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John Evans

Living Things - Folder Shared from Box - Free Online File Storage - 6 views

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    Meredith Shareski completed an assignment for an education course by blending song and science. She's shared her resources in the Box.net container, including an extensive guide and all of her songs in mp3 format.
John Evans

10 Smart Apps With Built-In Adaptive Learning Mechanics - 2 views

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    "Adaptive learning means different things to different people, but adaptive learning technologies are usually designed to adapt content to the abilities and knowledge level of the user. In turn, the user is presented with a personalized learning experience. According to CEO Jessie Wooley-Wilson of adaptive learning company Dreambox Learning, "I think that in a matter of a few years, blended learning with apps is going to be so ubiquitous that people are going to expect this technology to have a place in the classroom.""
John Evans

Leading for Deeper Learning: 10 Proven Strategies - Getting Smart by Tom Vander Ark - b... - 6 views

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    "Over the summer we interviewed two dozen school and network leaders producing strong academic results and developing powerful young people. Considering their leadership stories, we found ten things in common:"
John Evans

21 Things 4 iPads - Home - 5 views

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    "Learn to more effectively use iPads to improve instruction and productivity! This course is a blended learning program where participants learn through video tutorials, webinars, readings, and projects. Those enrolled will attend one face-to-face session and submit artifacts of their learning to a digital portfolio blog. The skills taught in this series have been designed to support the ISTE National Educational Technology Standards for Teachers (NETS-T). "
John Evans

Let's Read Together: 10+ DigiTools for Growing Readers - Getting Smart by Susan Lucille... - 3 views

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    "Next year will be a full-out iPad year for me (as opposed to the BYOD work-around I've been employing) , so I've been thinking a lot about the reading tools I can use to help my middle school students develop fluency and critical thinking skills. I want to continue to develop their love of reading through sharing with other readers, and I want to reinforce their capacities for comprehension, inference, and interpretation. Until now, I've only had those students who can bring their own devices to school to test some of these tools for use in the classroom. Next year, I look forward to having everyone on the same digital page."
John Evans

8 iPad Apps to Help Your Child Become a Better Reader - 2 views

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    "The iPad has been a great tool for education since it debuted in 2010, thanks in large part to an abundance of apps and games that blend information with entertainment. It's portable enough to use around the house or on the road, and it's simple enough that kids can use it without getting lost. It's also been a great tool for teaching children to become better readers. There are many apps available that parents can use to help their kids improve their reading skills significantly, whether they're just starting out or brushing up on some basics. Here are some of the best:"
John Evans

Around the Corner-MGuhlin.org: EdTechPalooza 2013 - The Definitive App Smasher's Guide - 0 views

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    Description: Avoid succumbing to content app frenzy, instead center your use of iPads to create projects that allow for "app smashing." In this session, learn how you can blend the creations from one or more apps into incredibly fun creations. Get a free copy of iBook, "The Definitive App Smasher's Guide."    
John Evans

9 Powerful (And FREE) Tools To Boost Summer Learning - Edudemic - 3 views

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    "Rapidly approaching the dog days of summer (give or take a few days or weeks), I felt a need to share a power packed suitcase of tools that could be used to archive your summer highlights and memories. Many educators never really go on vacation. While they may appear to be leisurely sipping daiquiris on the beach, let's be realistic… their brains are constantly running, reflecting, and mentally archiving away ideas for the next school year. To meet both the recreational and curricular needs of educators, I have concocted a special blend of FREE web tools and apps, highlighting both extracurricular as well as instructional integrations for each. Hopefully, these tools will exceed your souvenir quota and prove to be true digital treasures for the 2014-2015 school year as well."
John Evans

TeachThought51 Twitter Chat & Hashtag Tools To Help You Connect - 0 views

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    "Twitter is a brilliant tool to distribute information, follow ideas, and stay up to date with what's trending in whatever niche you're interested in following. In education, that could be curriculum, 21st century learning, education technology, assessment, or future learning trends like mobile learning, blended learning, and dozens of others. Twitter chats and #hashtags are exceptional ways to enable the above, allowing real-time and asynchronous discussions and other connections that can help you improve your craft as an educator."
John Evans

Free Game Design Curriculum Invades Math Classes -- THE Journal - 1 views

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    "A long-tested curriculum for middle schoolers that blends algebra and geometry concepts with the programming of games is getting a new boost. Bootstrap, which has been around for about six years, is teaming up with Code.org and the New York City Foundation for Computer Science Education (CSNYC) to help educators learn how to teach students algebraic and geometric concepts with computer programming. The middle school curriculum, developed by Bootstrap, is free and aligns with the Common Core math standards. The organization also offers paid professional development workshops at locations around the country."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

The 5 Important Elements of The 21st Century Classroom ~ Educational Technology and Mob... - 0 views

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    "The pace with which technology is developing makes it really impossible for anyone to predict what kind of classrooms we will have in the next few decades. What is apparent, however, is the fact that new ways of learning are mushrooming here and there as a direct impact of the embrace of this technology in education. Mobile learning, blended learning, flipped classroom, to mention but a few, are some immediate examples that come to the surface when talking about this interactional relationship between the digital and the educational. This excellent graphic below sheds more light on how classrooms have been transformed by technology and draws clear comparisons between several learning modes. I invite you to have a look and share with us your thoughts about it. Enjoy"
John Evans

Hands-On Apps for Diverse Learners | Edutopia - 1 views

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    "Using games to teach can increase student engagement and add meaning to learning. Hands-on apps give children the ability to mix tactile play with a digital experience. Thanks to augmented reality, more and more apps in the market blur the line between digital and analog. For example, Bloxels, new from Pixel Press, uses color-coded blocks that can be scanned in with an iPad camera to create a video game level. Osmo is another digital/analog blend. The kit includes a stand and a reflector for an iPad camera, enabling users to play with physical tangram puzzles or word games."
John Evans

iPad Classroom Visit Look-Fors | Edutopia - 0 views

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    " think we would all agree that a classroom with iPads looks and functions very differently than a classroom without iPads. While many administrators and support staff complete standard walk-throughs, some of them struggle with what to look for beyond the basics when it comes to evaluating a classroom infused with iPads. Recently, our district started offering iLEAP academies, which blend classroom site visits and in-house professional development for districts all over my state. Many of the attendees are administrators, support staff, and teachers that have limited familiarity with 1:1 classrooms but are seeking best practices to take back to their own schools and campuses as they implement a 1:1 iPad initiative or pilot. When I began searching for ways to facilitate this type of classroom visit, I happened on an excellent list of observation tips for a traditional classroom but found nothing specifically tailored to iPads. Thus, I felt there was need to create a "What to Look For" list that would embody the behind-the-scenes and not-always-obvious instructional pieces to look for when visiting a classroom with iPads. These tips are very granular and specific to iPads, but could easily be adapted for other 1:1 settings."
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