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John Evans

Beyond Angry Birds, Five Apps That Test Your Physics Skills | MindShift - 0 views

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    "Chances are, if you have a smartphone or tablet, you've played Angry Birds. While Candy Crush Saga might currently top the charts, Angry Birds is the best selling app of all time. From an educator's perspective, what's exciting about Angry Birds' popularity versus something like Candy Crush is that getting good at Angry Birds means skillfully - and often unconsciously - using conceptual physics knowledge. It's something video games have been doing for years, but Angry Birds brought it to a mass audience, sneaking a bit of science into many students' digital diets. Here are five other games for the Angry Birds fan that do an even better job of integrating physics and problem solving into addictive, just-one-more-try experiences."
John Evans

Edible and Stackable DIY LEGO Gummy Candy | Colossal - 0 views

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    "Grant Thompson of the King of Random just shared a great tutorial on how to make completely edible gummy LEGO bricks and figures using a mixture of corn syrup, Jello, and gelatin. Using the right molds, the pieces are so precise you can actually build with them."
John Evans

5 Ideas for a Spooky Scratch-oween | ScratchEd - 0 views

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    "As Halloween approaches, teachers and students alike may be preoccupied with costume planning, ghost stories, and (most importantly) candy. Here are five projects students can try out to capitalize on their Halloween spirit while expanding their knowledge of coding with Scratch."
John Evans

Using iPads in the Primary Grades - 5 views

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    "Recently, I was given the opportunity to go one-to-one in my first grade classroom with iPads. To say that my students and I were excited to do this would be a bit of an understatement. It has long been a dream of mine to go one-to-one and for the students it is, as they say, like kids in a candy shop. With Great Tools Comes Great Responsibility"
John Evans

A Powerful Set Of Classroom iPad Rules For Teachers - Edudemic - Edudemic - 6 views

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    "f you're rolling out iPads in the classroom, you need to lay down the law. As a connected educator, you need to come up with a set of guidelines, classroom iPad rules, as well as a way to manage all your new devices. Please please please don't just hand out iPads like they're candy and expect everything to go wonderfully with zero planning. You're doomed to fail. Probably not as badly as the classrooms dealing with the first Amplify tablet, but you'll "
John Evans

How to Promote Your Blog Effectively [Infographic] | SocialTimes - 0 views

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    "In digital marketing, there is always a new trend, a new technology or a new way of thinking to take into account. But there is still a place for the humble blog. An infographic from Referral Candy provides tips from top marketing experts to improve your blog, and more importantly to promote your blog effectively. First and foremost, your blog must be good. Providing helpful content, providing a unique perspective, telling stories, and responding quickly to trends will keep your content engaging and fresh. Once the content is there, make sure that customers and readers can find that content easily. "
John Evans

Free Technology for Teachers: Color Uncovered - An iPad App About the Science of Color - 0 views

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    "Exploratorium's Color Uncovered iPad app is essentially a seventeen part ebook with some nice interactive activities and videos built into it to support the articles. In Color Uncovered students will why we sometimes see colors that aren't really there, how light influences the colors we see, and why dogs would have trouble with traffic lights if they drove. One of the interactive features on Color Uncovered that I particularly like is the "Colors Add Up" activity. In "Colors Add Up" students use a clear CD case (I'm sure any other clear piece of plastic will work too) to mix colors projected from their iPads. The app also gives students a couple of short lessons on how and why artificial colors are added to foods like salmon, candy, cheese, and fruit. "
John Evans

Playing Games Can Build 21st-Century Skills. Research Explains How. | EdSurge News - 0 views

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    "As anyone who's ever spent hours hunched over Candy Crush can attest, there's something special about games. Sure they're fun, but they can also be absorbing, frustrating, challenging and complex. Research has shown our brains are "wired for pleasure," and that games are an effective way to learn because they simulate adventure and keep our brains engaged and happy. But what exactly do we learn from them? In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills? The answer is likely yes, but, much like games themselves, it's complicated. "What you'll find from the research is that it's very much dependent on, 'under certain types of conditions, certain types of skills seem to be developed,'" explains game designer and theorist Katie Salen, a former executive director at the nonprofit Institute of Play. "I never want to make claims that games writ-large for any kid-under any circumstances-teach these sort of skills.""
Phil Taylor

Educational Leadership:Learning in the Digital Age:The New WWW: Whatever, Whenever, Whe... - 10 views

  • counteract the New WWW's potentially harmful impact on youth, educators must use technology to create learning experiences that are real, rich, and relevant.
  • Next will come 4G, in which data rates are expected to be 100 times faster than those in this first 3G wave. As the delivery platform of broadband content and functionality shifts from computer to personal device, we will be surrounded by a multimedia aura that accompanies us wherever we go
  • The plan is that you'll use your phone to spend money everywhere, all the time.
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  • What choices do we expect them to make if their pockets are loaded with cash and the shelves bulge with penny candy—especially when there's no parent in sight? The choice won't be between yes and no, but between what kind? and what next? Maybe someone needs to watch over this New WWW.
  • We can “hand students over to themselves.” We can engage them in the joys of learning, of making meaning, of being part of something larger than themselves, of testing themselves against authentic challenges. We can shift them from passivity and consumption to action and creativity. And believe it or not, the New WWW can help us.
  • Children believe that getting whatever they want will make them happy. As adults, we know otherwise.
  • we must also acknowledge that schools have too much of both. But the joy of learning has neither! One of the most powerful definitions of teaching I know comes from Maria Harris: “Teaching is the creation of a situation in which subjects, human subjects, are handed over to themselves”
  • engaging in personally meaningful actions, and performing service to something larger than themselves.
  • New WWW shifts learning power to the students themselves.
  • students can demonstrate their learning in a persuasive essay, a sardonic blog, a moving short film, a robust wiki entry, or a humorous podcast, why would we demand deadening conformity?
  • I call this kind of Web site a ClassAct Portal: Class because the site involves a whole class of students; Act because it supports authentic, active learning; ClassAct because it provides a real-world forum for students to exercise their best efforts; and Portal because the site serves as a window to resources, information, activities, and communities.
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