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John Evans

Home Page : nrich.maths.org - 2 views

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    "We have homes for students of different ages, and we have homes for teachers of different age groups. If you are a parent or carer, we suggest that you start with the Teacher Guide. In your home you'll find the latest resources we have added to our collections, and we'll keep you up to date with open problems and events."
John Evans

Rewind: 12 young Makers to watch in 2016 | Atmel | Bits & Pieces - 2 views

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    "Over the last couple of years, the Maker Movement has ushered in a new wave of low-cost hardware that enables anyone of any age and skill level to begin tinkering. Easy-to-use boards like the Arduino continue to lower the barriers to entry, while simplifying the prototyping process. Ultimately, this allows kids to explore basic electronics, learn coding, pursue STEM-related disciplines, and in some cases, even start their own business. Here are a few young Makers from 2015 that prove age is just a number when it comes to innovation…"
John Evans

10 Ways That Digital Age Teachers Model Digital Literacy and Leadership - The Tech Edvo... - 3 views

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    "n this technology-immersed world, students need to know how to navigate the digital environment safely. From discerning real news from propaganda to managing their reputation online, so much of their future is dependent on possessing digital literacy skills. Teachers have to step up to the plate and integrate digital literacy into the curriculum and model it through their actions. In this article, we will discuss 10 ways that digital age teachers model digital literacy and leadership."
John Evans

Activities - Computer Science Unplugged - 2 views

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    "Each Unplugged activity is available to download in PDF format, with full instructions and worksheets. Background sections explain the significance of each activity to computer science, and answers are provided for all problems. All you need for most of these activities are curiosity and enthusiasm. There are photos and videos showing some of the activities in action, and we've collected links to other useful resources. The activities are primarily aimed at the five to twelve year-old age group, but they are by no means restricted to this age range: we've used them to teach older children and adults too, with little modification."
John Evans

Boclips for Teachers: A new source for classroom video - @joycevalenza NeverEndingSearch - 4 views

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    "I recently discovered Boclips for Teachers, a portal hosting more than 2 million short-form educational videos from more than 100 of the educational video producers you already know and love. Familiar sites like TED-Ed, LearnZillion, Associated Press, PBS, Crash Course, Reuters, Bozeman Science and Smithsonian have offered permission for the site to curate their excellent content in a distraction-free, ad-free environment. Content is selected by teachers for teachers. Boclips for Teachers spans age/grade levels and disciplines. Content includes instructional video, animations, mini-documentaries, historical footage, breaking news and virtual reality. Teachers may use the platform to share, edit, and store videos or they might easily copy BoClips links to share on their own websites and learning management systems. Unfortunately, the search does not yet allow users to filter for subject, age level, curriculum standards, etc"
John Evans

Developing Computational Thinking Skills for Children Age 4-7 - 2 views

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    "Computational thinking is the set of skills you need to be able to get computers to do useful things. It includes logical thinking, planning ahead, working with data, being able to give precise instructions and make predictions. There are lots of activities that can help young children aged 4-7 to develop these skills. Computational thinking skills can be developed through coding but there are lots of other activities that help too. A lot of them are screenless which helps to develop modern skills while also developing other important skills including motor skills and communication. Some of the ideas here are classic kids games and activities that you might have tried anyway, they just happen to be great for computational thinking skills."
John Evans

How to Introduce Engineering Principles Early to Help Inspire Interest in STEM | MindSh... - 0 views

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    "QUINCY, Wash. - A few years ago, a young female engineer named Isis Anchalee was featured on one of her company's recruiting posters only to be subjected to a barrage of digital feedback questioning whether she was really an engineer. People posting on Facebook and Twitter said Anchalee was too attractive to be an actual software engineer and must be a model. Anchalee responded like the techie she is. She wrote a blog post about her experience and added a photo of herself with the hashtag #ILookLikeAnEngineer. Twitter exploded with selfies of female engineers of all backgrounds and male engineers of color declaring they looked like engineers, too. If she had known about the hashtag campaign and taken a look, Alessandra Gudino Aguilar, age 8, might have seen a grown-up version of herself. Alessandra, a student at Pioneer Elementary School in rural Quincy, Washington, spent part of the fall term in an enrichment class focused on teaching elementary-age students the principles of engineering design through a curriculum designed by educators and scientists at Boston's Museum of Science."
John Evans

