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John Evans

Try Getty Images Stream to Spark Students' Interest in Current Events | iPad Apps for S... - 2 views

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    "Over the years I frequently used resources like the BBC's Week In Pictures and Ten by Ten to give students visual prompts about current events. I found that the pictures often sparked more questions from students than just giving them a news article to read. The Getty Images Stream iPad app could be used for the same purpose."
John Evans

Canva- A Great Web Tool for Creating Mini-posters for Class ~ Educational Technology an... - 1 views

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    "Canva is another web tool you can use with your students to create mini-posters for your class. Canva is easy to use and has user friendly interface. The process of creating a visual through Canva is as simple as drag and drop. Canva provides you with a wide variety of images and clip arts that you can modify to suit your purposes. You can even upload your own images to use as background in your graphics."
John Evans

The e-textbook transformation | District Administration Magazine - 4 views

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    "A new wave of e-textbooks is giving students more than just words and a few hotlinks on a digital page. Publishers over the last few years have been adding video, interactive maps and gamified quizzes designed to engage students more deeply in their learning. "Think of it as making the textbook a hands-on activity," says Andrew Miller, an ASCD faculty member and technology expert. "It's making the content come to life in a way that meets the needs of different learners-auditory learners, visual leaders, text-based learners." The latest e-textbooks, developed by traditional publishers as well as new players like Discovery Education, are powered by a host of adaptive features, such as adjustable levels of difficulty and instant translation into other languages. And in some districts, teachers are using platforms like Apple's iBooks to create their own digital course materials."
John Evans

Teachers' Practical Guide to A FLipped Classroom ~ Educational Technology and Mobile Le... - 2 views

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    "Unlike the numerous graphics I shared here on the topic of flipped learning which were substantially theoretically based, the one I have for you today provides a practical demonstration of how Dr.Russell flipped his classroom . The graphic also features some of the activities and procedures he drew in his flipped instruction. Another section of this graphic highlights some of the bearings of this flipped methodology on students performance particularly in terms of the enhanced test scores. The purpose behind sharing this visual is to provide you with a concrete example of how you can go about integrating a flipped learning methodology in your instruction. This is only a paradigmatic example which you can adapt with due modifications to your own teaching situation."
John Evans

App Combo: Number Pieces and ScreenChomp | Class Tech Tips - 2 views

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    "Working with more than one app in a lesson is a great way to push students with technology.  There are combos for math I love to use, and here is another one to try out: Have students create a visual model using virtual base ten blocks and take a screenshot of their work.  Add the screenshot to a ScreenChomp creation and have students record themselves as they explain their thinking!"
John Evans

Top 4 iPad Apps for Making Presentations and Slideshows ~ Educational Technology and Mo... - 0 views

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    "If you ask me about the best iPad apps for creating and sharing presentations and slideshows the five listed below are what I would highly recommend for you. Yes this is  a personal view and I know there are tons of other apps out there that can be used for this purpose, but from my own experience of app reviewing and based on my actual use , the apps I have handpicked for you have all the features you need to create a powerful and visually appealing presentation. Check them out and as always leave us a comment if you have other suggestions. Enjoy"
John Evans

5 Math Apps for Math Averse Students | Edudemic - 4 views

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    "Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
John Evans

12 Mobile Learning Trends to Watch Out For in 2015 ~ Educational Technology and Mobile ... - 0 views

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    "We are at the juncture of a monumental period in the history of education where mobile technologies are driving learning.With the growing use of hand-held mobile devices and broad band Internet connection,  mobile learning has become ubiquitous practice. With raise of on-the-go learning, there emerged a range of promising learning trends that address different learning and instructional needs. This beautiful visual from Original Learning provides a succinct overview of some of the most popular mobile learning trends to watch out for in this year and beyond. Some of which include:"
John Evans

60 Smarter Ways To Use Google Classroom - 4 views

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    "Google Classroom is quietly becoming the most powerful tool in education technology. It may lack the visual appeal of iPads, or the student credibility of a BYOD program. It may not be as forward-thinking as we'd like here at TeachThought, but Google Classroom excels in providing solutions for a broad swath of teachers who have a variety of expertise and comfort level with education technology. It also uses Google's familiar template that many teachers have used for years. As such, it scratches the itch for many teachers in many classrooms right here, right now. So below are (at least) 60 thing you can do with Google Classroom. We'll be updating this list as new ideas come in, the platform changes, and we learn more about its subtleties on our own."
John Evans

How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

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    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
John Evans

Why Creativity in the Classroom Matters More Than Ever | Edudemic - 1 views

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    "In his popular TED talk, Ken Robinson made the powerful point that most of the students doing work in your classrooms today will be entering a job force that none of you can visualize. That talk is from almost ten years ago, so we already know he was right and can only assume he'll continue to be so in the years to come. Learning a specific skill set doesn't have the value in today's world that it once did. Learning how to be more creative (and thus adaptable) - now that's what prepares students for life beyond the classroom."
John Evans

Drawp for School- A Great Collaborative Tool for Teachers and Students ~ Educational Te... - 1 views

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    "Drawp for School is an excellent creativity and collaboration tool for teachers and students. It provides students with an intuitive blank canvas and a variety of drawing and painting tools to use for visualizing thoughts and for creating rich mixed media content. Students can collaboratively work on a drawing, add sticky notes, text,  or even record audio clips and share them with teachers who, in their part, can provide feedback in the form of comments."
John Evans

Explore The Berlin Wall on iPads | Class Tech Tips - 1 views

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    "In the Social Studies and English Language Arts classroom students can benefit from visuals and interactive text to help making meaning of the past.  The Berlin Wall HD is a free iPad app that presents informational text, primary source documents and interactive maps on the screen.  Students can tap, zoom and explore this period in history."
John Evans

Teach your kids (and yourself!) how to code with these iPad apps | Macworld - 0 views

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    "Move over, Space Camp: Coding is quickly growing as a popular activity for kids, and not just for those who dream of being programmers when they grow up. The logical thinking required to code can help kids succeed in school and other day-to-day activities-it's no wonder why big companies are getting behind the effort to help students learn the needed critical thinking skills.  If you want to help them get started, there are a number of visual, kid-friendly apps that teach users how to build games and code other simple activities on their own."
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