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John Evans

Technology Literacy and Sustained Tinkering Time « Generation YES Blog - 0 views

  • It struck me as I looked at this list that it’s a lot like what I believe about children and computers: that student choice, plus time for unstructured access to lots of different computing experiences is crucial to developing literacy and fluency with computers. My vision includes a teacher or mentor modeling passion, collaboration, interest in the subject, and offering experiences that challenge students without coercion, tricks, or rankings. If I had to come up with a catchy acronym, I’d call it Sustained Tinkering Time (SST).
  • So, looking at this list, there are some things that seem really relevant to the kind of computer fluency I would like all students to have. Wouldn’t it be great if students had: Free access to lots of different kinds of books software and hardware The teacher reads works on computer projects too No tests, book reports, logs, comprehension quizzes Comfortable space to read work on computer projects and that this was for all kids, not a reward or remediation?
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
doris molero

Educational Leadership:Giving Students Ownership of Learning:Footprints in the Digital Age - 0 views

  • Picture a bus. Your students are standing in the front; most teachers (maybe even you) are in the back, hanging on to the seat straps as the bus careens down the road under the guidance of kids who have never been taught to steer and who are figuring it out as they go.
  • In short, for a host of reasons, we're failing to empower kids to use one of the most important technologies for learning that we've ever had. One of the biggest challenges educators face right now is figuring out how to help students create, navigate, and grow the powerful, individualized networks of learning that bloom on the Web and helping them do this effectively, ethically, and safely. The new literacy means being able to function in and leverage the potential of easy-to-create, collaborative, transparent online groups and networks, which represent a "tectonic shift" in the way we need to think about the world and our place in it (Shirky, 2008). This shift requires us to create engaged learners, not simply knowers, and to reconsider the roles of schools and educators.
    • doris molero
       
      creating engaged learners... that's the most difficult... we need more than simply knowers... How do we do it? we have tried and keep o trying... but at he end of the day .. students are the ones that decide what to do....
  • As the geeky father
John Evans

21st Century Teaching and Learning: Assessing New Knowledge : May 2008 : THE Journal - 0 views

  • Current mobile technology challenges [instructional] design even further as it demands a totally different approach to instructional design and also teaching methodology.
Phil Taylor

Educational Leadership:Learning in the Digital Age:The New WWW: Whatever, Whenever, Whe... - 10 views

  • counteract the New WWW's potentially harmful impact on youth, educators must use technology to create learning experiences that are real, rich, and relevant.
  • Next will come 4G, in which data rates are expected to be 100 times faster than those in this first 3G wave. As the delivery platform of broadband content and functionality shifts from computer to personal device, we will be surrounded by a multimedia aura that accompanies us wherever we go
  • The plan is that you'll use your phone to spend money everywhere, all the time.
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  • What choices do we expect them to make if their pockets are loaded with cash and the shelves bulge with penny candy—especially when there's no parent in sight? The choice won't be between yes and no, but between what kind? and what next? Maybe someone needs to watch over this New WWW.
  • We can “hand students over to themselves.” We can engage them in the joys of learning, of making meaning, of being part of something larger than themselves, of testing themselves against authentic challenges. We can shift them from passivity and consumption to action and creativity. And believe it or not, the New WWW can help us.
  • engaging in personally meaningful actions, and performing service to something larger than themselves.
  • we must also acknowledge that schools have too much of both. But the joy of learning has neither! One of the most powerful definitions of teaching I know comes from Maria Harris: “Teaching is the creation of a situation in which subjects, human subjects, are handed over to themselves”
  • Children believe that getting whatever they want will make them happy. As adults, we know otherwise.
  • New WWW shifts learning power to the students themselves.
  • students can demonstrate their learning in a persuasive essay, a sardonic blog, a moving short film, a robust wiki entry, or a humorous podcast, why would we demand deadening conformity?
  • I call this kind of Web site a ClassAct Portal: Class because the site involves a whole class of students; Act because it supports authentic, active learning; ClassAct because it provides a real-world forum for students to exercise their best efforts; and Portal because the site serves as a window to resources, information, activities, and communities.
John Evans

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century - 5 views

  •  
    JENKINS_WHITE_PAPER.PDF (application/pdf Object)
John Evans

About | FreshBrain - 4 views

  • Technology is advancing at an accelerating rate. Schools are providing teens with a traditional education, but they are unable to keep up with this evolution. Limited individual computer accessibility, minimal hands-on training for teachers, and insufficient technical support are all obstacles many schools face. While the availability of curriculum continues to grow, the lack of time and skills required to select, integrate, and teach with technology continues to be a barrier. In addition, funding to provide updated computers, ongoing maintenance, training and support will always be a challenge. The result is an inability for schools to provide the time, space, or platform for teens to fully utilize technology, either individually or in groups. This lack of integration prevents teens from gaining skills and extending their abilities with technology. Therefore, teens miss the opportunity to find their passion with, or through the use of technology, including the chance to interact with others.
Andew Volk

CHALLONGE!- Tournament Brackets - Generate / Manage Online / Publish on My Website - 6 views

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    In a few simple steps you can set up a tournament that you can view and manage online.
John Evans

Introduction - Global Education - Curriculum Guides and Bibliographies at Primary Sourc... - 8 views

  • Educators are increasingly aware that the challenges of our changing world will require students to think and learn in new ways. In addition to teaching core academic content, our schools need to cultivate key skills: global awareness, critical thinking, media literacy, collaboration, intercultural communication, technological ability, and civic engagement. This guide will provide educators with resources about global issues and 21st century skills. This guide includes all web-related resources.
John Evans

Education Week's Digital Directions: Challenges Seen in Moving to Multimedia Textbooks - 4 views

  • Most school districts have the technical infrastructure to support the basic digital textbooks of today. But as far as supporting the kinds of textbooks tech-savvy educators would like to see—multimedia-rich, interactive, Web-based materials—schools have some serious catching up to do in increasing network speed and connectivity, providing professional development for teachers, and persuading lawmakers to revisit state textbook-adoption policies.
Phil Taylor

6 Top Tech Trends on the Horizon for Higher Education - Wired Campus - The Chronicle of... - 1 views

  • notes that mobile devices have been listed before, but it says that resistance by many schools continues to slow the full integration of mobile devices into higher education.
  • Learning analytics
  • Challenges to adoption include incorporating information coming from a variety of sources and in different formats and concerns about privacy and profiling.
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  • Augmented reality, the layering of virtual information over actual locations, such as an interactive, mobile-based museum map, is another up-and-coming trend. It is two to three years away from adoption in education.
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