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John Evans

Kleinspiration: Common Core Elementary Apps Created by Teachers for the @iTooch App by ... - 3 views

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    "iTooch Elementary is an app covering the official Maths, Science and Language Arts curriculum for grades 3-5. Each title contains 40-50 chapters and includes 1000-2000 activities. The apps created by iTooch are currently being used by more than 300,000 students and have been created by teachers to make sure they comply with the U.S. National Common Core Standards. You can click here to see the teachers behind the development of iTooch."
John Evans

40 iPad Apps for SAMRL Model ~ Educational Technology and Mobile Learning - 4 views

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    "To start with, SAMR model is a system which you can use to measure your application of technology, or its level of use. This system consists of four levels: Redefinition, Modification,Augmentation, and Substitution. Let us now have a look at what these terms mean starting with the least important and moving up to the most important :"
John Evans

Hope Explains Everything on iPad | iTeach with iPads - 1 views

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    "Have you ever listened to a 5 year old tell about their work? Try listening to 25 of them. Daily. They have so much they want to tell and explain that I don't have enough ears to listen to it all. Their work is so detailed and there are like 40 bajillion things they absolutely must tell, and if you interrupt them even once, they must. start. over."
John Evans

Announcing K12Online 2013 Keynoters | K12 Online Conference - 2 views

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    "If you're new to the K-12 Online Conference, please read our About page as well as as our Goals and Core Values. Since 2006, K-12 Online has hosted a free, all-volunteer online conference with 40+ free videos each year featuring some of the most creative and innovative teachers sharing their best ideas for engaging students with digital tools and effective learning strategies. All past keynote addresses are now available on our YouTube channel, and we're in the process of migrating all past presentations there too. Shannon Miller will kick off our 2013 conference with a pre-conference keynote on Monday, October 14th. During week 1 of the conference which starts October 21st, Steve Hargadon & Audrey Watters will keynote the "Open Learning" strand, while Kathy Cassidy will keynote "Outside Learning." During week 2, starting October 28th, Larry Ferlazzo will keynote "Leading Learning" while Sylvia Martinez & Gary Stager will keynote "Building Learning." Please forward and share this post on social media to get the word out about our fantastic keynoters for this year's conference!"
John Evans

40 Most Awesome iPad Apps for Science Students - BestCollegesOnline.com - 7 views

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    "The iPad has found its way into hospitals, retail stores and homes across the nation, but it's also making a big splash in the classroom, even with some of the best online colleges. With a great selection of apps focused on everything from word processing to keeping in touch with classmates, the tablet computer can be an invaluable tool for learning - no matter your age. Online science students haven't been left out, of course, and there are a wide range of applications offering help with chemistry, biology, astronomy and even the math that comes along with certain fields. If you're a college student looking to supplement your science studies, these apps are some of the best for learning, sharing, researching and just plain having fun."
John Evans

Virtual Summer Camp - The Next Step in Connected Learning - 1 views

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    "Fact: Kids love Minecraft. The unique and ridiculously popular game is often compared to digital LEGO's, and at it's core, allows players to place and break blocks in a 3D world. With more than 22 million users in 40 countries, the Minecraft craze is only growing and kids can't seem to get enough. The draw of Minecraft? For kids, it's a blank slate and gives them the opportunity to let their imagination run wild. For educators, it is a perfect opportunity to fully integrate technology with learning. Minecraft is being recognized as an incredibly powerful, educational tool that acts as a medium for educators and students, alike, allowing them to unleash their creativity and fully integrate technology with learning opportunities. Because the game lives online, the multiplayer format can be utilized to emphasize digital citizenship and collaboration all through integrated project based-learning. Meet Connected Camps, an online summer camp for Minecraft that is breaking the rules in all the right ways. Yes, you read that right, Connected Camps is a virtual summer camp, that connects kids from around the country (and even the world) through a dedicated, monitored and secure Minecraft server."
John Evans

Part 2: STEM, STEAM, Makers: Over 40 Amazing STEM Resources | 21 st Century Educational... - 3 views

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    "Welcome to this second post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. You will discover around one hundred resources in this series along with some great ideas for finding student success."
John Evans

Does Creativity Decline with Age? - Scientific American - 0 views

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    "This question has attracted scientific research for more than a century. In fact, the first empirical study of this issue was published in 1835. Thus, I can offer a confident answer: not quite! At least not if creativity is assessed by productivity or by making original and valuable contributions to fields such as science and art. By that measure, output first increases in our mid-20s, climaxes around our late 30s or early 40s, and then undergoes a slow decline as we age. A person's single best work tends to appear at roughly the same age as their output peaks. But their expected creative productivity at 80 will still be about half of what it was at that high point. Whether you view that as a significant drop or not depends on whether you see the glass as half empty or half full."
John Evans

Weekend Watch: "Layer By Layer" Teaches Design for 3D Printing - 1 views

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    "Designing your own 3D printed parts is a skill that every person who owns a printer should have or be actively acquiring. The power to design exactly what you want feels incredible when you actually have it, and the lack of those skills is incredibly frustrating when they present themselves. More from Weekend Watch Weekend Watch: This Hydraulic Press Channel Is Crushing It Weekend Watch: "Ron's Stuff" Is a Collection of Kinetic Wooden Sculptures Weekend Watch: "Geek Builders" Blends Geeky and Practical in Videos Noe Ruiz over at Adafruit has an ongoing educational series called "Layer by Layer". If you skim back through the playlist, there are over 40 videos about designing for 3D printing."
John Evans

Moving at the Speed of Creativity - Google Play eBooks, Copyright, and The Wonderful Wi... - 2 views

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    "This afternoon our family made the 6 hour trek on I-27 and I-40 back to Oklahoma City from Lubbock, Texas, and my eight year old ran out of chapter books to read about halfway home. In this post, I'll describe how we discovered a developmentally-appropriate, free eBook to download on an iPad and some of the things this process highlighted with respect to copyright and eBooks."
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