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Phil Taylor

Collaboration Strategies in the Classroom - YouTube - 3 views

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    "Collaboration Strategies in the Classroom "
John Evans

The Best Resources For Connected Educators Month | Larry Ferlazzo's Websites ... - 0 views

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    October is Connected Educators Month. Here's a description: Connected Educators is an initiative of the Office of Educational Technology at the U.S. Department of Education and is conducted by the American Institutes for Research in collaboration with several partner organizations and a technical working group. Numerous other organizations and individuals have contributed to its success as organizers and participating organizations in Connected Educator Month. Connected Educators pursues this mission through seeking to understand and promote educators learning and collaborating through online communities of practice and social networks.
John Evans

A Principal's Reflections: Makerspaces Provide a World of Opportunities - 1 views

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    "As of late it seems that I have been blogging a great deal about our makerspace here at New Milford High School and with good reason. Not only is the space being overrun with students during their lunch periods, but teachers here have begun to explore how the process of making can enhance the learning experience for the students in their classes. Just last week I shared on my blog how physics classes were exploring concepts related to circuitry in a more hands-on, authentic fashion in our constantly evolving space through a collaboration between Mr. Fowler and Mrs. Fleming. It seems that this might have been a catalyst for even more collaborations in order to fully take advantage of what a well-designed makerspace can provide."
John Evans

50 Apps That Clarify 50 New Ways To Learn - 0 views

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    "Below we've gathered a diverse list of learning apps across iOS and Android from giants like Google, Apple, Microsoft, as well as upstarts like Brainfeed, The Sandbox, and Knowji. None of the apps are perfect, but each app does something special, and in that talent represents what's possible as we careen towards 2020 and beyond. Learning through play. Self-directed learning. Flipped learning. Mobile learning. Collaborative learning. Social learning. It's all here. Alone, none offer the turn-key approach to education that textbooks have traditionally turned to. But this is a strength. As education technology grows, we can adapt to new learning models that take advantage of the fragmented but enormous potential of self-directed, creative, collaborative, and almost entirely mobile learning."
John Evans

The Connected Educator: All About Connectedness | Edutopia - 2 views

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    "With Connected Educator Month now upon us for the third year, I thought it would be fitting for folks to share their experiences in becoming what we call a "connected educator." I was interested in that "Aha!" moment people get when they go from the unconnected side to the more collaborative, sharing world of connected education, a world where educators share globally, collaborating with thought leaders, authors, administrators, teachers, parents, and even students with less regard for titles and higher regard for worthwhile ideas."
John Evans

Spring VirtCon 2015 | Digital textbooks and standards-aligned educational resources - 0 views

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    "Let's Grow Together Through Creation, Collaboration and Celebration This year, at Discovery Education's Spring VirtCon, innovative educators will take the lead and run the agenda.  They will share classroom strategies around the creation of authentic work, methods of collaboration and the benefits of reflecting upon and celebrating our work."
John Evans

Kleinspiration: How To Take the "Guess Work" Out of "Group Work" to Encourage Project B... - 2 views

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    "This year, I'm excited to start using Ignite Teaching with my class.  This is one tool I know we can use throughout the year, across all subjects, in a variety of creative ways.  Any tool that allows students to create, collaborate, and share is always a favorite in our class.  One of my favorite parts is that I will also be able to see their work in progress as they collaborate with one another, and I'll be able to offer feedback along the way.  "
John Evans

Enabling Makers To Create "The Next Big Thing" | TechCrunch - 1 views

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    "Makers have long been known as hobbyists or tinkers. However, with increased access to professional-grade tools, the maker movement is transforming business as usual. Through collaboration and connectivity, makers are inspiring innovation on a daily basis with the creation of smart gadgets, machines, robots and wearables. This new way of doing business is a shift from the historic model where innovation was monopolized by multi-million-dollar companies. Makers and their peers have the opportunity to build cutting-edge products, test them in collaborative workspaces and share their inventions online in order to bring "the next big thing" to market for mass consumption. It is through this connectivity that makers are able to contribute to the Internet of Things - a world of interconnected devices that use sensors to interact with the people, the environment and other devices around them. This smarter, connected way of life is the future of technology worldwide."
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
Phil Taylor

Educators as Collaborators: 25+ Resources | Teacher Reboot Camp - 0 views

  • Collaboration is the real step to education transformation. When we gather to produce, our ideas, talents, and skills embody our final outcome.
John Evans

Stroome | mix it up. mash it out. - 6 views

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    upload, edit, share, mix, and mash online videos
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    Welcome to Stroome, the world's most collaborative video editing community. Upload videos, share clips, then mix it up and mash it out. Thousands of clips, hundreds of collaborators, unlimited possibilities
John Evans

Social Bookmarking: Introducing the Diigo Educator Account - Classroom 2.0 - 0 views

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    Maggie Tsai, co-founder of Diigo and her special guest, Jennifer Dorman, will demo and discuss the first phase of "Diigo Educator Account:" a suite of features that makes it easy for teachers to get their entire class of students or their peers started on collaborative research using Diigo's web annotation and social bookmarking technology. For reference: Peggy Steffens - "Diigo ~ 21st Century Tool for Research, Reading, and Collaboration" http://www.amphi.com/~technology/techtalks/online/nov08/bestpract.htm Thursday, November 20, 2008 at 5:00 PM Pacific / 8:00 PM Eastern / 1:00 AM GMT (on Friday)
John Evans

Creative Web Tools For and By Kids / FrontPage - 0 views

  • Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated.  An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.  
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    Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
John Evans

Flowchart.com - Flowchart software - Create Flowcharts Online with Realtime collaborati... - 0 views

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    Flowchart.com is an online multi-user, real-time collaboration flowchart software. It's Flowcharting made easy. Flowchart.com does not require any software download, it works with your favorite browser such as: Fire Fox, Microsoft Internet Explorer, Opera, Safari, Konquerer, Google Chrome. Flowchart.com works on any Operating System.
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