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John Evans

An Update to the Upgraded KWL for the 21st Century | Langwitches Blog - 0 views

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    "The new visual below is intended to give teachers and students more choices of make their thinking and learning visible using the following platforms, activities, tools, Visible Thinking Routines as an option or starting off point. The suggestions include tools and platforms that are specifically suited to connect, collaborate, communicate and create, 21st century style, one's process and make it easier to amplify and to document4learning. The framework is based on REFLECTION being an integral part of the learning process the understanding that through technology tools our access to INFORMATION has exponentially expanded as well our ability to take ACTION beyond affecting people we are able to reach face to face that technology tools allow us to express and communicate in OTHER FORMS of media beyond words and text"
John Evans

5 Websites That Make Language Learning More Interactive - Brilliant or Insane - 0 views

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    "Great teachers strive to make learning engaging, interactive, and fun for students. Certain subjects like the visual arts and hands-on sciences may lend themselves well to this. Language learning, on the other hand, has rarely been grouped with "the cool subjects." As technology advances, more and more tools have become available that when used correctly can make language learning anything but boring. As a teacher, you've already established a curriculum and methods for teaching your language, so instead of re-writing all of your work, pull from the myriad supplemental opportunities that can be found online to make lessons more engaging and therefore memorable. Here are five great websites that supplement your lessons, making language learning more interactive and fun."
John Evans

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
John Evans

Learning to Code Becomes Learning to Learn | Edutopia - 3 views

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    "Until recently, I was like Jane, but with technology. I used tech tools all day with little knowledge of their workings. And, despite my interactions with Jane, I had a typical fixed-mindset explanation for this: "I'm an English teacher. My brain doesn't work that way." What I was really saying was, "I forget how to be a beginner." A year ago, though, I became a beginner, an apprentice, a struggling learner. I decided to learn how to code. Immediately, the experience became less about designing websites and more about experiencing the growth mindset, improving confidence with technology, and learning that failure is part of the process."
John Evans

Building Learning Keynote - Making the Case for Making in Schools | K12 Online Conferen... - 0 views

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    "Presentation Title: Building Learning Keynote - Making the Case for Making in Schools Presentation Description: The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools and districts concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing and computer science require and fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and "can do" maker ethos to revitalize learner-centered teaching and learning in all subject areas."
John Evans

25 Best Education Apps for the iPad - Daily Genius - 4 views

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    "One of the very best learning tools ever made in the history of mankind is sitting on a table, couch, bed, or in your hands right now. If you think your iPad is just a toy, you're only half-right at best since that is perhaps one of the best computers available right now. That's right; it's a computer just like your desktop or laptop, as well as your mobile phone. You get screen size and portability all in one, and that is exactly what you need in a learning tool. With its convenience and power all in one package, you should make the most of it as a learning tool right now and download some apps that will help you expand your understanding of the world and become a more complete human being, as well as help others do the same. Here are 25 of the best educational apps for the iPad available right now"
John Evans

Top 100 Tools for Learning 2009 - 11 views

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    Top 100 Tools for Learning 2009 As at 26 October 2009 This EMERGING list has been compiled from the Top 10 Tool Contributions of 239 Learning Professionals.
John Evans

Common Core in Action: Manipulating Shapes in the Elementary Math Classroom | Edutopia - 0 views

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    "As a former elementary school teacher in a 1:1 iPad classroom, I know how powerful iPads can be as learning tools in the hands of students. This mobile device is so much more than a content consumption tool, because students can use an iPad for hands-on learning. They can move items across the screen, write about a topic, and document their learning using audio and visual tools."
Tod Baker

DIGITAL LEARNING ENVIRONMENTS: Tools and Technologies for Effective Classrooms - 11 views

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    "We use many Web 2.0 tools to help students with the research process. Some tools are selected to make the research process more transparent and to allow us to give feedback during the process. Some are used to help students keep track of sources. I've listed them and the way we use them below. I've tried to give a brief description. It may seem like a lot of tools but we tend to believe that one size doesn't fit all and the overarching skills supersede the tool itself."
John Evans

Part 4: Over 35 Formative Assessment Tools To Enhance Formative Learning Opportunities ... - 2 views

