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John Evans

Incredible Model-Making Tutorials from a Master Modeler - 2 views

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    "As one of the commenters exclaims on David Neat's blog of modeling tips: "I feel like I've just discovered the Holy Grail of modeling sites!" David's simple, plain WordPress blog betrays the amount and quality of the content found there. David writes about and teaches model-making and this site gathers the materials from his books, courses, and lectures. More on Modeling Tabletop Gaming -- Modeling Tips and Tricks Top Ten Tips: Designing Models For 3D Printing How to Design and 3D Print Your Own Custom Gaming Miniatures There is a ton of material here, on everything from technical drawing to materials and supplies for modeling, modeling techniques (from the most general to the very specific), and lots more. David even has a Lexicon section with terms used in model-making. Most of what's covered concerns architectural models and models used in set decorating, but the techniques can be applied to any type of building and terrain modeling. I look at a lot of hobby modeling sites and rarely have I seen one with this much depth, rigor, and high-value content. I will definitely be spending a lot of time here in the future."
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
Walco Solutions

Registration | Walco Solutions - 0 views

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    Our industry molding program will take you from theoretical simulation world into real life engineering designs, which will be a propellant to an engineering career. Automation Training, PLC Training , SCADA Training, HMI Training, Corporate Training, Bosch Training, Instrumentation Training, Electrical Systems Training, Electrical Systems Training, Electronics Lab Tuition, Embedded System Training.
John Evans

Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
Walco Solutions

Instrumentation Training, Embedded System Training, PLC Training Kerala | Walco Solutions - 0 views

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    We provide an inflammatory platform to burn and fire your knowledge in technical horizon.Our industry molding program will take you from theoretical simulation world into real life engineering designs, which will be a propellant to an engineering career.
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

SmallWorlds - 0 views

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    SmallWorlds is a 3D virtual world that runs inside your web browser. It enables you to build your own room, house, or even your own world, and fill it with a wide variety of items and fun activities.
John Evans

LeaderTalk: Video games and learning: Individualization, simulation, and complexity - 0 views

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    Leadertalk blog post by Dr. Scott Mcleod
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