Teaching and Learning in Community: Exploring Volume With Minecraft - 2 views
Minecraft Will Eat Your School - 3 views
Moving at the Speed of Creativity | Minecraft and MinecraftEDU in the Classroom - 3 views
Moving at the Speed of Creativity | Students Teach About Redstone Wiring in Minecraft - 1 views
From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views
-
"Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
« First
‹ Previous
101 - 120 of 211
Next ›
Last »
Showing 20▼ items per page