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John Evans

The Power Of I Don't Know - 3 views

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    "At TeachThought, nothing interests us more than students, as human beings. What they know, might know, should know, and do with what they know. A driving strategy that serves students-whether pursuing self-knowledge or academic content-is questioning. Questioning is useful as an assessment strategy, catalyst for inquiry, or "getting unstuck" tool. It can drive entire unit of instruction as an essential question. In other words, questions transcend content, floating somewhere between the students and their context. Questions are more important than the answers they seem designed to elicit. The answer is residual-requires the student to package their content to please the question-maker, which moves the center of gravity from the student's belly to the educator's marking pen. In that light, I was interested when I found the visual above. It's okay to say "I don't know." Teach your students how to develop questions (because) it helps conquer their own confusion. Rebeca Zuniga was inspired to create the above visual by the wonderful Heather Wolpert-Gawron (from the equally wonderful edutopia, and also her own site, tweenteacher). The whole graphic is wonderful, but it's that I don't know that really resonated with me. Traditionally, this phrase is seen as a hole rather than a hill. I don't know means I'm missing information that I'm supposed to have."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 2 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
John Evans

Learn 3D Design with TinkerCAD and Project Ignite | The Whiteboard Blog - 3 views

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    "Project Ignite enables learners of all ages to gain practical hands-on experience with new software and hardware to build literacy in design, 3D, electronics, programming and more. Project Ignite integrates project content directly into Tinkercad and 123D Circuits, which are both free from Autodesk. Tinkercad is an easy to learn tool to create and print 3D models whilst 123D Circuits enables you to visualize and simulate circuits. These two apps provide a compelling combination to "make things real, and make them go!" Both of these tools are browser-based so there is no need to install anything. Children can carry on with their projects at home!"
John Evans

Daily Infographic | A New Infographic Every Day | Data Visualization and Design - 0 views

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    Visualization of data is a growing field of interest.
John Evans

Project Management Tool OmniPlan Joins the iPad | PadGadget - 0 views

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    "Do you find yourself needing to find your project management happy place and constantly failing? Whether you are trying to prepare for a big vacation, deliver a custom-designed software application or ensure that your product his retail shelves on time, there are countless reasons to check out OmniPlan; an app designed to make it easy to "visualize, maintain, and simplify your projects.""
John Evans

The Big Picture Of Education Technology: The Padagogy Wheel - 7 views

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    "Teaching is a matter of design. That's not new, but in an era of change and possibility, it's more apparent now than ever. The SAMR model (which acts as a kind of continuum to reflect the possibilities of technology in learning) is a helpful tool to make sense of this idea, a visual reminder that ideally technology moves beyond Substitution phase (the "S") towards a Redefinition (the "R") of what was previously impossible without it. This, among other shifts, will help fully realize the potential of learning technology. When you take a Bloom's wheel, and smash it together with 60+ educational apps that allows learners to brainstorm, collaborate, research, create, curate, and create new knowledge-well, you have the image below, courtesy of Allan Carrington of Designing Outcomes."
John Evans

Middle School Maker Journey: The Making of a Mantra | Edutopia - 1 views

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    "Care. Think. Design. Act. These words are the first thing that people see when entering Digital Shop, our middle school makerspace. This mantra anchors the threshold experience, a visitor's first visual impression of the space. But what do the words really mean, individually and collectively? Why those words, in that order? And how do they resonate with our learners and with my colleagues in regard to their impressions of the program?"
John Evans

Design Thinking: A creative process for school change | The Curious Creative - 3 views

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    "During one of my workshops last year in Boston, Brad Ovenell-Carter (@braddo) put his visual notetaking skills to action. I took his lovely summary drawing and used ThingLink to add layers of information and elaboration."
John Evans

iPads in Space! Stephen Hawking's Snapshots of the Universe | Class Tech Tips - 1 views

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    "Stephen Hawking's Snapshots of the Universe is a terrific iPad app for students.  This app includes ten experiments for students to work through.  Students will learn about planets and gravity while creating their own solar system and piloting a ship to Mars.  Beautifully designing and visually pleasing, Stephen Hawking's Snapshots of the Universe will grab the attention of students of all ages."
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