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Phil Taylor

Glad You Asked About the Digital Generation | Fluency21 - Committed Sardine Blog - 4 views

  • absolute centrality of digital culture to their students’ lives
  • thinking skills that today’s workers need?
  • The most powerful technology in the classroom was, is, and always will be a classroom teacher.
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  • They’re often accused of being intellectual slackers and anti-social beings who lack even basic social skills. However, many bodies of research point to the contrary
  • The problem is that what they expect and experience in their world outside of school with their games and websites is completely at odds with what they experience in the classroom where everything is controlled by adults.
  • Every generation since the time of Socrates and Plato, including our parents, has looked at the next generation, including ours, and said, “What’s wrong with those kids?” That’s the thing—there’s nothing wrong with these kids. They’re just neurologically different, and that’s why they see the world and engage with it differently than we do.
Sheri Oberman

Digital Media and Learning Competition - 1 views

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    Fellow Literacy with ICT bookmarkers, Let's get together and make a badge for ICT teacher-leaders and co-ordinators in our public school system in Manitoba.
John Evans

How to Promote Your Blog Effectively [Infographic] | SocialTimes - 0 views

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    "In digital marketing, there is always a new trend, a new technology or a new way of thinking to take into account. But there is still a place for the humble blog. An infographic from Referral Candy provides tips from top marketing experts to improve your blog, and more importantly to promote your blog effectively. First and foremost, your blog must be good. Providing helpful content, providing a unique perspective, telling stories, and responding quickly to trends will keep your content engaging and fresh. Once the content is there, make sure that customers and readers can find that content easily. "
John Evans

FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

  • White Paper - Living and Learning with New Media: Summary of Findings from the Digital Youth Project (pdf)
  • Two page summary (pdf)
  • Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression
justenbeffer123

ZBrush 4R8 Crack Activation Code 2020 Torrent Free Download - 0 views

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started by justenbeffer123 on 19 Mar 20 no follow-up yet
Chelsea Quake

IPads in the classroom: The right way to use them, demonstrated by a Swiss school. - 8 views

  • The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • Ten years ago, Stanford’s Larry Cuban noted that computers in the classroom were being oversold and underused. In short order, the iPad craze could take the same turn. My lesson from ZIS is that we should make sure we have teachers who understand how to help children learn from the technology before throwing a lot of money into iPad purchasing. It wasn’t the 600 iPads that were so impressive— it was the mindset of a teaching staff devoted to giving students time for creation and reflection. Are American public schools ready to recognize that it’s the adults and students around the iPads, not just the iPads themselves, that require some real attention?
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  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
  • The school has an unconventional take on the iPad’s purpose. The devices are not really valued as portable screens or mobile gaming devices. Teachers I talked to seemed uninterested, almost dismissive, of animations and gamelike apps. Instead, the tablets were intended to be used as video cameras, audio recorders, and multimedia notebooks of individual students’ creations. The teachers cared most about how the devices could capture moments that told stories about their students’ experiences in school. Instead of focusing on what was coming out of the iPad, they were focused on what was going into it.
    • Chelsea Quake
       
      This is an important point
  • Sam Ross, a second-grade teacher at ZIS, sees real potential in moments like this. “Children are being able to show what’s in their minds by adding the oral explanation,” he said. “That’s off-the-charts amazing.” Particularly helpful, he said, is to watch the recordings made by young children and English-language learners—students who may not speak up much in class but can actually show deep learning when asked to interview each other or record what they know. But most eye-opening, he said, is watching children have their own “aha” moments after watching recordings of themselves and talking to teachers about what they were thinking at the time.
  • In addition to Explain Everything, they include MyStory, iMovie, Animation HD, Google Earth, Book Creator, Show Me, Brushes, and Comic Life. They also feature Follett Reader and Overdrive, two subscription-based services to digital book collections.
John Evans

Teaching, Tech and Twitter: Gamifying Our STEM Lab. Leveling Up With Challenges, Digita... - 0 views

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    "Our STEM Lab/Makerspace is a HUGE hit with our students. Since I oversee the lab and take the classes in I get bombarded by kids all day asking if it is their day to go to the STEM Lab. They are building, discovering, exploring, designing, problem solving, and having a blast doing it. However, as the kids continued to explore the STEM Lab we began to notice that they had moved past the exploration phase and wanted a bit more direction and challenge. We realized that we needed to up our game a bit to take our lab to the next level so we decided to gamify our STEM Lab with challenges and badges! It took some prep but once the challenge cards and badges were created we were ready to roll. We are happy to share our tips, tricks and resources so that you can gamify your STEM or STEAM Lab too."
John Evans

Digital Dialects language learning - 0 views

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    This site contains free to use interactive games for learning languages and links to study resources.
Phil Taylor

We Needed to Talk about 21st Century Learning....So We Did! | Digital Learning Environm... - 5 views

  • Technology is a game-changer
  • There is a lot of research
  • Teachers are the key
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    "We Needed to Talk about 21st Century Learning....So We Did!"
Phil Taylor

Parent Advice - Have Kids Traded Life Skills for an Online Life? - Common Sense Media - 0 views

  • Balance media skills with life skillsIt's all about balance. But like an acrobat on a tightrope, balance takes effort. Here are some strategies for my high wire act:
  • Tying shoelaces and riding a bike are not 2 to 5 yr old skills. Too bad the study didn't look at relevant skills for that age set, or they could've done yet another story on computer use in early years of school, but this mismatched data doesn't say much. I do think that downtime is important. Ironically enough, I schedule it in for my kid daily.
  • Your points are excellent (as always) but I think we as parents should take some lessons from the digital world as well. You allude to this in your last point above - games are excellent for teaching all sorts of things,
Phil Taylor

Seeing the Big Picture is Vastly Difficult| The Committed Sardine - 0 views

  • While we might talk a good game about goals, ethics, and the greater good, Partycipation reminds us that we are what we do.
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