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    "he two categories to be discussed in this post include Games and Back Channels. Both allow for a wonderful formative experience. There are a number of resources that can be found on the internet in these two areas. The back channel in the classroom is powerful and your LMS (Learning Management System) may serve this quite well. You also may get some added privacy which is important. While I believe kids can create games as a awesome formative experience, I will save that for a later post. In this article I wish to focus on how educational games provide a wonderful learning experience perhaps going well beyond content. As in all online tools be sure to check your district AUP along with the terms and conditions of the website you are using. Enjoy the resources and please let me know what I should add for a future post!"
John Evans

10 New Educational Web Tools for Teachers ~ Educational Technology and Mobile Learning - 3 views

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    "Our round-up list today features some interesting new educational web tools we have curated in the last couple of weeks. These tools have been emailed to us for separate reviews but we thought it would be best to feature them all in one list. As is the case with all of our Educational Web Tools series, we only include the ones that we think will be an added value to your EdTech toolkit. If you have other suggestions to add to the list, share them with us for review. Enjoy"
John Evans

Scholastic: Tools - 0 views

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    Class Set-Up tool is a new, easy-to-use, virtual layout tool that helps you design customized and effective classrooms to promote learning. Use this tool to rearrange and set-up mock classrooms, and map out virtual seating charts.
John Evans

World Without Walls: Learning Well with Others | Edutopia - 0 views

  • Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
  • Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen.
  • The Collaboration Age is about learning with a decidedly different group of "others," people whom we may not know and may never meet, but who share our passions and interests and are willing to invest in exploring them together. It's about being able to form safe, effective networks and communities around those explorations, trust and be trusted in the process, and contribute to the conversations and co-creations that grow from them. It's about working together to create our own curricula, texts, and classrooms built around deep inquiry into the defining questions of the group. It's about solving problems together and sharing the knowledge we've gained with wide audiences.
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  • Inherent in the collaborative process is a new way of thinking about teaching and learning. We must find our own teachers, and they must find us.
  • As connectors, we provide the chance for kids to get better at learning from one another. Examples of this kind of schooling are hard to find so far, but they do exist. Manitoba, Canada, teacher Clarence Fisher and Van Nuys, California, administrator Barbara Barreda do it through their thinwalls project, in which middle school students connect almost daily through blogs, wikis, Skype, instant messaging, and other tools to discuss literature and current events. In Webster, New York, students on the Stream Team, at Klem Road South Elementary School, investigate the health of local streams and then use digital tools to share data and exchange ideas about stewardship with kids from other schools in the Great Lakes area and in California. More than learning content, the emphasis of these projects is on using the Web's social-networking tools to teach global collaboration and communication, allowing students to create their own networks in the process.
  • Collaboration in these times requires our students to be able to seek out and connect with learning partners, in the process perhaps navigating cultures, time zones, and technologies. It requires that they have a vetting process for those they come into contact with: Who is this person? What are her passions? What are her credentials? What can I learn from her?
  • Likewise, we must make sure that others can locate and vet us. The process of collaboration begins with our willingness to share our work and our passions publicly -- a frontier that traditional schools have rarely crossed. As Clay Shirky writes in Here Comes Everybody: The Power of Organizing Without Organizations, "knowingly sharing your work with others is the simplest way to take advantage of the new social tools." Educators can help students open these doors by deliberately involving outsiders in class work early on -- not just showcasing a finished product at the spring open house night.
John Evans

Why Make? | Printrbot Learn - 2 views

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    "Schools are busy places filled with competing agendas. At Printrbot Learn, we believe that learning should be hands on. We believe that kids need opportunities to become builders, designers and inventors and that classrooms and schools should be spaces where all learners can pursue their passions. Teachers and students need all kinds of tools to do this. They need paints and clay. They need microscopes and sand tables. They need electronics, robotics and 3D printers. Each of these tools give us opportunities to dream, to imagine, to investigate and to design. We need to build learning spaces which are worthy of the passion and potential of our kids. While skills and tests are part of the reality of education, we want to do all that we can to ensure that kids, their curiosity and passions stay at the forefront of what we do. This is where making needs to be an important part of classroom life."
John Evans

