Cybersafety Legal Issues for School Administrators - 0 views
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Technology has out-paced the legal system in issues related to cyberbullying in the schools. When a cyberbullying incident happens at your school, how will you handle it? What board policies will protect you? What is appropriate discipline? What kind of documentation do you need? How will you assure a safe environment for your students? Learn from national experts who have studied court decisions related to cyberbullying of students, teachers and school administrators.
Schools, the Internet, and Copyright Law [Nancy Willard] - 0 views
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Except for the occasional plagiarized passage or unattributed reference in student research papers, most veteran K-12 educators have had little experience dealing with copyright issues in their classrooms. With the advent of the Internet, however, their need to know about copyright law and to understand its implications for such activities as Internet research, downloading programs and documents, creating class Web sites, and installing software on school networks has increased dramatically.
MySpace, Your Campus and You(Tube) - 0 views
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Workshop materials here were designed to teach school leaders about social networking. There are both Trainer agendas and Workshop participant agendas here so that educators could easily use the materials to train others. Links to additional support materials can be found on the sidebar/Quickstart section.
CTAP4 Cybersafety Project: School AUPs - 0 views
Foundation for Teaching Economics | Lesson Plans - 0 views
KIDS - [California K-12 High Speed Network] - 0 views
Student Technology Showcase [California K-12 High Speed Network] - 0 views
For Ailing Student, iChat Means 'iCan' - 0 views
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When Christopher Laub was in the third and fourth grades, chemotherapy treatments for his leukemia kept him out of school, feeling sick and weak. But through a close collaboration between Bel Aire Elementary School [Tiburon, CA] and Apple - as well as a creative use of iChat AV - Laub was able to continue with his classes. Thanks to the system that he dubbed "iCan," the young student remained connected to his classmates and his studies.
The Stock Market Game™ - 0 views
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The Stock Market Game™ program offers a vast library of learning materials correlated to national voluntary and state educational standards in Math, Business Education, Economics, English/Language Arts, Technology, Social Studies and Family and Consumer Sciences. Students invest a hypothetical $100,000 online and use real internet research and news updates to simulate the stock market experience.
SVUSD.tv - 0 views
The Partnership for 21st Century Skills - ICT Literacy Maps - 0 views
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In collaboration with several content area organizations, the Partnership for 21st Century Skills developed a series of ICT Literacy Maps illustrating the intersection between Information and Communication Technology (ICT) Literacy and core academic subjects including English, mathematics, science and social studies (civics/government, geography, economics, history). The maps enable educators to gain concrete examples of how ICT Literacy can be integrated into core subjects, while making the teaching and learning of core subjects more relevant to the demands of the 21st century.
CTAP4 Cybersafety - Recommended Reading for Parents - 0 views
Download a free cybersafety poster for your classroom! - 0 views
Global Kids' Digital Media Initiative - 0 views
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Based out of NYC, the Global Kids Digital Media Initiative is a series of interrelated programs designed to support teenagers to think critically about the role of digital media in their lives and document their experiences in various media. It is supported by the John D. and Catherine T. MacArthur Foundation.
What would be on Einstein's Facebook? - 0 views
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This teacher had his physics students describe Einstein by creating his Facebook profile. Since they couldn't access Facebook at school, he had his students create a mock-up of the profile using Microsoft Publisher. He provided the students with a Publisher template, some screenshots of actual Facebook profiles and links to Einstein information to get them started.
MedievalSpace.com - 0 views
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Class Blog used to support reading Richard III. Social networking used to demonstrate understanding of content. This same site used to have the Richard III theme used as a MYSPACE page, with students taking on the roles of characters within his circle of influence. Check out all of the student comments for each blog entry!
Berkman Center for Internet and Society [Live Webcasts] - 0 views
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This research group out of Harvard includes Danah Boyd. Live web casts and chat. The Berkman Center's Interactive collection features conversations with and talks by leading cyber-scholars, entrepreneurs, activists, and policymakers as they explore topics such as: the factors that influence knowledge creation and dissemination in the digital age; the character of power as the worlds of governance, business, citizenship, and the media meet the Internet; and the opportunities, role, and limitations of new technologies in learning.
Netsafe: NetBasics Animations - 0 views
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Launched in April, the award-winning NetBasics site from New Zealand is composed of 10 highly entertaining flash animations following the travails of the Jones family as they negotiate their way around the Internet. The series includes a collection of good and bad characters in fictional adventures that engage users while they deliver a serious message about the security threats we face every day online.
9 Myths about Digital Natives [Berkman Center] - 0 views
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John Palfrey & Urs Gasser [Berkman Center] identify 9 myths about Digital Natives and offer succinct interpretations based on research and observations of youth. Educators involved in digital citizenship efforts may find a shift in thinking is necessary in how we educate students about issues related to online safety, copyright, privacy etc....where their confusions are and what they do/don't understand. It's also important to understand the significance of social groups and online communities on our youth and how they motivate development of friendship-driven and interest-driven content.
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