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John Evans

8 things every teacher can do to create an innovative classroom | eSchool News | eSchoo... - 1 views

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    "Innovation is a trait that I desperately want to instill in my students, and many teachers I talk to seem to share that goal. In the current climate of high stakes testing, state standards, and prescribed learning outcomes, it can be incredibly difficult to foster an atmosphere of innovation and creativity that inspires students. But rest assured, it is possible. Here, I outline eight basic principles for the "Innovative Classroom," around which I designed a middle school course called Physical Computing. Some of the projects and tools are specific to that course, but I think the fundamental ideas could be applied to almost any course at any level."
John Evans

4 Ways Makers Are Changing the World | Tae Yoo - 0 views

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    "Hackathons, tech shops, makerspaces: These terms are increasingly prevalent in today's vernacular, and for good reason. They represent a burgeoning global movement with people of all ages developing, designing, and often marketing their creations. In the age of the maker, anyone can be an inventor. Their potential impact on the world is enormous. Innovations and discoveries are no longer produced exclusively by scientists in white lab coats or research and development departments of major corporations. Thanks to affordable technologies and online environments, individual makers can launch small companies to manufacture and market their goods. This shift in industry is influencing the way we learn, shop, sell, and interact. Here are four ways this movement is changing our world. "
John Evans

The Maker Movement and the Classroom | Edudemic - 0 views

  • The Maker Movement is an extension of the DIY (Do-It-Yourself) movement inspired by the democratization of manufacturing practices and tools in the early to mid-2000’s. Instead of relying on commercial manufacturers, who only catered to large corporations, Makers use tools like the 3D printer and even drone technology, to take creation and production into their own hands. In this way, new technologies have created a level playing field between corporations and individual creatives, a fact that Makers use to their full advantage.
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    "The Maker Movement is a new trend based on old school traditions in which the philosophy of doing, building, and creating prevails over just simply buying. Instead of going to the toy store, people are learning how to design and 3D print their own toys. Instead of shopping for furniture, people are going to local community workshops like TechShop and building their own custom chairs and tables. The Maker Mentality creates a powerful paradigm shift by eliminating the separation between consumer and producer. By looking at the benefits and upsides of the Maker Movement and analyzing why it has reemerged, we can use it productively in the classroom by intertwining these new techniques with the classic methods such as lecture, reading, and so on."
Phil Taylor

Guest Blog: Reinventing Assessment for the 21st-Century | Edutopia - 9 views

  • Today's students' are unlike any other student in history; they have access to more information than any generation in history
  • At the beginning of each unit teachers present essential questions that are hovering over each lesson and are constantly referred to throughout the unit.
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    ""What's the ideal classroom design for 21st-century learning?" "
John Evans

Teaching Every Student in the Digital Age Book Study/Review - 0 views

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    Teaching Every Student in the Digital Age: Universal Design for Learning David H. Rose & Anne Meyer ASCD, 2002 Book reveiw/summary and study notes
John Evans

Scholastic: Tools - 0 views

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    Class Set-Up tool is a new, easy-to-use, virtual layout tool that helps you design customized and effective classrooms to promote learning. Use this tool to rearrange and set-up mock classrooms, and map out virtual seating charts.
John Evans

udtechtoolkit » home - 0 views

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    Great wiki featuring loads of free technology tools that offer opportunities for struggling learners that promote academic successU though Universal Design for Learning
John Evans

Facilitating Reflection: A Manual for Leaders and Educators - 0 views

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    "Reflection" is a vital component of service-learning. This manual was designed for educators and leaders of service groups who have an interest and a commitment to provide reflection opportunities for students and community partners alike. College professors, K-12 teachers, community organization leaders, and leaders of service organizations have all found, "Facilitating Reflection: A Manual for Leaders and Educators," a useful supplement to their work.
John Evans

Immune Attack » Home - 0 views

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    The Federation of American Scientists (FAS) presents Immune Attack™, an educational video game that introduces basic concepts of human immunology to high school and entry-level college students. Designed as a supplemental learning tool, Immune Attack aims to excite students about the subject, while also illuminating general principles and detailed concepts of immunology.
John Evans

Social networking - digizen.org - 0 views

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    The project is designed to investigate how social networking services can and are being used to support personalised formal and informal learning by young people in schools and colleges
John Evans

Edheads - Activate Your Mind! - 0 views

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    Edheads helps students learn through educational games and activities designed to meet state and national standards.
John Evans

Bullet Point Mentality - djakes' posterous - 2 views

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    From the blog post: "I'm constantly amazed when I see kids in our library cutting and pasting from a Web site into a PowerPoint file. I'm really not amazed that they do it. I'm amazed that a teacher would design a learning experience where that would be a possibility!"
John Evans

Apps For Good turns teens into mobile app developers for a better future - TNW UK - 3 views

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    "If you ask a student, "'Do you want to learn how to program in HTML, PHP or Android?' They'll run away," says Lapinski. "But when we say, 'Do you want to solve a problem you're passionate about, one that's relevant to you?' You reach them. Apps are the new Rock 'n' Roll." It's similar to Dean Kamen's FIRST program, which hooks kids on engineering with robotics instead for mobile apps. The resulting 50-70 hour course includes 5 steps: Identify the problem; market research; solutions through business models, technical ability and marketing models; product design; and build and test."
Tom Stimson

Teaching Every Student: Information & Ideas - 0 views

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    Online book : Teaching Every Student in the Digital Age: Universal Design for Learning
John Evans

Mobile Tech Learning - How to Design a Beautiful iPad Lesson - 6 views

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    John I liked this because I learned how to take a screenshot on ipad2. So thanks.
John Evans

Apps in Education: 12 Apps to Assist Students to Study - 9 views

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    "Many students struggle with the skills of organising homework and studying for exams. There are a number of apps that have been designed specifically for these situation. Some are flashcard apps that work really well for dates and facts, others are apps that attempt to create some organisation around assignments and upcoming examinations. I must admit I tend to lean towards those apps that use a bit of fun to help students learn. So if you have a students needing that bit of extra help what apps could you suggest."
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