that is missing - text! With no words 'to do the talking', the principles of art and design took centre stage during the production of this purely visual piece of communication. "
John Evans

How To Design A 21st Century Assessment - - 5 views

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    "Contemporary curriculum design involves multiple facets: engaging 21st Century skills, using digital tools, collaborating with others around the globe, performance tasks, and more. Getting these design elements into a teacher's current curriculum demands that teachers create professional habits around Replacement Thinking. "
Nigel Coutts

Taking time to design programmes for understanding - The Learner's Way - 0 views

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    Identifying what our children need to learn is one of the most important processes within education. For the teacher this is the question they engage with as they design their teaching and learning units. By no means is this an easy task and the teacher must balance multiple factors to ensure that the programmes they design provide their students with the learning they require. Even the most effective sequence of lessons is of little value if what it sets out to teach has little importance in the lives our learners are likely to lead. 
John Evans

A Really Cool Database For Paper Airplanes - - 3 views

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    "When I was a kid, my dad taught me how to make paper airplanes. I remember two designs in particular-a sleek 'jet' plane and a more-square stunt plane. I liked the stunt plane but was fascinated with the power and design of the jet version. It was so simple and pure. I can still remember the feel of the creases beneath my forefinger on my right hand, eyes studying my work closely, making sure the edges lined up just so. If it was off even a little, I had to start again. There's a lot more design that goes into duplicating n existing paper airplane model than you'd think. First and foremost, the aforementioned precision of the folds. If the paper isn't aligned perfectly, it won't fly perfectly-and that sort of linear cause/effect is strangely fulfilling."
John Evans

3D Printing Enhances Student-Centered Learning | Getting Smart - 0 views

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    "We are in an exciting time in education, where innovative topics like Design Thinking, Rapid Prototyping, Entrepreneurism, Engineering Design, High Quality Project-Based Learning, and The Future of Work are at the center of discussion. How can we give our students the chance to master content knowledge while integrating these student-centered approaches to education in the classroom? For the last five years, 3D printing has been an important part of my classroom because it encourages an innovation mindset, exposes students to elements of design thinking, and fosters self-directed learning."
John Evans

Innovate My School - The importance of Art and culture subjects in schools - 2 views

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    "Architectural Design is not a subject normally taught in schools. Because it presents something of a novelty to children, it often produces some very creative and exciting results. Furzedown Primary School in South West London regularly hold a sequence of lessons in its summer term focusing on this with a Year 5 class. The process starts looking at structure and continues with spacial design, materials, drawing techniques followed by model making. The children are normally given a brief and asked to design a pavilion. To conclude the sequence of lessons, a selection of projects is chosen to build full scale."
John Evans

Video Game Design with Elementary Learners | User Generated Education - 0 views

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    "In order to support interest and passion driven learning (all - I mean all - of my students play video games) as well as address cross-curricular content area integration of language arts, science, and technology standards, I had my gifted elementary learners, grades 2 through 6, do a semester long project on video game design."
John Evans

Using Design Principles to Build a Culture of Innovation | Edutopia - 3 views

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    "With two design thinking practices, you can make small, iterative changes to foster a creative culture in your school or classroom. "
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

School Design May Affect a Child's Grades | Wired Science | Wired.com - 0 views

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    "School Design May Affect a Child's Grades"
John Evans

Video: "The Future Will Not be Multiple Choice" | MindShift - 1 views

  • McGrath and Davies argue that school needs to keep up with the times by promoting creativity, entrepreneurship, design thinking and hands on skills
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    "Educator Jaime McGrath and designer Drew Davies explain how to create a "classroom of imagination" by turning lessons into design problems and giving students space to be creative in this Tedx video. "
John Evans

The Future Belongs to the Makers - John Spencer - 2 views

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    "When you hear the word "create" or "make," you might be tempted to think of a tangible, physical product. However, in design thinking, students might design other types of products. So here are some of the types of things students might create."
John Evans

6 Essential Tips for Designing Your Makerspace's Layout - 0 views

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    "When planning a makerspace, most think about designing for creativity. It's important to think about the types of projects that will be completed in the space, how many people will use the space at any given time, and the equipment on your must-have versus nice-to-have lists. However, there are also a few considerations that often go overlooked."
John Evans

Mars Medical Challenge - Future Engineers - 0 views

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    "If you are a K-12 student in the United States, your challenge is to create a digital 3D model of an object that could be used by an astronaut to maintain physical health on a 3-year mission to Mars. Your design must be intended to be 3D printed and could be used for a range of medical needs including diagnostic, preventative, first-aid, emergency, surgical, and/or dental purposes. While exercise, psychological, and nutritional health are important, they are not priority areas for this challenge. Retired astronaut Scott Kelly�s historic one-year mission on ISS provided insights on how the human body reacts to long duration spaceflight, but the Journey to Mars will take approximately 30 months. What health-related items do you think an astronaut will need on that journey, and why would these items require a 3D printer? It�s time to start flexing your problem-solving and design skills to find a solution � good luck!"
John Evans

Design Thinking and PBL | Edutopia - 2 views

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    "While project-based learning has existed for decades, design thinking has recently entered the education lexicon, even though its history can be traced back to Herbert A. Simon's 1969 book The Sciences of the Artificial. So why the resurgence of these ideas? Lately, I have heard teachers and school leaders express a common frustration: "We are _______ years into a _______ initiative, and nothing seems to have changed." Despite redesigning learning spaces, adding technology, or even flipping instruction, they still struggle to innovate or positively change the classroom experience. Imagine innovation as a three-legged stool. Many schools have changed the environment leg, but not the other two legs: the behaviors and beliefs of the teachers, administrators, and students. Consider this conundrum: much of what we know about teaching comes from 16+ years of observation as students. In no other profession do you spend that much time watching the previous generation before being told to change everything once you take control. Without the framework or scaffolding for that change, it's truly unreasonable to tell educators, "OK, start innovating.""
John Evans

How Pinterest Changed Website Design Forever - 0 views

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    "How Pinterest Is Changing Website Design Forever"
John Evans

Truss Me - An App for Designing and Testing Weight-bearing Structures | iPad Apps for S... - 3 views

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    "Share on facebookShare on twitterShare on emailShare on pinterest_shareMore Sharing Services2 Screen Shot 2013-12-11 at 12.02.54 PM Truss Me is an iPad app that students can use to design and test simple weight-bearing structures. Truss Me can be used in "challenge" mode or in "free play" mode. The challenge mode contains fifteen activities in which students are awarded points for strength and efficiency of their structures. For example, if a structure holds the weight but uses too many parts it doesn't receive as many points as a structure using fewer parts while supporting the same weight. Structures that won't work at all fall apart."
John Evans

Makerspace | Creating a space for young makers and educators - 4 views

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    "o describe them simply, makerspaces are community centers with tools. Makerspaces combine manufacturing equipment, community, and education for the purposes of enabling community members to design, prototype and create manufactured works that wouldn't be possible to create with the resources available to individuals working alone. These spaces can take the form of loosely-organized individuals sharing space and tools, for-profit companies, non-profit corporations, organizations affiliated with or hosted within schools, universities or libraries, and more. All are united in the purpose of providing access to equipment, community, and education, and all are unique in exactly how they are arranged to fit the purposes of the community they serve. Makerspaces represent the democratization of design, engineering, fabrication and education. They are a fairly new phenomenon, but are beginning to produce projects with significant national impacts."
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