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Buy Verified Marcus Account - Aged & Verified Accounts 2023 - 0 views

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    Buy Verified Marcus Account Are you looking for the best Buy Verified Marcus Account in the market? Marcus has become a popular payment app in recent years, used by individuals and businesses alike. That's where buying a Verified Marcus Account comes in. By purchasing an account from a reputable seller, users can unlock features such as higher transaction limits and the ability to withdraw funds to a bank account.
John Evans

Rise of the Super-Digital Native | Marcus T. Wright - 6 views

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    "The digital natives of today are the ones who will be pressured to take all of the present technological wildness and make it make sense for the next generation. They are the starting pitchers in the game. If we can set them up for success, that will bring us one step closer to those super-digital natives who will flip this world upside-down with what they will have to offer. The rise of the super-digital native starts with how we empower the digital natives of today."
John Evans

A Library of Great Free eBooks and Audiobooks for Your iPad ~ Educational Technology an... - 4 views

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    "Free Books is a great free iPad app that provides you with a huge library of eBooks and audiobooks. It actually contains over 23.000 classic books that are all in public domain. These books span a wide variety of topics and different fields in human history including letters of leaders, the collected works of geniuses, the finest Victorian novels, the plays of Shakespeare, the philosophy of Seneca and Marcus Aurelius, the autobiographies of Benjamin Franklin and Andrew Carnegie. It's all here, along with tens of thousands of other books."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

10 Good Practices to Foster A Growth Mindset Culture in Your Class ~ Educational Techno... - 1 views

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    "For today's post we are sharing with you foster a growth mindset culture in your class. The visual is based on this post from Marcus Guido. We invite you to check it out and share with us your feedback. "
John Evans

Helping Struggling Students Build a Growth Mindset | Edutopia - 0 views

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    "Veteran researchers present five strategies-like maintaining success files and allowing choice-to help struggling students develop a positive attitude needed for success."
John Evans

Incorporating a Growth Mindset Into Your Teaching Practice | Edutopia - 2 views

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    "A growth mindset, as described by Carol Dweck, is a belief that while individuals are different in many ways in terms of their initial performance, interests, talents, and skills, everyone can improve, change, and grow through application and experience. We believe that one of the greatest school-based factors for improving education today is empowering educators with opportunities to develop a growth mindset by working together to build skills and strategies to increase the impact of their instruction in the classroom."
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