Octalysis: an Actionable Gamification Framework from an Industry Pioneer | Gamifeye - 1 views
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21st Century Learning Design - 0 views
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Analyze and 'code' learning activities to see how deeply they integrate 21st century skills Collaborate in designing new learning activities that provide deeper 21st century skills development Examine the impact of these learning activities on students' work Use ICT as part of the process
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21st Century Learning Design is based on the way ITL Research studies and measures innovative teaching practices. 21st Century Learning Design asks teachers and school leaders to
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Teachers review the 21CLD rubrics that define each 21st century skill (e.g. 'problem solving'); Then they analyze and code an existing learning activity (lesson) according to one rubric (for example, does a science project on cell structure score a 2 or a 4 on the "problem solving" rubric?); They review student work done as a response to the lesson and code it; Then they refine the lesson to have a higher score on the problem solving rubric – providing students with more in-depth opportunities to develop this skill. They follow this same process across many different rubrics, lessons and student work products.
UNESCO Office in Bangkok: Innovative Teaching and Learning (ITL) research: A global loo... - 0 views
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To address this gap, the 3-year ITL (Innovative Teaching and Learning) Research project was designed to study teaching practices that support students’ learning of 21st century skills and the system of supports that can help teachers to adopt those practices. The research was carried out in a uniquely diverse set of seven countries: Austr
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The learning activities make a difference
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ICT has great potential for supporting innovative pedagogies, but it is not a magic ingredient.
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HP Envy X2 : l'hybride tactile sous Windows 8 est disponible - Tablette-Tactile.net - 0 views
HP ENVY Rove 20 : entre la tablette et le All In One 20 pouces pour 999€ en F... - 0 views
Réseau Cybersavoir - 0 views
Bons profs, les jeux vidéo? - La Presse+ - 0 views
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Nous en avons conclu qu’à titre de jeunes adultes, dans leur vie, ils avaient acquis de nombreuses compétences en jouant. Il y avait réellement eu un transfert de compétences de leur vie virtuelle à leur vie réelle.
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il faut souligner que toute la notion d’amitié s’est transformée
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Je leur demandais souvent : «Est-ce que c’est un vrai ami ou un ami virtuel ?» Ils me répondaient : «Mais qu’est-ce que ça change ? Même si je ne les ai jamais vus, je parle avec eux, je fais des blagues avec eux, je les connais. »
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The 5 Types of Technology Adopters in Schools: Which One Are You ? ~ Educational Techno... - 2 views
Lightworks - Télécharger - 0 views
SAP veut embaucher des autistes pour stimuler l'innovation - techno | LesAffaires.com#.... - 0 views
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«c’est seulement en employant des gens qui pensent différemment et suscitent l’innovation que SAP sera prêt à faire face aux défis du 21ème siècle», rapporte le quotidien français Les Échos
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Les Échos.
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Cela a « augmenté la productivité de l’équipe et sa cohésion dans des domaines clés »,
Adaptive Learning | DreamBox Learning® - 1 views
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