It's Time to Make Learning Fun Again . . . Even for Adults | Edutopia - 0 views

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    "One of the things I've struggled with during my tenure in education is how professional development is done in schools, especially around integration of technology. PD is already confined to a couple of weeks in the summer, but then throw on top of that the "sit-and-get" style in which we teach our content, and you can see why most teachers would rather surf Pinterest than learn during these sessions. We preach how "student-centered" we want the classroom to be, yet we spend hours talking at teachers and call this "professional learning." While this isn't unique to technology, I've found that a vast majority of technology training spends 90 percent of our time teaching us about tools, and 10 percent discussing how we could use these tools in the classroom (usually at the end of the workshop, when we are all exhausted)."
John Evans

A Principal's Reflections: Making is in Our DNA - 0 views

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    "With all the hoopla in regards to maker education and makerspaces I wanted to take a minute to share that this is not a new concept. Has it evolved - definitely! The process of making has been in our DNA since the dawn of human civilization to create tools for hunting and survival.  For many of us who grew up before the Internet, we spent countless hours playing with popular toys such as LEGO's, Lincoln Logs, Construx, and Erector Sets.  It has also been the livelihood for many people and a focus on hobbies or passion projects.  Now we have 3D printers, Arduino's, Raspberry Pi's, Little Bits, Makey-Makey's and an array of other innovative technologies to unleash the maker in all kids.  Regardless of the tool, the process is rooted in constructionism, which can be traced back to constructivism. Jonan Donaldson sums it up nicely: Terms such as collaborative learning, project-based learning, metacognition, inquiry-based learning, and so on, might be new to some audiences, but they have a relatively long and well-documented history for many educators. The most widely-known and promising pedagogical approach is constructivism grounded on the work of Piaget, Vygotsky, and Bruner. Constructionism brings creativity, tinkering, exploring, building, and presentation to the forefront of the learning process."
John Evans

Excellent Web Tools for The 21st Century Learner ~ Educational Technology and Mobile Le... - 0 views

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    "Today while I was browsing my Google Plus feeds I came across this wonderful work by Pip Cleaves. This is a slideshow presentation in which Cleaves features a plethora of web tools to help educators and teachers (who do not always work in the app world) create  effective learning designs. These tools are arranged into six main categories:"
John Evans

Control Alt Achieve: 360 Degree Learning with Google Tour Creator - 1 views

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    "Google has a rich history of creating map-related tools that can be used across all subject areas for engaging, immersive learning experiences. Some of these include Tour Builder, Earth, Expeditions, My Maps, and many more (see my slideshow on Google mapping tools). Recently Google has launched a new tool called Google Tour Creator. This tool allows you and your students to create 360 degree tours, which can then be shared with and viewed by others. It is very much like creating your own Google Expeditions. Don't have a 360 degree camera? That's ok! Although you can use a 360 degree camera to take pictures for Tour Creator, you can also just use the images from Google's Street View, or you can use a free mobile app such as Cardboard Camera to take the photos."
John Evans

10 Most Engaging Uses of Instructional Technology (with Dozens of Resources and Tools) - 4 views

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    "Are you looking for ways to integration technology in your lesson plans and courses that provide for an engaging experience for you and your students? Fans of instructional technology know that it can be fun and inviting, and engaged students are far more likely to be learning. I believe that if you can get students involved and motivated effectively enough, you can improve their learning habits over the long term. With that in mind, here are 10 highly engaging uses of technology in the classroom, along with dozens of tools and resources for implementation. Most of these involve free web based tools, so that's an added bonus!"
John Evans

Innovative Online Learning Tools to Use in 2015 | Articles | Noodle - 6 views

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    "Noodle's team of education experts investigated the vast array of online learning tools to create this list of the 32 best, most innovative online tools that we think will change the education space in 2015. We spoke with teachers, tutors, and leaders in the space. We sifted through reviews, awards, and profiles. As we evaluated the available resources to bring you the best, we maintained a strict set of criteria. The selections had to be: designed for high school or college students, user-friendly, in a strong design language, easy to use, and available for free. Among many other factors, each also had to have a solid base of users, a reputation for excellence, and big plans for 2015."
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