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John Evans

Flipboard Launches a Brand New Version for the Web | Jonathan Wylie: Instructional Tech... - 1 views

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    "Flipboard has long been a staple on mobile devices, but last week it expanded its reach even further to add a web version. So, if you don't have access to your favorite mobile device, or you want a break from a small screen, you can quickly and easily access all your favorite articles online via a laptop or desktop computer."
John Evans

Seesaw, the Learning Journal - @joycevalenza NeverEndingSearch - 0 views

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    "Looking for an easy way to capture and manage student work and to encourage learners to reflect on their learning? I think it's here. The developers of the very popular Shadow PuppetEdu recently released Seesaw, a free iPad/iPhone app that facilitates portfolio building.  Designed for independent use by students ages 5 and up, Seesaw allows students to document and share their learning.  You can setup classes and easily add groups of students into a class in practically no time."
John Evans

How to use Osmo in the Classroom - Daily Genius - 1 views

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    "Today the field of educational technology is literally bombarded with new ideas and devices that promise to revolutionize the way we teach. Some of these newcomers have strong potential and promise a unique learning experience. One such product is Osmo. Osmo is an innovative device that transforms an iPad into an interactive classroom accessory able to add a level of excitement that engages students in the learning process. Osmo is made of a vertical base for the iPad, and a reflective mirror that sits in front of the camera. These two unassuming accessories work together to change the physical space in front of the iPad into an area of active engagement that interact with a number of iPad apps made for Osmo."
John Evans

Ripped Apart - An iPad App About the Civil War | iPad Apps for School - 2 views

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    "Ripped Apart is a free iPad app from the Smithsonian National Museum of American History. The app is a game in which students play the role of a Smithsonian intern tasked with examining documents and photographs in order to determine where they came from and what they say about the Civil War. Through the game students will learn learn about significant people in the Antebellum and Civil War eras. Students will learn about leading abolitionists, secessionists, and officers on both sides of the Civil War. As they move through the game students will add notes in the app. Those notes should help them solve the mysteries in the game."
John Evans

Teaching, Tech and Twitter: Making Our Makerspace: Tips, Tricks, Resources & Ideas We L... - 1 views

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    "On October 1st, 2015 the very first class entered our STEM lab/Makerspace and it was truly magical. The kids were engaged, they were learning, exploring and discovering the entire time they were in there. It was the moment we had worked so hard when we created this innovative learning space. It was a long journey that our little Makerspace/STEM lab team took to get there and we learned a lot along the way! The lab was originally Wendy Townlin's (@wtownlin) idea. She wanted to create a dedicated science lab for our school. It evolved into a STEM lab, then (with a little help from twitter) we decided to add in the element of a makerspace. With the support of our awesome principal Kris Martin-Meyer, four of us, Wendy, Amanda Young (@ajyoung53), Claire Simon (@MissSimon246) and I put our heads together, researched, reflected then began building. Here are some things we learned about along the way."
John Evans

Teaching Kids to Code: Text-Based vs Block-Based Programming - 4 views

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    "About two decades ago The MIT Media lab introduced the concept of block-based programming. The idea was to develop an interface that allowed computer programs to be built by simply dragging and dropping puzzle blocks to represent complex programming constructs and commands. With this new method for teaching and learning computer science, the hugely popular Scratch platform was born. This approach lowered the bar for experimenting with programmatic thinking, making it possible for students to create interactive animations and small games without writing a single line of code. This simple concept removed the need to learn the syntax of a formal programming language, and made teaching and learning the basics of computer science accessible to younger learners and to teachers with no formal coding background. Outside of the classroom though, coding has always been, and still remains, a process of typing letters, numbers and symbols. This text-based programming, used in programming language such as C, Javascript and Python, requires coders to obey and conform to formal syntax. Despite the pain of dealing with typos in names of variables and inevitable syntax errors, no other coding method designed to be more "user friendly" has really caught on. Tools have been offered for managers to define business logic through a graphical user interface without writing lines of codes. Or for web developers to add interactive behaviors to their websites without learning Javascript. But in reality, neither of those substitute the power and flexibility of text-based programming. And with neither winning significant adoption, the demand for the classic skill of text-based coding continues to grow and grow."
John Evans