What is work? | Deloitte Insights - 0 views

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    "In the age of artificial intelligence, the answer to a more optimistic future may lie in redefining work itself. WORK, as an idea, is both familiar and frustratingly abstract. We go to work, we finish our work, we work at something. It's a place, an entity, tasks to be done or output to achieve. It's how we spend our time and expend our mental and physical resources. It's something to pay the bills, or something that defines us. But what, really is work? And from a company's perspective, what is the work that needs to be done? In an age of artificial intelligence, that's not merely a philosophical question. If we can creatively answer it, we have the potential to create incredible value. And, paradoxically, these gains could come from people, not from new technology."
John Evans

Free Technology for Teachers: 5 Ways for Students of All Ages to Make Animated Videos - 2 views

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    "Making animated videos is a great way for students to bring their written stories to life on screen. Those could be fiction or nonfiction stories. Some nonfiction animated video topics include making a video to illustrate a historical event, making biographies, and explaining complex concepts in simple animations like Common Craft does. In the fiction realm you might have students make an adaptation of a favorite story or an animation of their own creative writing. Whichever direction you choose, the following five tools offer good ways for students of all ages to make their own animated videos."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Phil Taylor

- Parenting In The Digital Age Presentation - 8 views

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    "Parenting In The Digital Age Presentation"
John Evans

Five Critical Skills to Empower Students in the Digital Age | MindShift | KQED News - 3 views

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    "The beginning of the school year is a time to set the tone for a student's learning experience, including what teachers expect from students and families. But that first week of school is also the time to teach valuable learning skills that will be used throughout the year. Alan November, a former teacher turned lecturer, consultant and author, challenged teachers to rethink how they start the school year by outlining skills that are crucial to students to learn in the first five days of school. He shared his vision at the International Society for Technology in Education conference in Philadelphia."
John Evans

World Without Walls: Learning Well with Others | Edutopia - 0 views

  • Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
  • Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen.
  • The Collaboration Age is about learning with a decidedly different group of "others," people whom we may not know and may never meet, but who share our passions and interests and are willing to invest in exploring them together. It's about being able to form safe, effective networks and communities around those explorations, trust and be trusted in the process, and contribute to the conversations and co-creations that grow from them. It's about working together to create our own curricula, texts, and classrooms built around deep inquiry into the defining questions of the group. It's about solving problems together and sharing the knowledge we've gained with wide audiences.
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  • Inherent in the collaborative process is a new way of thinking about teaching and learning. We must find our own teachers, and they must find us.
  • As connectors, we provide the chance for kids to get better at learning from one another. Examples of this kind of schooling are hard to find so far, but they do exist. Manitoba, Canada, teacher Clarence Fisher and Van Nuys, California, administrator Barbara Barreda do it through their thinwalls project, in which middle school students connect almost daily through blogs, wikis, Skype, instant messaging, and other tools to discuss literature and current events. In Webster, New York, students on the Stream Team, at Klem Road South Elementary School, investigate the health of local streams and then use digital tools to share data and exchange ideas about stewardship with kids from other schools in the Great Lakes area and in California. More than learning content, the emphasis of these projects is on using the Web's social-networking tools to teach global collaboration and communication, allowing students to create their own networks in the process.
  • Collaboration in these times requires our students to be able to seek out and connect with learning partners, in the process perhaps navigating cultures, time zones, and technologies. It requires that they have a vetting process for those they come into contact with: Who is this person? What are her passions? What are her credentials? What can I learn from her?
  • Likewise, we must make sure that others can locate and vet us. The process of collaboration begins with our willingness to share our work and our passions publicly -- a frontier that traditional schools have rarely crossed. As Clay Shirky writes in Here Comes Everybody: The Power of Organizing Without Organizations, "knowingly sharing your work with others is the simplest way to take advantage of the new social tools." Educators can help students open these doors by deliberately involving outsiders in class work early on -- not just showcasing a finished product at the spring open house night.
John Evans

Creative Web Tools For and By Kids / FrontPage - 0 views

  • Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated.  An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.  
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    Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
John Evans

Teaching Every Student in the Digital Age Book Study/Review - 0 views

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    Teaching Every Student in the Digital Age: Universal Design for Learning David H. Rose & Anne Meyer ASCD, 2002 Book reveiw/summary and study notes
Phil Taylor

Educational Leadership:Teaching Screenagers:Character Education for the Digital Age - 3 views

  • Our challenge is to find ways to teach our children how to navigate the rapidly moving digital present, consciously and reflectively.
  • the "one life" perspective says the opposite, that it is precisely our job as educators to help students live one, integrated life, by inviting them to not only use their technology at school, but also talk about it within the greater context of community and society.
  • The tie that binds us to our ancestors is that both ancient and digital-age humans crave community
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  • A third approach awaits us: establishing proactive, aggressive character education programs tuned to digital youth.
  • Issues of Digital Citizenship
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