The Beginners Guide to Fiber Optics - 1 views

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    "Fiber optics! Fiber optics! Admittedly, I'm a little obsessed with fiber optics, and for good reason. They are a durable, versatile, and relatively simple way to add beautiful lighting effects to anything you're making. Just look at some of the gorgeous projects you can create with them! There was a time when I mostly used el wire in my illuminated designs, but ever since the amazing Natalina and Technorainbows introduced me to the wonders of fiber optics in their various forms, I've been on a bit of a fiber optic bender. So come fall down this rabbit hole with me, and turn yourself into a mesmerizing bioluminescent sea creature... you know you want to."
John Evans

10 More Digital Citizenship Resources: The Web in the Classroom…Part 4 | 21 s... - 0 views

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    "In the last three posts I have been providing  ideas and reflection regarding the use of the internet in the classroom. You can explore these posts in the links that follow this paragraph. As promised I have ten more digital citizenship resources to add to the ten that were included in the last post. I do hope you find these links beneficial for student of all ages. If the facilitation of digital citizenship is not part of your district or schools curriculum… now is the time to include it. It really is a great way to assist students as they discover the wealth of learning experiences available on the worldwide web.   Enjoy exploring and sharing all of the resources, and come back for the next post providing even more! Also, feel free to explore the past three posts of this series in the immediate links below. "
John Evans

8 Must-Try Creative Image Maker Tools for Student Projects - 2 views

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    "Students and teachers alike continue to look for cool design tools to give any project that extra visual punch, and we continue to find great ones all over the Web. This post features 7 fairly unique free online creative image maker tools that are easy to learn and lots of fun to experiment with. Make things like motivational posters, memes, Keep Calm posters, Webcam pics, and so much more with these great image generators. Have fun trying them out and having students add creative flair to lesson projects of every kind."
John Evans

Control Alt Achieve: 18 Free Image Sites and Tools for Schools - 2 views

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    "A picture is worth a thousand words, but it might also be worth a thousand dollars if your school gets hit with a copyright violation claim. This happens to schools every year as students or teachers inappropriately use an image that they do not have the rights to. Thankfully this does not have to be the case as there are loads of high quality pictures that can be used in school projects without any licensing concerns. These can include images that are released under creative commons, or are in the public domain, or simply are copyright-free. Of course depending on the license, it may still be necessary to cite where the image came from to provide proper attribution (and it can be a good practice to do even if not required). There are many sites and tools that can help educators and students find free photos, clipart, icons, and more. See below for a list of many of these, and be sure to share your suggestions for other resources to add to this collection."
John Evans

Deepfakes are coming. Is Big Tech ready? - 3 views

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    "The word "deepfakes" refers to using deep learning, a type of machine learning, to add anyone's face and voice to video. It has been mostly found on the internet's dark corners, where some people have used it to insert ex-girlfriends and celebrities into pornography. But BuzzFeed provided a glimpse of a possible future in April when it created a video that supposedly showed Obama mocking Trump, but in reality, Obama's face was superimposed onto footage of Hollywood filmmaker Jordan Peele using deepfake technology. Deepfakes could pose a greater threat than the fake news and Photoshopped memes that littered the 2016 presidential election because they can be hard to spot and because people are -- for now -- inclined to believe that video is real. But it's not just about individual videos that will spread misinformation: it's also the possibility that videos like these will convince people that they simply can't trust anything they read, hear or see unless it supports the opinions they already hold. Experts say fake videos that will be all but impossible to identify as such are as little as 12 months away."
John Evans

Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
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